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This Is Mechwarrior: Fight Like A Real Mech Don't Hide.... The Boogie Man Will Get You!


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#21 JC Daxion

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Posted 18 April 2018 - 11:51 PM

View PostDarian DelFord, on 18 April 2018 - 08:34 PM, said:



This is really becoming an epidemic. The minute a heavy sees a light they bee line it for a damn corner. Just had 3 matches in a row against Phracts and every damn one of them headed for a corner with clear LOS and their AC 5's and UAC 5 's ready to bear and there is nothing you can do about it.

Chick arse play if you ask me.

Course I can't wait for the Phract to be moved out of my division




And that is why there are ties.. If a mech does something like that you can simply not move into his ambush. If people wanna say it is just playing smart to do so, then lights are perfectly capable of not engaging in that spot.




I think in the end Ties are going to be a fairly large stat for people that are good at the game.. Maybe i am wrong?

Edited by JC Daxion, 18 April 2018 - 11:54 PM.


#22 Darth Hotz

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Posted 19 April 2018 - 01:13 AM

So...if I`m not playing the lights game to get my legs cut off easily, they start whinning?

#23 Tier5 Kerensky

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Posted 19 April 2018 - 01:32 AM

Now that's a really odd complaint from OP.

Edited by Teer Kerensky, 19 April 2018 - 01:32 AM.


#24 sycocys

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Posted 19 April 2018 - 01:43 AM

Start trolling them with LRMs or LL, you are going to lose the match against that tactic with srms + a small.

If the options are lose or troll - troll away.

#25 Ghogiel

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Posted 19 April 2018 - 01:50 AM

Just don't play their game. If they want the draw then it's gg. In fact you should just draw them anyways even if they come out after hiding just to demonstrate to them how they wasted time by hiding in the first place cost them time they could have spent trying to win.

Edited by Ghogiel, 19 April 2018 - 01:50 AM.


#26 Bud Crue

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Posted 19 April 2018 - 02:11 AM

This reads kind of like yesterdays "meta = cheese" thread.
The folks playing with their back to the wall and waiting for your tiny but fairly lethal self are not cheating, hiding, being less than honorable, avoiding the fight, etc. But rather, are merely trying to get you to fight on their terms, terms that are most disadvantageous to you. Meta build is someone else's cheese, meta play style is someone else's...whatever.

Anyway, don't worry. There are enough impatient people like me, who will keep rushing out and letting lights core out their backs and who will insist internally that "all I need is one clear shot" and doggedly ignore the fact that they are too crappy a player to get that one clear shot -ever- and so folks like you will still, at least occasionally, get wins against idiots like me...because we play like the "real mechwarriors" you laud (or because we are just the stupid ones).

#27 Juodas Varnas

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Posted 19 April 2018 - 02:18 AM

If anything they're being less of ***** than the lights that just hump your leg to the point you're literally unable to shoot back because your mech can't see its own toes due to how absolutely god damn pathetic torso-pitch is in the game and how absolutely moronically tiny the light mechs are (non-35 tonners anyway).

#28 Yondu Udonta

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Posted 19 April 2018 - 02:26 AM

Then get a CTF and wreckface with it lmao.

#29 Alexander of Macedon

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Posted 19 April 2018 - 02:39 AM

It's perfectly fine if people want to hide in corners all match.

What pisses me off is when they complain that it's unfair for the light to refuse to engage that and let it time out for a tie.

#30 Darian DelFord

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Posted 19 April 2018 - 03:27 AM

View PostAlexander of Macedon, on 19 April 2018 - 02:39 AM, said:

It's perfectly fine if people want to hide in corners all match.

What pisses me off is when they complain that it's unfair for the light to refuse to engage that and let it time out for a tie.



I see a lot of time outs coming.

But Honestly I do not see this as anything more than a chicken tactic. Its one thing to move around and use the built in obstacles some have done it quite well. But I have 20+ videos now of the T-Bolt and Phract pilots heading right into a corner and sitting there.

If I was a paying spectator at Solaris.... This is NOT what I paid to see.

I see a lot of ties coming into my future. But what sucks is I don't have time to sit for 10 minutes every match twiddling my damn thumbs.

Edited by Darian DelFord, 19 April 2018 - 03:28 AM.


#31 oldradagast

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Posted 19 April 2018 - 03:32 AM

View PostDarian DelFord, on 18 April 2018 - 08:34 PM, said:



This is really becoming an epidemic. The minute a heavy sees a light they bee line it for a damn corner. Just had 3 matches in a row against Phracts and every damn one of them headed for a corner with clear LOS and their AC 5's and UAC 5 's ready to bear and there is nothing you can do about it.

Chick arse play if you ask me.

Course I can't wait for the Phract to be moved out of my division


Why? The ability of an assault or heavy to kill a light mech that is being piloted at speed is next to zero if he's not against a wall, weapons out. This has been known for years - every single time somebody comes on this forum and complains that "lights are overpowered!" he is given this advise when piloting heavier mechs. Why do people now expect players in Solaris to throw out years worth of experience to instead play "dramatically" and get killed by a stupid light that magically spreads damage everywhere while probably ignoring a good deal of it, too?

