Dogstar, on 10 June 2018 - 01:48 AM, said:
Trouble with that is that T1s should not face T3s in that situation which means the pools for matchmaking get significantly smaller and possibly non-existent at certain times of day which then results in having to broaden the matchmaking and hey presto were back to where we are now. Unless you'd rather lose a whole bunch of players who can't get matches in their time-zones.
We can just keep sticking them into the grinder until they get sick of that instead, if you like. It's one of the reasons we've steadily bled playerbase- good players getting sick of having bad players parked on their teams, over and over and over and over and over and over again while you try and carry them, which just means more bad players end up in the queue because you're literally pulling them up on your back. Eventually, you either become so good that you regularly carry games singlehandedly or you get stuck with frustrating games on a regular basis.
The poison of what we have now may feel good in terms of matches
now, but it's been turning the player pool into a stagnant pool where you just plain cringe when you see that good player on the other side and know looking at yours that the whole team is there literally to be used for target practice.
And that's precisely what happens. Either we actually try and split players by skill level to some extent, or we may as well eliminate PSR and Tier entirely and just stuff them all into the same queue, because that's what we actually have now.
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Balancing the teams is the only way to resolve this, the matchmaker needs to do some more complicated work to weigh players and mechs before allocating them to a team.
To balance the teams, you actually have to sort the wolves from the sheep to at least some extent. What frightens me is that even something as dumb as saying "anyone who hasn't scored 8 or more kills in a match", "anyone who hasn't scored 5 or more kills in a match", and "anyone who hasn't scored 3 or more kills in match"
would actually separate out the player pool better than the current system, despite being an otherwise ridiculous measure of things.
Think about that. Imagine if T1, T2, T3 (T4 being you hadn't gotten 3+ ever, T5 being cadet bonus level/no more than 1 kill in a game). was simply based on your capacity to have made lots of kills in a match.
It'd even end seal clubbing. Your account ganks half the enemy team? Welcome to T3, buddy!