Solaris City New Map Quick Play Challenge
#41
Posted 19 May 2018 - 06:27 AM
#42
Posted 19 May 2018 - 06:32 AM
#43
Posted 19 May 2018 - 06:42 AM
Since the "balance" of forces right now is "each side gets the same amount of lights, mediums, heavys and assaults", we really need an option to swap mechs AFTER map and mode has been fixed. Maps like Solaris make this more obvious than ever before that this should get a high priority to be added.
#44
Posted 19 May 2018 - 06:50 AM
#45
Posted 19 May 2018 - 06:58 AM
#47
Posted 19 May 2018 - 07:10 AM
#48
Posted 19 May 2018 - 07:21 AM
#49
Posted 19 May 2018 - 07:38 AM
Solaris City finally appears as an option (after 8 or 9 rounds without it)... and everyone picks a different map!
Not unusual for these kind of events but still discouraging.
HOPEFULLY, the map appears enough times to complete this.
#50
Posted 19 May 2018 - 08:35 AM
#51
Posted 19 May 2018 - 08:37 AM
#52
Posted 19 May 2018 - 08:38 AM
#53
Posted 19 May 2018 - 10:19 AM
Wedge Red Leader, on 19 May 2018 - 08:38 AM, said:
It would´nt populate the queues for as long.
I can only guess, but 64-bit switch and Battletech must have inflicted a hit.
#54
Posted 19 May 2018 - 10:26 AM
They are trolling us...
#55
Posted 19 May 2018 - 10:46 AM
#56
Posted 19 May 2018 - 11:53 AM
#57
Posted 19 May 2018 - 12:21 PM
PGI doesn't seem to learn, RANDOM is not a fun challenge.
There needs to be a way to opt 100% into the map. No other solution is good enough.
While I don't play much lately, I am definitely not playing this event...
#58
Posted 19 May 2018 - 12:33 PM
#59
Posted 19 May 2018 - 12:53 PM
So it's heafty map in the cry-engine (with PGI-skillz)
And no incursion or escort on it in the design :/
Map hasn't come up one in the last hour.
Lower all the skyscrapers and lower the ceiling for better performance.
#60
Posted 19 May 2018 - 01:06 PM
Solutions for choice of the map is simple, just introduce Solaris style map voting-out.
And un-randomize map rotation.
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