Tesunie, on 18 September 2018 - 07:48 AM, said:
There is potential with the heat scale penalty system, depending upon how it is done and how it can be used/abused. Is it better than other ideas? Just like with any concepts, there are pros and cons. It's a matter of if the pros out weigh the cons.
True enough- personally, I'll always take the more dynamic version because it allows for and in some ways encourages more variation.
Yeonne Greene, on 18 September 2018 - 01:33 PM, said:
argument based specifically on the value of mobility reductions
You.... seem to have stepped around what I was trying to say? Or I miscommunicated? Not sure which.
What I was trying to say is probably better encapsulated with this:
If the penalties are graded, increasing with point on the heat scale, what an individual's threshhold will be will vary based on the individual and situation, not just the build.
What the exact penalties are was not the point of what I was saying, and I'm sorry that I used that example in a way that mislead you as to what part I actually considered important. I was using mobility as an example, because I know that that's something I've seen vary a lot in valuation from one pilot to another.
Internal damage from overheating could work just as well- the example there that immediately springs to mind is myself vs. Baradul, just because I've watched a lot of his videos lately. Bara runs in overheat large portions of the time (and fairly deeply at that), and frequently runs 'mechs with heat load to sinking proportions I would never consider, because I rarely run into situations where I feel willing to sacrifice any real amount of durability to squeeze out a little extra damage when I could instead evade/enter cover and cool off for a bit. Given that the rate of internal damage for being overheated currently
is scalar, to the amount of heat beyond cap, this works as an example in a similar vein to what I was saying before- the issue being that that scale starts being triggered much too late to matter in the way we need it to to mitigate repeat-alpha-striking.
Addendum: Furthermore, if what you purport (that most people will make the simplest choice and just agree on a single 'do not cross' heat line) is true (and this seems plausible, if not likely), the net result still winds up being less powerful and/or less frequent alpha strikes, so goal accomplished?
Which is why I wasn't sure to whether to say 'you don't get it' or 'exactly', because the result is in any individual case either a more nuanced methodology (which you seem to either be dismissing or expecting to be in the minority) or a flat out reduced frequency/strength of alpha strike (which you are highlighting), both of which achieve the intended result?
Edited by Quickdraw Crobat, 18 September 2018 - 05:13 PM.