Edited by kuma8877, 07 April 2018 - 08:30 AM.
Mg Nerf Incoming / Confirmed
#141
Posted 07 April 2018 - 08:27 AM
#142
Posted 07 April 2018 - 08:27 AM
Nightbird, on 07 April 2018 - 08:25 AM, said:
I think those changes were more tied to the Mist Lynx and Arctic Cheetah new MG boat variants, but in general yeah it's been causing issues for MG balance.
#143
Posted 07 April 2018 - 08:33 AM
FupDup, on 07 April 2018 - 08:23 AM, said:
if they are cannon why not give heavy/assaults weapons to counter them for example Medium based lasers, Cannons and or MG's. (and not overflow assaults with ghost heat like hell)
they should die by even looking at them they should not be enough to freaking tank like a assault then and have speed to match
Edited by Abisha, 07 April 2018 - 08:33 AM.
#144
Posted 07 April 2018 - 08:39 AM
#145
Posted 07 April 2018 - 09:11 AM
Abisha, on 07 April 2018 - 08:33 AM, said:
they should die by even looking at them they should not be enough to freaking tank like a assault then and have speed to match
...you don't have weapons to counter them because YOU chose not to.
#146
Posted 07 April 2018 - 09:27 AM
#147
Posted 07 April 2018 - 09:32 AM
kuma8877, on 07 April 2018 - 09:11 AM, said:
i think you need to play more, you happens to know that most assault mechs not have more weapon ports of 6 even sometimes no more then 4? that's also mostly with lasers or missiles.
so no most assaults not have the luxury of anti light weapons or simple lack the twist to be efficient.
Edited by Abisha, 07 April 2018 - 09:33 AM.
#148
Posted 07 April 2018 - 09:36 AM
Abisha, on 07 April 2018 - 09:32 AM, said:
Huh? Did you miss the part of MWO where you select your own loadout.... for better or worse. And where assaults and heavies can mount enough firepower in those slots to Alpha away most mechs in the blink of an eye. I think you need to play more. A lot more.
Edited by kuma8877, 07 April 2018 - 09:37 AM.
#149
Posted 07 April 2018 - 09:39 AM
kuma8877, on 07 April 2018 - 09:36 AM, said:
yes having a 30 Ton space left on a assault is good game play.... role eyes in sign
can better play a light mech then that you can fit 12 MG and own anything within 2 seconds.
Edited by Abisha, 07 April 2018 - 09:40 AM.
#150
Posted 07 April 2018 - 09:41 AM
#151
Posted 07 April 2018 - 10:17 AM
Abisha, on 07 April 2018 - 09:39 AM, said:
can better play a light mech then that you can fit 12 MG and own anything within 2 seconds.
And here I figured with "all" that seat time in assaults, you would've learned a thing or two about them...
And the strongest PIR is the Cipher not the 1 which is only packing 6 MGs, what do you make of that?
#152
Posted 07 April 2018 - 10:19 AM
(Just for clarity, I don't actually care about MGs and Piranhas/Lynxes in their current state, mostly because I don't play enough to be bothered by them.)
Honestly, anyone who didn't see a nerf coming to a system that allows a 20-tonner to run 14 DPS at MG range or 12 DPS at LMG range, mostly without heat issues... hasn't been paying attention.
As for 'whiners got it nerfed!', people posting their 'look at my awesome results' threads probably weren't whining, and this thread: https://mwomercs.com...an-mg-analysis/ from almost a year ago, in which their effectiveness 'when massed' is pointed out, and Chris shows he is already paying attention to them - is way ahead of the recent whinging.
I joked earlier about adding ghost heat, but actually ghost heat on >4 MGs could work. Or turning down the multiplier, or whatever. But something was obviously going to be done at some point.
#153
Posted 07 April 2018 - 10:23 AM
MadBadger, on 07 April 2018 - 10:19 AM, said:
(Just for clarity, I don't actually care about MGs and Piranhas/Lynxes in their current state, mostly because I don't play enough to be bothered by them.)
Honestly, anyone who didn't see a nerf coming to a system that allows a 20-tonner to run 14 DPS at MG range or 12 DPS at LMG range, mostly without heat issues... hasn't been paying attention.
