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like I said I would increase the ghost heat limit on SRMs from 4 to 5-6
rather than tightening the spread I would increase how many SRMs can be fired at once.
because SRMs are supposed to be spread weapons. but for spread weapons to work they need to have higher alphastrike potential than pinpoint weapons. which is why a ghost heat limit of 4 on SRM6s makes no sense.
I could also get behind increasing the damage per missile to 2.15 for clans and 2.3 for IS. But I think the spread needs to stay where its at, because spread weapons spread, its what they do.
Edited by Khobai, 27 May 2018 - 09:35 PM.