

Lousy Teams And Constant Losses
#141
Posted 12 June 2018 - 01:59 PM
It'll catch on.
#143
Posted 12 June 2018 - 02:57 PM
#144
Posted 13 June 2018 - 09:44 AM
#146
Posted 13 June 2018 - 10:07 AM
Cloves, on 13 June 2018 - 09:49 AM, said:
Yep was thinking the same. Sometimes they happen but stomps tend to be an exception to the norm. Losing or winning a game is often easily traceable to a good or bad push / flanking / positioning / face tanking etc. If losing is a complete mystery, then its always possible to record a game and see where things went wrong.
#147
Posted 13 June 2018 - 12:37 PM
Anastasius Foht, on 12 June 2018 - 11:52 AM, said:
No, trust me.
The only difference T1 has is the potatoes are much further past their sell-by date and are buried deeper in salt. Honestly?
PIR's get a lot of play, but Urbanmechs are common, effective, and protected and will frequently be "that darn light" that ends the game having killed more people than everyone else on the team. And what when the PIR is for C-bills? Where's the ACH's and MLX's that can 8-MG you down just peachy keen? Do you really think T1 is actually better gameplay than lower tiers?
Boy are you in for a rude awakening once you hit T1. T1 is where all the long-term terrible players end up, having been promoted regardless of skill because PSR doesn't go down significant amounts, only up. These terrible players outnumber the good ones by huge amounts, and more end up at the "top" of the manure pile every day.
DrtyDshSoap, on 12 June 2018 - 01:59 PM, said:
It'll catch on.
It's not EmP's fault that PGI's matchmaker dumps the proverbial trash can into their matches and says "here, shoot these".
I just tend to resign myself to a loss when it's someone I know from that team, as I'm good enough to know they're better, and observant enough to realize that I've probably been placed in a team full of target practice to sate the MM's desire to keep me as close to a 1.00 W/L as possible.
#148
Posted 13 June 2018 - 12:47 PM

#149
Posted 13 June 2018 - 12:58 PM
#150
Posted 13 June 2018 - 02:55 PM
Brain Cancer, on 13 June 2018 - 12:37 PM, said:
I have a lot of games where I'm in an Urbie and the rest of my team is dead in under 5m.
I took this screenshot out of frustration. It was just before the event started, and I looked at Jarl's for both teams. Both had a wide spread of players ranging from amazingly good stats to just...LOL. But like many games my entire team wanted to keep the enemy at long range and kept leapfrogging past each other so they weren't at the front taking damage...so the enemy just kept the pressure on while my teammates just stumbled over each other. In the end I just YOLOed into the Sunspider and broke his CT before the other 11 players ran me down.
Right after this though, and especially into Phase 1 of the event, I had a number of matches where I was the one just getting wrecked. I think I had a 15 damage game the other day; just incredibly frustrating games where, I'm sure, other players looked at my score and laughed at me.

#151
Posted 13 June 2018 - 03:05 PM
Erronius, on 13 June 2018 - 02:55 PM, said:
I have a lot of games where I'm in an Urbie and the rest of my team is dead in under 5m.
I took this screenshot out of frustration. It was just before the event started, and I looked at Jarl's for both teams. Both had a wide spread of players ranging from amazingly good stats to just...LOL. But like many games my entire team wanted to keep the enemy at long range and kept leapfrogging past each other so they weren't at the front taking damage...so the enemy just kept the pressure on while my teammates just stumbled over each other. In the end I just YOLOed into the Sunspider and broke his CT before the other 11 players ran me down.
Right after this though, and especially into Phase 1 of the event, I had a number of matches where I was the one just getting wrecked. I think I had a 15 damage game the other day; just incredibly frustrating games where, I'm sure, other players looked at my score and laughed at me.

