Roadmap For June, July And August
#81
Posted 14 June 2018 - 05:17 PM
Having said that, FIX THE ****** SUPPLY CACHE REWARDS.
#82
Posted 15 June 2018 - 06:24 PM
Very well, next log-in in three month..
#83
Posted 17 June 2018 - 09:35 PM
Metachanic, on 07 June 2018 - 02:14 PM, said:
Take a Thunderbolt....Rifleman etc.. IS has plenty (energy)/ range quirked mechs with high torso mounts...
Edited by Thrudvangar, 17 June 2018 - 09:35 PM.
#84
Posted 27 June 2018 - 05:21 PM
InnerSphereNews, on 07 June 2018 - 11:10 AM, said:
[Updated info on Weapon Retrofits] (Edited on June 27th)
With the retrofits released in June, we changed the weapon hardpoint textures on the Shadow Hawk to unpaintable gunmetal instead of matching them to the ‘Mech’s various camo pattern textures. We made this choice to keep consistency with all the other current and new ‘Mechs’ weapon textures being designed this way: as unpaintable gunmetal.
However, after reviewing community feedback on the June retrofits, we will be changing the Shadow Hawk’s weapon textures to look as close as possible to the camo painted weapon hardpoints it previously had.
In order for the Texture Artists to repaint textures on each weapon for the Shadow Hawk and/or other possible retrofit adjustments from the feedback, the list of ‘Mech Weapon Retrofits in July and August will currently remain undetermined until Patch Notes are released.
Here’s an insider look of the Texture Artist’s work on Weapon Retrofits:
While old weapon hardpoints are removed, new weapon hardpoints take place where every piece must be textured, assigned a material, and then painted with every camo pattern that the ‘Mech supports with approximately over 25-30 patterns per ‘Mech,
‘Mech hardpoints consist of many different weapons where each is painted to match seamlessly to the ‘Mech’s surrounding camo pattern and materials.
For example in the image below, the Dragon ‘Mech’s weapon retrofitted hardpoints in the front center torso, side torso and arms, you can see the red pieces which represent the geometry that change depending on the equipped loadouts, while the white geometry represents the ‘Mech body.
Looking at the second image below of our CURRENT non-retrofitted Dragon Hero ‘Mech, the pattern would be significantly modified if the retrofitted version above each hardpoint piece of geometry was not re-painted exactly like the original with the pattern on the front. This is where some ‘Mechs can take significantly more time than others to replicate its’ original appearance and details with the number of red geometry pieces to re-paint.
#85
Posted 28 June 2018 - 04:52 PM
#86
Posted 30 June 2018 - 09:25 AM
#87
Posted 01 July 2018 - 05:53 PM
Edited by IllCaesar, 01 July 2018 - 06:00 PM.
#88
Posted 01 July 2018 - 06:25 PM
I couldn't care less less about your constant trivial tweaking of textures and geometry. Cosmetics make zero difference when the entire end-game of MWO continues to be so shallow.
FP needs logistics, careers and meaningful goals ... just as it was described in your Powerpoint charts all those years ago.
Edited by Appogee, 01 July 2018 - 09:05 PM.
#89
Posted 02 July 2018 - 09:09 AM
Appogee, on 01 July 2018 - 06:25 PM, said:
FP needs first players... and most players prefer Quickplay because the long waiting times in Faction Play.
Without radical reduction of the number of queues that split the playerbase and improved tools for teamwork - in quickplay and faction play - logistics and careers don't change anything...
Speaking about tools for teamwork:
Create a VOIP Channel if a player creates a group. Players that joint that group also join the VOIP Channel.
Move the whole channel to the Team Channel when the group join a Server.
(MWO use Teamspeak as VOIP Solution, and Teamspeak support movement of sub channels.)
12 vs 12 is also a mess, add a 13th player as commander with acces to the Battlegrid & Specator Mode.
#90
Posted 02 July 2018 - 10:15 AM
#91
Posted 02 July 2018 - 12:03 PM
#93
Posted 02 July 2018 - 07:29 PM
#94
Posted 03 July 2018 - 01:35 AM
Faction !
Play !
Whats so hard to talk to us?
#97
Posted 03 July 2018 - 11:21 AM
I m happy not to see to much Bolt ons. They are ridiculous.
#98
Posted 03 July 2018 - 04:34 PM
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