D V Devnull, on 12 June 2018 - 04:52 AM, said:
You, sir, need a separate post...
Actually, I did plug it all through my head, and my argument is NOT that far-fetched. Try an XL250, and lower the leg armor by 20 each, head by 2 points, and the arms to make up the rest. Sure, not much ammo, but that wouldn't be a big issue with a 100 Alpha. It probably isn't a build I would run myself, but that kind of design could quickly put some targets down in a hit-and-run manner. Strike, leave, come back after a cooldown, repeat... Not everything has to be 100% Brawl.
~D. V. "
Geez... hasn't anyone heard of a Ninja Assault?" Devnull
[
Minor Edit by Post Author for a Missed Thought.]
So you are telling me that a King Crab that moves at 40 km/h, with an XL engine, shaved armor, 3 total tons of ammo for an MRM40 and dual Gauss (no free slots!), no additional DHS and 12% cooling efficiency is a threat because it can deal a bigger ghostheat-less alpha strike with low spread below 100 meters?
Again, did you actually tried those builds or see them in action? Because those build are trash and any point you made is invalid.
The point missing here is that some builds (not EVERY build) that can fit a particular set of weapons is OP compared to others.
- 2xHGR + 6x(ER)ML
- 2xcGR + 6xcERML
- 2xcGR + 2xcHLL + 2(+)xcERML
- 2xcHLL + 6xcERML
These are the strongest (and most annoying) builds, because they can ideally deal every single damage on a single component even at ~400 meters (yes, even heavy gausses, because at ~450 meters they deal the same damage as standard gausses).
The fact is that most of these builds needs at least 5+ seconds of cooldown before the next alpha strike...
If PGI buffed brawling or med-short range DPS weapons I would bet that most people would switch to other weapons.
The main issue is clanners ONLY has one reliable and strong meta, which is laser vomit / gauss vomit: ATMs can be countered by AMS / cover and are not meant for brawls; (U)AC10/5/2 can deal damage at range and are the only other "pinpoint" weapon; SRMs became too inaccurate even with artemis. Streaks are good only when facing smaller targets. ERPPCs are damn hot and quite slow, but at least they deal 10+5 damage.
The fact that some build can exploit those ghostheat-less weapon combination doesn't mean that the weapons used are OP all by themselves: 2xcLPL + 1xcGR ebon jaguar is not OP, but it was part of the old meta. If those nerfs goes live, that build will become even more useless, which means game variety will be hurted even further.
Mechs capable of fittings and to use reliably those specific weapons combinations should be nerfed / hit by the nerf hammer, NOT the entire weapon category.
OFF TOPIC: this is also the reason why the Piranha 1 is OP compared to other lights. There is no light capable of dealing 12+ DPS and move at ~140 km/h, or being capable of killing some heavies face to face. Just saying.