Gartenlaube, on 11 June 2018 - 09:46 PM, said:
Beating a dead horse... Do you even play the game, PGI? I mean, like really in a unit with strong people in FP against another premade good unit?
IS has armor quirks, the weapons shoot faster (damage over time, much more important than high alpha ), and run sooo cool (yeah we played both sides in FP, but if you want fast drops, choose clan as SO MANY PLAY IS cause it is soo more convenient)
High alpha on clan side is NOT a problem, as is is achieved by an insane burn duration! (and HEAT HEAT HEAT) The cooldown takes ages, too. So any IS mech that is not standing still (but many noobs do), does get the damage spread ALL over his mech.
And, btw, talking about HIGH ALPHA: So IS Heavy Dual Gauss is NOT a problem? There is no chance to torso twist or avoid it for clans, IS pushes and shoots ya, one shot- kill... No penalties whatever. It was fun doing that on IS side... (total damage output in the end seems lower, as you dont strip the enemy mech apart but just instant kill)
IS has nice autocannons, that dont shoot tons of bullets and each bullet doing fractions of damage, no, if it hits, it does the full ****. Clan has to deal with those "salvo" style ********, while having lower armor, too.
Range? Did ya see a battlemaster with like 4-6 er large lasers and TC? Go to a private game and test it with a friend on alpine, you will be surprised against a clan er large laser mech. And no claner can carry 6erlarge and fire em, like IS does.
Nah, you nerfed clans hard enough and enough is enough. Stop beating a dead horse. (Not even getting into ridiculous armor quirks).
Teach the people how to play, cause if I see an IS mech standing still, shooting his M lasers at 800 meters at me, yes I ALPHA HIM with zoom in and do a lot of damage. But that is the players fault! If he does not understand the game mechanics and weapons!
You seem to listen to those BEEEP players, so honestly, you never seem to play your own game enough to understand that there is NOTHING LEFT TO BALANCE! You added so many screws and adjustment possibilities and playing with em like a little kid in a toy story without any common sense that it is SCREWED now and none of your suggestions show an understanding of the current state the game is in!
FP examples:
-12 urbies / Assassins just rushing a 12 man premade of assaults on clan side. Guess the outcome? (Talking about premade against premade)
- 12 Annihis and Cyclops just rushing
- 12 battlemasters+ stalkers with erlarge (alpine)
...
Nothing on clan side can provide sth against this and it has been shown and proven so many times. Clan has no amazeballs lights or assaults left. You nerved the heavies like the timber to death... the Kodiak is useless and soft, like all clan assaults.
Now you want to nerf stuff LIKE A CLAN GAUSS? What is wrong with you, PGI? No more money from me until you REALLY fix and balance stuff and everyone unhappy with the game mechanics should follow that example!
Almost every Clan pilot I drop with regularly (loyalist or not) feels the same way even though they do not post on the forums. The frustration has also led many to leave the mode. Speaking for me personally, once there is no reason to play FP, there is no reason to play the game.
Playing FP is the best way to experience how the two factions are balanced because there is no mixed tech. And yet, for reasons passing understanding, I cannot recall the last time I saw
anyone from PGI playing FP.
I've played and drop called more than 10,000 matches in FP and I can tell you with 100% conviction that the largest balance issue we currently have the game is the degree to which IS dominates over Clans in short range confrontations which is 80% of the mode. Clans have simply no direct answer to a lot of things IS can field beginning with Anni walls but extending down to other outliers like the Assassin and Bushwacker which are still comically hard to kill. Put 6-12 of these mechs on the field at once and it often takes Clans multiple waves to clear them out. Clans starting a match down 24-12 is common with pre-made vs pre-made and I'm talking about about equal skill here. Its crazy and not sustainable for the game. Its good to finally see some IS players voicing their agreement on the forums.
If FP dies for balance (among other reasons like long-term neglect) then a lot of players die with it including many whales I know.
Balance being bad is more than about Clan high alpha capability. Please understand this.