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Refunds For The Blood Asp If Changes Go In


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#141 Angel of Annihilation

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Posted 05 June 2018 - 08:20 AM

View PostVanguard836, on 05 June 2018 - 04:05 AM, said:





Well...you said you didn't want people to post...which one is it, you want people to post or no ?
Also, people have mentioned where they saw the supporting arguments and time and time again those against have ignored and cherry picked bits of statements to support their views. People aren't posting because there is nothing to add, they have voiced their support and likely don't feel the need to do so across multiple unrelated threads. This thread is about a refund and I have yet to see an overwhelming demand for refunds for when this happens.

Shouting does not give more weight to one's argument, nor does making threats in various threads or making multiple posts.

Nothing is left to be added to this topic IMHO as it's going in a circle and it seems more like an attempt a bumping a dead conversation.


Well originally I just wanted to see how many people felt the same way I do about the changes so yeah, that is who I asked to post. However just like always it appears when you tell someone not to post, they always post so I have been responding to those disagreeing and supporting those who have agreed.

As for the title, it is somewhat about a refund but it is mostly about opposing the changes and wanted compensation for the changes if they insist on going through with it so I personally feel we have been pretty "On Topic"

As for shouting not giving weight I think you are wrong there. Apparently people shouted enough to get Russ to say he was going to change the barrel length so the only way to get that decision reversed is to shout louder so we get heard as well. Also if you think shouting doesn't get you anywhere, well the entire Vietnam war was pretty much stopped by shouting or did you not watch the historical protest videos at all.

As for multiple post. Hate to break it to you but multiple people, making multiple posts is typically how things get noticed. One post that disappears from the front page means it disappears from the minds of the devs, which means your voice or opinion doesn't get heard.

As for what is left to the topic, well what is left is to make sure the change doesn't happen though any means possible. If that means bumping a thread to keep it alive, so be it. You give up, you lose. Simple.

#142 Tordin

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Posted 05 June 2018 - 08:52 AM

View PostCK16, on 29 May 2018 - 12:33 PM, said:

Nope, I am happy with the changes...along with the majority of the community sorry bud....it went be that bad though really relax.

No offense most players still aim center mass, not at barrels like that. The only time that sort of geometry is bad is when its larger bill boards like the TBR missiles racks. From the front the gun pods are still narrow targets to hit, specially with projectile weapons.


Agreed. I cant remember really that I have bothered to aim at any particular weapon geometry, be it the marauders shoulder cannon, the Masakaris ppc barrels and so on. If anything hit those kind of geometry, well kudos but IMO its still easier to just focus on the base of the shoulder gun not the barrel itself no matter from which direction you shoot.

So yes, please make the BAsps shoulder barrels longer, justified to the artwork as much as possible.

Another thing I know it might be for countering "all hardpoints high up meta" but put as many side torso hardpoints into the shoulder gun scokets. It just pleases the eyes and makes sense.
Side note, regarding hardpoints also make the Nightstars left torso harpoints on level with the right ones, please.

Edited by Tordin, 05 June 2018 - 08:54 AM.


#143 Antares102

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Posted 14 June 2018 - 07:39 AM

Quote

Blood Asp 'Mech
The following are the modifications made to the Blood Asp with respect to the physical model:
  • The proportions of the shoulder mounted weapons nacelles are much more accurate to that which is depicted in the concept art.
  • There is now only one standard size version of (the above mentioned) weapons mounts and they are mounted atop the shoulders (rather than (a version of) the former inset/sunken position)
  • The above mentioned shoulder mounted weapons nacelles can now equip a maximum of two weapons a piece (as one hardpoint has been relocated from the torso).
  • The arm mounted weapons have had their hard-points re-arranged so that a single weapon loadout will fit centrally (as opposed to the former offset position)
  • The cockpit has been reduced in size to reflect the proportions of the concept art more accurately.
  • The proportions (over-all) have been tweaked slightly to match more accurately to that of the concept art.


Well at least we got two slots per pod now.
But obviously nothing about increased durability.

Edited by Antares102, 14 June 2018 - 07:40 AM.


#144 Nightbird

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Posted 14 June 2018 - 07:47 AM

I for one would much enjoy meeting these improved cool caskets on the battlefield!

#145 Eisenhorne

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Posted 14 June 2018 - 07:50 AM

View PostTordin, on 05 June 2018 - 08:52 AM, said:


Agreed. I cant remember really that I have bothered to aim at any particular weapon geometry, be it the marauders shoulder cannon, the Masakaris ppc barrels and so on. If anything hit those kind of geometry, well kudos but IMO its still easier to just focus on the base of the shoulder gun not the barrel itself no matter from which direction you shoot.