The problem is such gross mismatches in weight tonnage producing boring, predictable tactics, not with assaults and heavies doing the ONLY thing they can do to survive against a fast, small light.

#32 Darian DelFord

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Posted 19 April 2018 - 03:39 AM

View Postoldradagast, on 19 April 2018 - 03:32 AM, said:


Why? The ability of an assault or heavy to kill a light mech that is being piloted at speed is next to zero if he's not against a wall, weapons out. This has been known for years - every single time somebody comes on this forum and complains that "lights are overpowered!" he is given this advise when piloting heavier mechs. Why do people now expect players in Solaris to throw out years worth of experience to instead play "dramatically" and get killed by a stupid light that magically spreads damage everywhere while probably ignoring a good deal of it, too?

The problem is such gross mismatches in weight tonnage producing boring, predictable tactics, not with assaults and heavies doing the ONLY thing they can do to survive against a fast, small light.



Not talking about assaults, even though I am sure they are doing the same thing.

I am talking about 65 and 70 ton mechs that can easily keep a light from their 6 by just knowing how to back and turn. Even the phract can keep a locust from behind him if he knows how to pilot. The problem is most pilots just sit there and try to twist.

Hmmm wonder if this tactic would be considered non participation.

I mean lets look at it. 1 player is actively trying to engage. 1 player is just sitting there doing nothing.

Seems like it to me.

Sorry but I see that I am in the minority here but I do not think this is what PGI had in mind with Solaris. The Mechs that can 1 shot a mech sitting and hiding in a corner.


And I agree the Phract SHOULD NOT HAVE EVEN BEEN ALLOWED in this division. They are completely dominating it. Which is the issue. If PGI holds to their guns and waits 3 months to move mechs out of divisions. Solars will be a ghost town.

I guess we have all finally been given the proof that we need that PGI has absolutely no idea how to balance the mechs between weight classes.

Edited by Darian DelFord, 19 April 2018 - 03:42 AM.


#33 Joshua McEvedy

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Posted 19 April 2018 - 03:42 AM

View PostKoved, on 18 April 2018 - 10:13 PM, said:

If I am in a tall mech I just log out vs a locust. How can a locust complain about a heavier mech countering their tiny size and expect to be taken seriously? Every locust I encounter just runs up and humps my leg so that I cannot shoot back... at all. When the typical locust strategy involves shoving their head so far up my crotch I cannot shoot back at them, it is hard to feel any sympathy for any locust.. ever.. for anything.


And thus lies the problem with this game mode....in a true Solaris arena environment, melee combat would be a natural part of the encounter, and the larger mech would just kick or stomp on the smaller leg humpers when they run up and start circling below your line of sight.

But not here in MWO...

#34 Joshua McEvedy

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Posted 19 April 2018 - 03:45 AM

View PostDarian DelFord, on 19 April 2018 - 03:27 AM, said:



I see a lot of time outs coming.

But Honestly I do not see this as anything more than a chicken tactic. Its one thing to move around and use the built in obstacles some have done it quite well. But I have 20+ videos now of the T-Bolt and Phract pilots heading right into a corner and sitting there.

If I was a paying spectator at Solaris.... This is NOT what I paid to see.

I see a lot of ties coming into my future. But what sucks is I don't have time to sit for 10 minutes every match twiddling my damn thumbs.



All is fair in Solaris combat. if you don't like the wall/corner tactic, then go "north" into Clan space and start challenging Clan warriors to combat in circles of equals.

#35 Black Ivan

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Posted 19 April 2018 - 03:51 AM

Not surprising. They should have made matches by weight class

#36 Luminis

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Posted 19 April 2018 - 05:44 AM

"If it beats me, it's dishonorable".

#37 Eisenhorne

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Posted 19 April 2018 - 05:48 AM

I do feel bad for you light pilots, but lets be real, a light should never win a 1v1 fight against an equally skilled pilot (in a heavy / assault). Tonnage matters. They should play smart and get in a good position and simply kill you.

Until PGI makes mech weight divisions instead of this current (and weird) division system, lights don't really have a place in Solaris.

Edited by Eisenhorne, 19 April 2018 - 06:01 AM.


#38 sycocys

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Posted 19 April 2018 - 05:59 AM

Just mount a bunch of invisible turrets around the map and if there's no opponent damage for x amount of time then both players get wrecked, get a loss and get to suffer the tk timeout penalty.

#39 Kubernetes

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Posted 19 April 2018 - 07:07 AM

Great, more complaints that opponents are trying to win.

#40 sycocys

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Posted 19 April 2018 - 07:23 AM

"It's all about leet skills, twisting damage, protecting legs, being a better shot, running the uber builds with your e-sports + your epeen! IDGAF, if you don't like this kind of competitive mode you can go back to quickplay"

..... back into a corner when a light mech drops.

I just find it entertaining.





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