As for 'whiners got it nerfed!', people posting their 'look at my awesome results' threads probably weren't whining, and this thread: https://mwomercs.com...an-mg-analysis/ from almost a year ago, in which their effectiveness 'when massed' is pointed out, and Chris shows he is already paying attention to them - is way ahead of the recent whinging.
I joked earlier about adding ghost heat, but actually ghost heat on >4 MGs could work. Or turning down the multiplier, or whatever. But something was obviously going to be done at some point.
they should never have made the Pir they should have left it alone with the arrow.
when do we see a 40 slots assault with fitted with only small pulse lasers?.
#154
Posted 07 April 2018 - 10:26 AM
kuma8877, on 07 April 2018 - 10:17 AM, said:
And the strongest PIR is the Cipher not the 1 which is only packing 6 MGs, what do you make of that?
QUIET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Edited by Nightbird, 07 April 2018 - 10:26 AM.
#155
Posted 07 April 2018 - 10:30 AM
Abisha, on 07 April 2018 - 10:23 AM, said:
when do we see a 40 slots assault with fitted with only small pulse lasers?.
*Cough* Executioners *Cough*
*Wheeze* *Cough* Gargoyle *Cough*
And we all know what happen in that story.
#157
Posted 07 April 2018 - 10:50 AM
JackalBeast, on 06 April 2018 - 04:01 PM, said:
Here we go again.
Yeah that 12.5 ton weapons that do jack dmg small range and backstabs against unaware oponents. crit is not the problem its the boating that is.
Krivvan, on 06 April 2018 - 04:36 PM, said:
Crit is the only thing going for mgs right now. Its best they get a rof reduction and cone larger after mroe than 4 mgs are equiped to curb boating them
JackalBeast, on 06 April 2018 - 05:09 PM, said:
heck no. if you armor is exposed that part is already gone. Any other weapon woudl to the same, mgs only thing going for them is crits.
GrimRiver, on 06 April 2018 - 05:21 PM, said:
Make MG's more inaccurate(COF) per MG added?
you sir have found a way to make the mg boat not as effective i agree with you. But the cap should be after 4 mgs
El Bandito, on 06 April 2018 - 06:39 PM, said:
If the structure is exposed than that component is already gone, a med pulses or lasers woudl destroy it. Mgs just destroy equipment. Lets not homoginize a unique weapon for that.
El Bandito, on 06 April 2018 - 07:14 PM, said:
Isint that the point? they do so little damage to armor. Any other weapon would just destroy the component so it makes no difference other then losing the guns and keeping the torso
El Bandito, on 06 April 2018 - 07:38 PM, said:
Reducing the crit change would mean mgs would be to rng focused. Mg dmg would have to buffed by alot then to compensate
Champion of Khorne Lord of Blood, on 06 April 2018 - 08:00 PM, said:
6 MPL Wolfhound kills an Annihilator in two shots, takes 4 seconds to do that, so the basic MG should have 1.5 DPS, making the Piranha equal in killing power to the Wolfhound while being faster but much much less tanky and trading no heat for ammo requirement, less range, spread, and facetime. Wolfhound still comes out a bit ahead tbh, but whatever.
Raising the dmg would mean small laser and small pulse are now outcompeted by mgs. Keep crit just make them less effective after equiping a certain amount like 4+ or 5+
El Bandito, on 06 April 2018 - 08:06 PM, said:
I can see why nerfing the crit and adding would be bad. It would either make it outperform small lasers or it would be to rng focused/weak
jeez make up your mind people do ya want mgs to do 1.5 dmg a second or stick to the crit seeking? 1 will render small pulse and small laser inefective the other means your guns is gone. If ya dont find that fun well think about this if that armor is exposed its gone anyways agains other weapons that do far more damage i think mg crit seeking should stay. Its the only reliable way of removing guns without killing a mech and it makes the weapon unique. Just buff is mgs so they are better than clan mgs imo
Also i think this is something that poll worthy: should mgs do 1.5 dmg but have very low crit, or keep them the way pgi intended(crit seeking)
#158
Posted 07 April 2018 - 10:53 AM
#159
Posted 07 April 2018 - 11:16 AM
Well actually what you are seeing is the reaction to the machine gun buff, followed by new MG types, followed by the spread nerf, with new 12x, 8x and 6x MG lights tossed into the mix. The state of the game changes over time.
Edited by MadBadger, 07 April 2018 - 11:18 AM.
#160
Posted 07 April 2018 - 11:26 AM
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