That poor SNS. Looks like almost everyone on the team got a turn at him.
#152
Posted 13 June 2018 - 03:07 PM
Erronius, on 13 June 2018 - 02:55 PM, said:
I have a lot of games where I'm in an Urbie and the rest of my team is dead in under 5m.
I took this screenshot out of frustration. It was just before the event started, and I looked at Jarl's for both teams. Both had a wide spread of players ranging from amazingly good stats to just...LOL. But like many games my entire team wanted to keep the enemy at long range and kept leapfrogging past each other so they weren't at the front taking damage...so the enemy just kept the pressure on while my teammates just stumbled over each other. In the end I just YOLOed into the Sunspider and broke his CT before the other 11 players ran me down.
Right after this though, and especially into Phase 1 of the event, I had a number of matches where I was the one just getting wrecked. I think I had a 15 damage game the other day; just incredibly frustrating games where, I'm sure, other players looked at my score and laughed at me.
I feel the most important stat to look at on someone's record is W/L. It's hard to pad. Those folks struggling to be in back likely have a less than 1 w/l even if they have a +1 k/d. Many players value their stats other than w/l higher, or their behaviors generate this effect, like the stealthy sniper type. It's not good to have him on your team even if he has a 2 k/d if he hides at the end of the game to not get a ding against his record. I have had folks complain about a victory because they died as part of a push, they wanted to snipe instead. Frozen city is famous for this behavior.
#153
Posted 13 June 2018 - 03:36 PM
Note that no one ever complains that a 10-0 win streak is evidence of a broken matchmaker.
You've probably had 10 game win streaks, but it never occurred to you that something was wrong.
You likely pumped your fist and told yourself it was a combination of skill and good luck.
But when you lose 10 straight, it's no longer skill and luck at issue, it's a broken matchmaker.
Edited by Kubernetes, 13 June 2018 - 03:36 PM.
#154
Posted 13 June 2018 - 03:50 PM
Cloves, on 13 June 2018 - 03:07 PM, said:
I feel the most important stat to look at on someone's record is W/L. It's hard to pad. Those folks struggling to be in back likely have a less than 1 w/l even if they have a +1 k/d. Many players value their stats other than w/l higher, or their behaviors generate this effect, like the stealthy sniper type. It's not good to have him on your team even if he has a 2 k/d if he hides at the end of the game to not get a ding against his record. I have had folks complain about a victory because they died as part of a push, they wanted to snipe instead. Frozen city is famous for this behavior.
Meh. It's easy to get carried to a win, especially in group queue, dropping 12-man with a solid unit. Solo qp-only players know that w/l is a fickle thing. You do your best to help your team, call the drop the best you can if necessary, and still, often you will take your lumps.
The rest of this way-too-specific "snipers touch me in the bad places" diatribe sounds like "brawler-way-is-only-way" jibberish, to me. If you can see past your apparent confirmation bias, you'll find that for every loss that occurs because distance builds don't want to hump face, you've lost at least once because 2-3 go-happy brawlers pushed into withering fire and put the team down 2-3 mechs before those dirty good-for-nothing snipers could soften the opposition.
Polar Highlands is famous for this behavior.
#155
Posted 13 June 2018 - 04:58 PM
Mister Glitchdragon, on 13 June 2018 - 03:50 PM, said:
The rest of this way-too-specific "snipers touch me in the bad places" diatribe sounds like "brawler-way-is-only-way" jibberish, to me. If you can see past your apparent confirmation bias, you'll find that for every loss that occurs because distance builds don't want to hump face, you've lost at least once because 2-3 go-happy brawlers pushed into withering fire and put the team down 2-3 mechs before those dirty good-for-nothing snipers could soften the opposition.
Polar Highlands is famous for this behavior.
Yes, and as a QP only player these days, you can see certain folks that carry a negative W/L and those that carry a positive one. As to the sniper diatribe, it was in response to erronius's tale of the entire team scrambling to self-preserve, rather than focusing a target down, or pushing back. (it's a fricken brawling map) There is a place for all sorts of team play, but when a single player decides that his mech or stats are more valuable than a win, I have confirmation bias indeed. Yes, I have done a bad push more than once, but have also lost as many games after we have taken the opponents down to a few mechs that are in better cover that proceed to take out our entire team of twice the size because our team stood in the open and took 1km shoots at them, rather than closing and eliminating the cover advantage. (Say, River City open water stupidity.)
#156
Posted 13 June 2018 - 05:24 PM
Mister Glitchdragon, on 12 June 2018 - 01:05 PM, said:
But I do remember when posts like the op's (and there have always been posts like the op's) were greeted with questions like: "Did you take charge and call the drop?" "Did you take new players under your wing and teach them how its done?" Or I remember when we used to say, "Carry harder," or even more simple still, post that meme of the atlas-as-Sisyphus dragging the team up a very steep slope (I can't find mine or I'd drop it now).
We used to accept that it was a good player's lot to make a winning team out of the solo tub o' scrubs they were saddled with. And if we couldn't, we'd accept that some of the blame for the loss rested with us, regardless of how much damage we did.
We'd chide players for complaining too much about being stuck on bad teams. Now it seems like all anyone does around here is whinge about how they're too good for the teams they drop with.
What happened? Have we (as a community) gone soft?
Games used to be 8v8.
(yes, I realize I'm kind of reading through this thread backwards)
#157
Posted 13 June 2018 - 05:27 PM