So yes, please make the BAsps shoulder barrels longer, justified to the artwork as much as possible.

Another thing I know it might be for countering "all hardpoints high up meta" but put as many side torso hardpoints into the shoulder gun scokets. It just pleases the eyes and makes sense.
Side note, regarding hardpoints also make the Nightstars left torso harpoints on level with the right ones, please.


I frequently focus fire the "ears" of timberwolves and mad cat 2's if they equip LRM / ATM pods, makes them significantly easier to take out. In this case, when you know the shoulders contain easy to explode gauss rifles, it's a death sentence of the Blood Asp to have bigger shoulders. I shall enjoy killing them in FP.

#146 Dogstar

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Posted 14 June 2018 - 08:13 AM

Well patch notes are in and they didn't listen to those asking for it to stay as is or manage any sort of compromise so I'll be demanding a refund.

#147 Angel of Annihilation

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Posted 14 June 2018 - 08:16 AM

View PostAntares102, on 14 June 2018 - 07:39 AM, said:

[/size][/font]

Well at least we got two slots per pod now.
But obviously nothing about increased durability.


Don't really know that the two slots in the upper section are going to make much of a difference especially since only like two of the omnipods even have two hard points. Also not surprised about the lack of durability quirks. I mean it was a Strong Clan Omnimech we know how much PGI hates strong clan omnis.


View PostEisenhorne, on 14 June 2018 - 07:50 AM, said:


I frequently focus fire the "ears" of timberwolves and mad cat 2's if they equip LRM / ATM pods, makes them significantly easier to take out. In this case, when you know the shoulders contain easy to explode gauss rifles, it's a death sentence of the Blood Asp to have bigger shoulders. I shall enjoy killing them in FP.


Yeah this is my experience as well. People tend to forget, if nothing else they just stick up over things giving me shots I wouldn't have otherwise. Same is going to happen with the Blood Asp. It is going to go for a side peak and those barrels are going to pop out first announcing your about to peek. They will either shoot the barrels the second they see them pop out or be prepared to deliver a huge alpha when you finally expose your torso. Also there are going to be times when you think your in cover but just a bit of the barrel is going to be peaking out. All you have to do is lasvom an alpha into the very tiny tip of the barrels and your looking at 50-70 damage. That is another thing people forget, you don't have to hit solid to deliver full damage, you just have to hit.

At this point I am in holding pattern with further complaints. I obviously did my very best to get them to reverse this decision prior to the change but that didn't work so lets see how the Blood Asp performs before I go on a rant again.

One thing that did happen though is PGI lost my open wallet. Been wanting the Incubus for years but this stupid change finally made me come to my senses. Why pay for a mech they are just going to screw up down the road? It might take a few months longer but eventually I can just get it for C-bills.

#148 Angel of Annihilation

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Posted 14 June 2018 - 08:24 AM

View PostDogstar, on 14 June 2018 - 08:13 AM, said:

Well patch notes are in and they didn't listen to those asking for it to stay as is or manage any sort of compromise so I'll be demanding a refund.


I might up up right there with you. I am going to actually "Test" it first but I don't feel like they did much listening to the community cause I saw a hell of alot more people saying don't change it than do change it. I doubt they will refund but as I mentioned in my above post, this has already cost them $35-$50 cause I was going to at least get the Incubus standard and reinforcement pack for sure if they didn't go ahead with this absurd change. Now I am just going to wait for them for C-bills. I do have one outstanding pre-order as well that I do believe I can cancel so there is another $20 they might lose. Then generally speaking I buy about 75% of the pre-orders with hero so what is that, about another $160 they lost between now and the end of the year. So yeah they are losing well over $200 over a dumb cosmetic change because some people wanted to mech to look cool. Sincerely doubt anyone would have actually quit buying mech packs just because a mech didn't quite look like the concept art but obviously people WILL stop buy mech packs when a mech they like gets an unwarranted nerf for a stupid reason.

#149 Dogstar

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Posted 14 June 2018 - 08:25 AM

Well I've sent an email, waiting on the response before I start cancelling pre-orders again.

This is such a stupid move on their part.

#150 FireStoat

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Posted 14 June 2018 - 08:43 AM

If the shoulder pod guns don't have a hitbox and can't be shot by weapons, does the extended length in appearance really matter? I thought people posted a video somewhere showing the pods were just cosmetic. If the patch rolls through and that's the case, I don't see an issue.

