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Refunds For The Blood Asp If Changes Go In


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#101 Vanguard836

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Posted 30 May 2018 - 04:58 PM

View PostJay Leon Hart, on 30 May 2018 - 04:41 PM, said:

To match TRO art, they need to be longer but not higher, so it can't match both TRO and concept art.

Since we already lost the beak and clawed feet, we could at least keep the recessed gun mounts from the TRO.

Meant as in long gun barrels. Lets just all be happy we didn't get the trash can legs from TRO lol.

#102 BTGbullseye

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Posted 30 May 2018 - 10:25 PM

View PostViktor Drake, on 30 May 2018 - 03:44 PM, said:

This one is simple to prove. Follow me please.

Bigger = More Surface Area. More Surface Area = Larger Area of mech that will be able to be targeted. Larger Target = More Hits. More Hits per Match = NERF.

Seriously, this is just straight up simple logic. Hell draw a 10in x 10in square on your wall. Then draw a 12in x 12in Square on the wall. Throw Dart at squares on wall over and over. Count the number of dart that land in squares and you might be surprised to find that more dart land in the 12in x 12in Square than the 10in x 10in square.

And if they decide to add a +10 to armor, then it's compensated for. You're assuming they aren't going to compensate in any way.

#103 The Lighthouse

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Posted 30 May 2018 - 10:50 PM

View PostBTGbullseye, on 30 May 2018 - 10:25 PM, said:

And if they decide to add a +10 to armor, then it's compensated for. You're assuming they aren't going to compensate in any way.


Most likely it won't be compensated, given how PGI has been dealt with Clan mechs... and tbh Blood Asp actually has some semi-decent offensive quirks.

But then again, if people are going to get mechs based on performance, PGI would had gone bankrupt a long time ago.

Based on the response at twitter, it is obvious people with wallet want their mechs to be looking awesome and similar to initial concept art rather than concerned with the mech's performance.

Edited by The Lighthouse, 30 May 2018 - 10:55 PM.


#104 Y E O N N E

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Posted 30 May 2018 - 11:26 PM

My Nightstars don't get compensated for ****** locked slots and giant ears. Only the 9J got anything worth a damn and it's the one with the most hardpoints.

Figure that one.

#105 Dogstar

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Posted 31 May 2018 - 12:59 AM

View PostYeonne Greene, on 30 May 2018 - 11:26 PM, said:

My Nightstars don't get compensated for ****** locked slots and giant ears. Only the 9J got anything worth a damn and it's the one with the most hardpoints.

Figure that one.


As far as PGI is concerned IS mech buyers can be ignored as there aren't enough of them crying on the forums to be worth listening to.

However when it's a clan mech then anything goes.

There's one notable difference betwen this change and, for example, the Nighstar change, this change is _post-release_.

There was no great outcry about the shoulder mounts before it was released, even though there were plenty of pre-release pictures.

A major change to a mech post-release needs to be handled much differently than one pre-release and if PGI can't fathom that then I'm pretty sure that Visa will inform them of the facts when the refund requests go in. There are actual laws governing this sort of thing even if most game developers like to ride roughshod over them

#106 Ruccus

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Posted 31 May 2018 - 01:13 AM

View PostDogstar, on 31 May 2018 - 12:59 AM, said:

There was no great outcry about the shoulder mounts before it was released, even though there were plenty of pre-release pictures.


There was plenty of pre-release criticism of the shoulder mounts in the Countdown to Blood Asp thread.

#107 MTier Slayed Up

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Posted 31 May 2018 - 03:14 AM

I don't understand the issue here...It's getting slightly bigger barrels which really doesn't affect it's viability and you guys are freaking out because...Logic?

#108 ArcRoyale

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Posted 31 May 2018 - 03:34 AM

You don't scare PGI.

#109 Angel of Annihilation

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Posted 31 May 2018 - 02:57 PM

View PostDrtyDshSoap, on 31 May 2018 - 03:14 AM, said:

I don't understand the issue here...It's getting slightly bigger barrels which really doesn't affect it's viability and you guys are freaking out because...Logic?


You need to read some of the post.

