1) It's nice to see that all the backlash we put out has bore fruit.. I see the gauss has been flipped and the shoulder cannons have been made symmetric. Yaaaay! I guess things are possible when you tweet Russ directly...
The mech looks more bulky and compact now, which, despite popular vote about the shoulder cannons needing to stick out more, is good.. that means it will be more difficult to shoot them off.. and the Gauss barrels seem to be in line with the cockpit.. which is great for peeking..
Also I love the remarks about Mechwarrior's egos and looking good while dying.. those made me lol.
2) The Blood Asp is rated Division 1 - that puts it up against the most badass mechs in the game.. like the Annihilator.. So much is expected of it.. I was thinking it will be similar to the tanky Supernova, placed in D2, but alas.. I guess PGI expects it to be tanky A.F...
3) Quirks for the Blood Asp are out.. Right off the bat, I see some strange useless quirks.. like for instance, the Prime version gets missile velocity quirks.. and it has a single missile slot.. unlike the two ballistic slots that are it's main feature.. for which it gets no quirks.. (Gauss charge quirks would have been nice).. Also with all those energy slots.. why it's focusing on heavy lasers, when it also comes with medium pulse.. is beyond me..
All the other variants have some strange, mostly useless quirks.. and all of them come with extra XP quirks, while the most obviously needed armor and structure quirks for the STs and arms have not been added...
I guess the Devs think that high mounts somehow equal durability, and allow this mech to go toe-to-toe with a heavily armored ballistic Annihilator that is currently wrecking face in Solaris..
Strange thinking..
Edited by Vellron2005, 13 May 2018 - 11:35 PM.