#151 Antares102

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Posted 14 June 2018 - 08:59 AM

View PostFireStoat, on 14 June 2018 - 08:43 AM, said:

If the shoulder pod guns don't have a hitbox and can't be shot by weapons...

What I do know is that the current pods can defenitly be shot.
However the big question is whether the new extensions to the pods count to the side torso hitbox.
Would be nice to receive an answer on this matter by PGI.

Chris, pretty please Posted Image

Edited by Antares102, 14 June 2018 - 09:05 AM.


#152 Dogstar

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Posted 14 June 2018 - 10:34 AM

Right now I'm really torn. I started to reset the Blood Asp mechs to their stock build in order to get ready for a refund and I'm really sad to have to do it and while I was saving a screenshot I noticed a pic of a Destroid Monster which the blood asp resembles to some extent:

Posted Image

and I thought 'If you chopped the long barrels down then that's exactly what happened to the Blood Asp... maybe it's better to stick with the concept???'

I dunno, going to think about it a bit longer.

#153 VeritasSuperOmnia

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Posted 14 June 2018 - 11:02 AM

I personally really like the mech as it is now, and this is coming from someone that absolutely LOVED all previous iterations of the Blood Asp. The aesthetics are different, but it looks lethal and predatory. The higher gun pods do not look good to me as the current update has shown them for the next patch. They also scare me as I run 6xerml and 2xgauss on my build and I already am fragile.

#154 Helsbane

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Posted 14 June 2018 - 11:10 AM

I paid for something with long weapon barrels / mounts, and I felt like getting a refund when they gave us the nublet version. Personally, I'm happy with the correct aesthetic finally going in.

#155 Battlemaster56

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Posted 14 June 2018 - 11:36 AM

I paid for a battlemech that look like the Blood Asp and that what I got, whenever I see the mech I can tell from a quick glance I know it's a Blood Asp.

Concept art is not the final art or the model in game, it a basic idea what tou gonna get.

#156 Abaddun

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Posted 14 June 2018 - 12:32 PM

I for one am very pleased that PGI are listening to the community and reverting the BA to the original aesthetic presented to us in the concept art. The concept art that, might I point out, drove pre-order sales. In my personal opinion, I was very disappointed when PGI pandered to the try-hard crowd by reducing the profile which in turn ruined the signature feature of one of my favourite mechs growing up.

Whilst I will admit increasing the gun profiles will make the mech marginally easier to hit from the side, I highly doubt players will notice any difference.

Correction-misread patch notes

Edited by Abaddun, 14 June 2018 - 12:34 PM.


#157 Angel of Annihilation

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Posted 14 June 2018 - 02:49 PM

View PostHelsbane, on 14 June 2018 - 11:10 AM, said:

I paid for something with long weapon barrels / mounts, and I felt like getting a refund when they gave us the nublet version. Personally, I'm happy with the correct aesthetic finally going in.


Yay....you got the nerfed mech you wanted. Kudoos to you.

View PostAbaddun, on 14 June 2018 - 12:32 PM, said:

I for one am very pleased that PGI are listening to the community and reverting the BA to the original aesthetic presented to us in the concept art. The concept art that, might I point out, drove pre-order sales. In my personal opinion, I was very disappointed when PGI pandered to the try-hard crowd by reducing the profile which in turn ruined the signature feature of one of my favourite mechs growing up.

Whilst I will admit increasing the gun profiles will make the mech marginally easier to hit from the side, I highly doubt players will notice any difference.

Correction-misread patch notes


Well I am part of the community and there were dozens of other people, all part of the community that said they didn't want this so the reality is, they didn't listen to the community, just part of it, those who care more about how a mech looks than how it performs. So I call BS on them listening to the community.

Salty Ex-whale.

#158 ForceUser

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Posted 14 June 2018 - 03:37 PM

Im glad they made and stuck with the change. Not so much because of the blood asp specifically but because it does indicate that PGI will stick with the concept art if the community is devided with how a mech looks. Makes pre-ordering a mech based on the concept art a stronger proposition. Like it or not, there was just one right answer here despite both being not great. Ill throw a few extra dollars at something to show my support for sticking with the concept art.

#159 Will9761

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Posted 14 June 2018 - 03:42 PM

I still hope that the Gun barrels do get armor quirks out of compensation.

#160 ForceUser

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Posted 14 June 2018 - 03:46 PM

If it needs them sure, but its a very strong clan omni mech as it is. there is no reason to buff an already strong performing mech if the idea is to try and get the mechs to perform closer together.





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