First of all "Slightly" is actually more like making the barrels twice the size, maybe more. They are going to be double the length and if what Russ Tweeted is correct, be taller by about 50% as well. Overall we are talking about adding realistically 20% to the overall targetable surface area of the Side Torso Hit Boxes. Additionally the extended length of the lets call them barrel shrouds, will make it so that the side torsos will be targetable from virtually any angle. For example you have a damaged right torso, so you twist to shield that torso only you can't because the enemy will just shoot across your mech aiming from the right barrel shroud that is sticking out 3 meters in front of your torso.

Second, now the long barrels become a focal point to draw the eye, essentially become big targets, big enough to actually draw then eye and easily target. As it is now, the shrouds are very subdued and blend into the mass of the mech which means most people aren't actually intentionally picking the STs out as targets. This lets you roll damage pretty effectively and spread the damage across all torso sections. Once the change goes in this changes and people will start intentionally targeting the ST and or will be able to more easily identify the CT hit box and will just concentrate all damage there instead.

So the reason I and others are freaking out is because we have been playing long enough to know that a size increase of that magnitude combined with such a dramatic change to the silhouette of the Blood Asp is going to have a dramatic negative impact. To give you an idea, consider a Timber Wolf with and without missile pods on the shoulders from the standpoint of visibility, ease of targeting and the amount of incoming damage the Timber Wolf will take with and without missile pods mounted on its shoulders. If you think about it logically, the Timber Wolf is obviously going to draw significantly more attention and take significantly more damage with the missile pods mounted than without. Same thing will happen to the Blood Asp.

Edited by Viktor Drake, 31 May 2018 - 02:58 PM.


#110 Revis Volek

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Posted 31 May 2018 - 04:12 PM

View PostKhobai, on 30 May 2018 - 04:26 AM, said:

if I was PGI I wouldnt give a refund

its not like clan mechs getting massively nerf post-release is anything new... I mean how many times has this happened?

this is exactly why i wont spend money on this game anymore

I let myself get fooled too many times in the past. but unlike the rest of you I learned from my mistakes Posted Image




They wont get a refund on delivered goods. Its in the ToU im pretty sure lol.

#111 gooddragon2

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Posted 31 May 2018 - 04:37 PM

View PostViktor Drake, on 31 May 2018 - 02:57 PM, said:


You need to read some of the post.

First of all "Slightly" is actually more like making the barrels twice the size, maybe more. They are going to be double the length and if what Russ Tweeted is correct, be taller by about 50% as well. Overall we are talking about adding realistically 20% to the overall targetable surface area of the Side Torso Hit Boxes. Additionally the extended length of the lets call them barrel shrouds, will make it so that the side torsos will be targetable from virtually any angle. For example you have a damaged right torso, so you twist to shield that torso only you can't because the enemy will just shoot across your mech aiming from the right barrel shroud that is sticking out 3 meters in front of your torso.

Second, now the long barrels become a focal point to draw the eye, essentially become big targets, big enough to actually draw then eye and easily target. As it is now, the shrouds are very subdued and blend into the mass of the mech which means most people aren't actually intentionally picking the STs out as targets. This lets you roll damage pretty effectively and spread the damage across all torso sections. Once the change goes in this changes and people will start intentionally targeting the ST and or will be able to more easily identify the CT hit box and will just concentrate all damage there instead.

So the reason I and others are freaking out is because we have been playing long enough to know that a size increase of that magnitude combined with such a dramatic change to the silhouette of the Blood Asp is going to have a dramatic negative impact. To give you an idea, consider a Timber Wolf with and without missile pods on the shoulders from the standpoint of visibility, ease of targeting and the amount of incoming damage the Timber Wolf will take with and without missile pods mounted on its shoulders. If you think about it logically, the Timber Wolf is obviously going to draw significantly more attention and take significantly more damage with the missile pods mounted than without. Same thing will happen to the Blood Asp.


There's a comic someone posted once with (ms paint?) mechs that made a joke about side torsos and had one mech walk in and sort of one up them? Where is that? I thought it was funny.

#112 50 50

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Posted 31 May 2018 - 07:21 PM

View Postgooddragon2, on 31 May 2018 - 04:37 PM, said:


There's a comic someone posted once with (ms paint?) mechs that made a joke about side torsos and had one mech walk in and sort of one up them? Where is that? I thought it was funny.


Dunno.
Sounds funny though, bit like reading this thread.

