Countdown To Blood Asp Release May 15Th
#41
Posted 10 May 2018 - 12:14 PM
#42
Posted 10 May 2018 - 12:19 PM
TLDR: I shoulda just bought a Roughneck-R and called it a day.
#43
Posted 10 May 2018 - 12:25 PM
at least a "shoot me" decal would look good on them
btw
whats this supposed to be?
who went with "this looks good"?
so its a low and a high hump?
#44
Posted 10 May 2018 - 12:39 PM
Peter2k, on 10 May 2018 - 12:25 PM, said:
at least a "shoot me" decal would look good on them
btw
whats this supposed to be?
who went with "this looks good"?
so its a low and a high hump?
Right? If they are going to have those massive balloon ST mounts, then why can't you fit more than 1 laser in them? I mean, make it worth the trouble.
Also, did anyone else get the feeling that the person demoing the camo patterns was a little quick to get past the front to front-side profile and spent a little too much time on the back? It kinda felt like they were trying to avoid it or not spend as much time on it. God I hope that means they know, and that they are working on a fix that will come out relatively soon.
#45
Posted 10 May 2018 - 12:52 PM
this XXL design can fit at least 2-3 weapons, there is no other reason they would be that big if not for that.
#46
Posted 10 May 2018 - 12:58 PM
#47
Posted 10 May 2018 - 01:29 PM
#48
Posted 10 May 2018 - 01:48 PM
Peter2k, on 10 May 2018 - 12:25 PM, said:
who went with "this looks good"?
so its a low and a high hump?
Really, PGI? Did you learn nothing from the Nightstar ST hardpoint debacle?
Fix this ****, I don't want to cancel another 'mech, especially one I have such fond memories of, but FFS what is this, amateur hour?
#50
Posted 10 May 2018 - 02:14 PM
#51
Posted 10 May 2018 - 02:21 PM
#52
Posted 10 May 2018 - 02:35 PM
#53
Posted 10 May 2018 - 04:15 PM
#54
Posted 10 May 2018 - 06:36 PM
FullAlchemy, on 10 May 2018 - 02:21 PM, said:
not exactly sure what "Nightstar Fiasco" you mean apart from the arms getting fixed. the weapon mounts on it are just fine. there was just a bunch of idiots who wanted "Fafnirstars" before the Fafnir came out.
Edited by Arkhangel, 12 May 2018 - 07:25 AM.
#55
Posted 10 May 2018 - 07:21 PM
I'm sorry to whatever artist poured their time into this but, I am disappoint.
#56
Posted 10 May 2018 - 07:22 PM
Edited by Kul Tigin, 10 May 2018 - 07:29 PM.
#57
Posted 10 May 2018 - 07:45 PM
The Prime variant had one weapon in the ST shoulder mounted boxes but that doesn't mean the other variants would not have been visually represented with multiple weapons in the ST shoulder mounted boxes just because there are few to no drawings of the other variants to confirm the visual design intention. If you look at the old drawing of the Prime variant, it looks like there is another energy hardpoint above the Gauss rifles, signaling the visual intent of the Blood Asp illustrators to have multiple hardpoints ABOVE the cockpit. Moving AT LEAST one other hardpoint into the ST shoulder mounted boxes would be CANON.
Would really appreciate a quick redesign of the ST hardpoint locations as someone that dropped $70 bucks on the pre-order and has whaled off and on since closed beta.
Overall, another excellent looking mech except for that issue.
Edited by ilKhan_OrHan, 10 May 2018 - 08:06 PM.
#58
Posted 10 May 2018 - 07:52 PM
#59
Posted 10 May 2018 - 10:02 PM
Arkhangel, on 10 May 2018 - 06:36 PM, said:
Actually, the problem with the Nightstar is that the arms are so far apart that it makes it too easy to hit friendlies with one of the shots, or hit the corner of the wall, unless you put each arm on a separate weapon group, which makes you have to use too many weapon groups.
#60
Posted 10 May 2018 - 10:21 PM
Blood Asp A, check the canons in the arms!
Blood Asp E has a ER PPC and Medium Pulse Laser in each side torso(and quad ATM3 in arms).
Edited by Lord Cal, 10 May 2018 - 10:31 PM.
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