#158
Posted 13 June 2018 - 05:32 PM
Just L2P so that you are on the winning side most of the time.
#159
Posted 14 June 2018 - 12:43 AM
Cloves, on 13 June 2018 - 03:07 PM, said:
I feel the most important stat to look at on someone's record is W/L. It's hard to pad. Those folks struggling to be in back likely have a less than 1 w/l even if they have a +1 k/d. Many players value their stats other than w/l higher, or their behaviors generate this effect, like the stealthy sniper type. It's not good to have him on your team even if he has a 2 k/d if he hides at the end of the game to not get a ding against his record. I have had folks complain about a victory because they died as part of a push, they wanted to snipe instead. Frozen city is famous for this behavior.
That's a big "meh" for me. You can group que with some godly players who will just wreck anything and everything. If a player has a combination of everything though in their stats, average match score included, then that would be a player worth his or her salt.
So I have kind of have this playstyle when I'm taking the Blood Asp around. I will typically break off and try to get an angle on the enemy team abusing ECM/Cover. The biggest thing that snipers need to be aware of is that they need to dish out meaningful damage almost constantly if they wish to have any type of impact during the match (IE - Not spreading damage everywhere, isolating components). I know that's sort of derpy to say when I'm in an assault, but that statement doesn't change if that is the playstyle folks approach. If you're taking a quarter of the match just to position or constantly re-positioning, you may as well give up.
#160
Posted 14 June 2018 - 08:08 AM
DrtyDshSoap, on 14 June 2018 - 12:43 AM, said:
I'm pretty much doing the same thing, but with an SNS. I've been looking at the Blasp, but I really like the speed I get out of the SNS. With tweaks, I'm moving close to 90kph, which means I can re-position often. This is essential in solo qp matches that turn NASCAR. I can hang back, throw a few rounds into the enemy, and still catch up with the herd, sometimes even getting to the front of the pack before they make contact. Sometimes they drop me with alpha lance, and it's pretty cool to be able to support the lights with a fast heavy. Couple mechs on the Opfor go chasing a squirrel and get lead into twin-gauss fire. Even if I don't sit them down, they report back to their unit and I can stop their whole team's progress if they turn around looking for me while I bug out and join the rest of my team moving up. I'm the biggest f'n squirrel you'll never catch. Speed (+ECM) kills.
I agree about spending too much of the match "flanking" (running around and not engaging), but that's true of just about all styles of play, with the exception, in my opinion, of brawling (you need to be patient and let the enemy close or let the distance builds on your team soften them up so you can close; endgame is your time to shine!). I know I'm having a bad game when I see the rest of the team is fighting and I'm stuck running around looking for my spot to set up. Mining Collective and Canyon Network are notoriously bad for flanking: you get stuck driving around in those side-channels for half the game if you don't come with jump jets!).
Edited by Mister Glitchdragon, 14 June 2018 - 08:12 AM.
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