#113 PocketYoda

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Posted 31 May 2018 - 09:49 PM

I'm wondering why they are bending over backwards for this stupid mech and not more important ones that have needed fixing for months and years now...

No clan bias my ***..

View Postgooddragon2, on 31 May 2018 - 04:37 PM, said:


There's a comic someone posted once with (ms paint?) mechs that made a joke about side torsos and had one mech walk in and sort of one up them? Where is that? I thought it was funny.

Couldn't find it but i'll link this..

Posted Image

Edited by Samial, 31 May 2018 - 10:06 PM.


#114 JudauAshta

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Posted 31 May 2018 - 10:30 PM

long bow has big *** side torsos

#115 MTier Slayed Up

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Posted 31 May 2018 - 11:52 PM

I just bought the BAP's and have to say, I'm keeping them regardless of changes. The ECM+A DS build that's a little bit hotter or almost similar is worth keeping 100%.

#116 Dogstar

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Posted 01 June 2018 - 12:23 AM

View PostRuccus, on 31 May 2018 - 01:13 AM, said:

There was plenty of pre-release criticism of the shoulder mounts in the Countdown to Blood Asp thread.


and yet they didn't make a change _pre-release_ the way they did for the Nightstar

#117 Jackal Noble

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Posted 01 June 2018 - 12:32 AM

View PostDogstar, on 01 June 2018 - 12:23 AM, said:


and yet they didn't make a change _pre-release_ the way they did for the Nightstar


The Nightstar looks like the Nightstar

#118 Jay Leon Hart

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Posted 01 June 2018 - 10:54 AM

View PostRevis Volek, on 31 May 2018 - 04:12 PM, said:

They wont get a refund on delivered goods. Its in the ToU im pretty sure lol.

There is always hope Posted Image (from, the FAQ);

Quote

Q: Am I able to get a refund for my Collection if necessary?
Refunds are granted without issue in cases where none of the Collection content has yet been delivered. If your Collection content has been partially or fully delivered prior to the refund request, particularly in cases where some or all of that content has been consumed or used since its delivery, refund eligibility is not guaranteed and must first be evaluated and approved by Support services.


View PostSamial, on 31 May 2018 - 09:49 PM, said:

I'm wondering why they are bending over backwards for this stupid mech and not more important ones that have needed fixing for months and years now...

No clan bias my ***..

If the latest Clan 'mech getting a nerf is Clan bias, I have a bridge to sell you...

View PostDogstar, on 01 June 2018 - 12:23 AM, said:

and yet they didn't make a change _pre-release_ the way they did for the Nightstar

They did, to what we have now. All thew mounts were swapped to the smaller, snug-fit, stubby E mounts, as opposed to the concept-looking B mounts.

View PostJackalBeast, on 01 June 2018 - 12:32 AM, said:

The Nightstar looks like the Nightstar

The Blood Asp looks like the Blood Asp
(what even is this?)

#119 Dogstar

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Posted 01 June 2018 - 11:17 AM

View PostRuccus, on 31 May 2018 - 01:13 AM, said:

There was plenty of pre-release criticism of the shoulder mounts in the Countdown to Blood Asp thread.


I was just re-reading that and it seems to me that most of the criticism in that thread was about the size of the weapon pods - thje majority of people there wanted them smaller with only a few complaining (and mildly at that) about not getting the long extended versions. This image from that thread sums it up:

Posted Image

So to suddenly have a bunch of people moan about it post release is really annoying - in fact I'm having trouble finding where the thread is that got PGI to decide to go for the long shoulder pods - it's such a popular topic that it's lost in the depths of the forum.

PGI, afaik, have never made a significant change to mech geometry post-release, so I'mm hard pressed to understand why they are doing it for this mech, which, as it stands now, looks great and works great.

Edited by Dogstar, 01 June 2018 - 11:19 AM.


#120 Vanguard836

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Posted 01 June 2018 - 11:37 AM

View PostJay Leon Hart, on 01 June 2018 - 10:54 AM, said:

The Blood Asp looks like the Blood Asp
(what even is this?)


It's missing one of it's most distinctive features and the left and right image above shows it pretty well. Like you said, we got the E pods, not the correct B pods.

Posted Image
The above here were positioned at the correct height on the shoulders, the pods were too tall themselves and too short.

Edited by Vanguard836, 01 June 2018 - 11:44 AM.






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