Majority of mechs in the heavy class that I own (29) hover around 81 (deg/s) and most of the assaults I own (41) hover around 63 (deg/s). The difference in 20 (deg/s) is not massive, I mean you can feel it but its still not as fast as the DRG's 135 (deg/s) or the IFR's 157 (deg/s).
What this does is makes it a lot harder for a mech with lesser (I'll esimate roughly <120 [deg/s] ) torso twist rates to splash a 1.55 second duration laser alpha. The baseline they used for the mobility and agility of all mechs was the worst mech you could, the DWF. Instead of the perfectly acceptable twisting of an AS7 with a STD 350. This has drastically lowered TTK and severely limited the 100 ton weight at 58 (deg/s). How often do you see KDKs outside of the KDK3? Or BNCs and BLRs? Mechs that used to take a giant XL engine so that they could twist.
The total alpha of the HBR build that everyone is complaining about is 64, with over half of that damage taking 1.55 seconds to accomplish. A good portion of the community doesn't bother with twisting so they can't be helped, but more than half that alpha is eliminating armor/structure from a CT before they can effectively turn away from it.
Mobility has taken a massive hit too, most heavies are at ~20 (accel) and most assaults are at about 10 (accel). What this means is, you can't peak. The second you look around a corner you don't stop moving for a few seconds and then if there are enemies you can't back up into cover faster than they can deliver a 1.55 second duration alpha. This has even negatively affected lights that used to be able to stop on a dime and go from 0 to max in a blink.
So due to engine desync you can't justify taking a large XL engine (or LFE) because the only thing you get out of it is max speed. You can no longer twist effectively or back into cover when taking a face full of 60 damage.
This was all done because two mechs that had top tier status at the time were doing too well. The TBR and the KDK 3. Instead of nerfing two mechs specifically they rendered all mechs (outside a few dartboard balanced chassis) slow and sluggish.
If you can't go back and resync the engines and then apply nerfs to the biggest offenders, then can you go through and please give everything that isn't a major top tier chassis a significant boost to their agility and mobility?
Buff the PPFLD weapons and SRMs up while you're at it to help make them as attractive as a laser alpha.
Severe nerfs to lasers, clan or innersphere, makes the energy only chassis, whether they're good or bad, unusable.
Edited by Xetelian, 19 May 2018 - 05:47 PM.