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Please Open Solo Queue To Small Groups


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#401 Tatula

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Posted 19 June 2018 - 11:07 AM

View PostGrimmwold, on 19 June 2018 - 09:16 AM, said:


Then go play those games. It will break QP and nothing you say about WoT will change that FACT. The MM is not good, and allowing people to BREAK IT by choosing teammates is foolish.


And we wonder why the population is getting thin. This attitude of "you don't like the game the way I like it, go play something else".

#402 Mystere

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Posted 19 June 2018 - 11:09 AM

View Postsharknoise, on 19 June 2018 - 12:12 AM, said:

Has anyone suggested some sort of a newbie pass? I mean, allow groups of two into solo queue as long as one of the group members is Tier 5 or Tier 4. This way an experiencenced player will have an option to introduce a friend to the game, but such group won't really stomp anyone . If someone makes an alt account to abuse the system, then the duo quickly rises to Tier 3 and loses the option to enter solo queue together. The exact condition could be tweaked, but the general idea is to allow harmless groups to play with pugs while keeping potentially dominant groups in the group queue.


Sharks will just create alts to swim in the kiddie pool.

#403 Mystere

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Posted 19 June 2018 - 11:15 AM

View Posta le Roi, on 19 June 2018 - 08:05 AM, said:

Why don't they break any other similar game? Now WoT, not War Thunder, not WoWS, nor AW.*


Because they have much higher player populations, thus allowing the MM to do it's thing?


View PostDogstar, on 19 June 2018 - 09:38 AM, said:

I've played a lot of WoT which can have up to three or four three man 'platoons' in the 'solo' queue and it really doesn't benefit that side.


See above.

Edited by Mystere, 19 June 2018 - 11:19 AM.


#404 a le Roi

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Posted 19 June 2018 - 11:25 AM

View PostMystere, on 19 June 2018 - 11:15 AM, said:


Because they have much higher player populations, thus allowing the MM to do it's thing?


Might part of the reason they have higher populations be that they are far more friendly towards casual gaming with friends?

#405 Johnathan Tanner

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Posted 19 June 2018 - 11:27 AM

21 pages talking about something impossible.

#406 Mystere

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Posted 19 June 2018 - 11:29 AM

View PostJohnathan Tanner, on 19 June 2018 - 11:27 AM, said:

21 pages talking about something impossible.


Impossible? No.

Highly improbable? Yes.

#407 TheBossOfYou

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Posted 19 June 2018 - 11:49 AM

View PostAloha, on 19 June 2018 - 11:07 AM, said:


And we wonder why the population is getting thin. This attitude of "you don't like the game the way I like it, go play something else".


You guys bring up WoT. It's a different game, and has ZERO APPLICABILITY TO MWO. So you can go play it or not, but it has no relevance. It is ANOTHER GAME.

MWO has bad matchmaking. We know this. If you get stomped in group play, that's fine. You're getting stomped. The solution is not to flail around like an idiot and screw up QP. "But we don't know that it will!" It will. The matchmaker has zero ability to place QP people according to skill other than "new" and "not new". Those people who are stomping you in group queue have friends lists of people who can stomp you in any group size from 2-12. They will probably use seal clubbing as stress relief. "Wanna duo and club seals"?

You have no idea what is going on, how the system works, or the consequences of actions.

#408 Anastasius Foht

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Posted 19 June 2018 - 01:00 PM

Why is this topic is still relevant, literally 3 guys defend death of SoloQ (sealclubbin promotion), rest is bashing them with hard facts.

#409 Dogstar

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Posted 19 June 2018 - 01:02 PM

View PostGrimmwold, on 19 June 2018 - 11:49 AM, said:

It's a different game, and has ZERO APPLICABILITY TO MWO.


By making this statement you're effectively saying that you have zero understanding of either game. You're utterly wrong.

MWO is _exactly_ the same design as WoT - large team arena battle with no respawn and vehicles with tops that turn

Frankly I'd bet that PGI saw the success of WoT and thought 'hey we could do with some of that money too, lets throw together a minimally viable copy only with mechs and FPV so it doesn't look like we have no original ideas'

WoT has a lot to say about MWO and vice versa, thinking otherwise makes you look like an uninformed idiot

Edited by Dogstar, 19 June 2018 - 01:03 PM.


#410 Cloves

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Posted 19 June 2018 - 01:11 PM

View PostDogstar, on 19 June 2018 - 09:38 AM, said:

I must say that the people screaming 'no' repeatedly in this thread don't seem to have much to back it up other than that they don't want it.

I've played a lot of WoT which can have up to three or four three man 'platoons' in the 'solo' queue and it really doesn't benefit that side.

There isn't much wrong with having small lances be hosted in the general quick play queue instead of the group play queue, in fact it would probably improve quick play a lot.

If you think that giving 'top players' the ability to group up in the solo queue would make any difference to how hard they carry then you're an idiot and for anyone else it really doesn't matter but does have the benefit of giving current players an opportunity to play with their friends without getting stomped by 12 man teams.

But hey, just keep screaming no like a toddler, I'm sure that's the only thing PGI will listen to.


“Idiot”. “Toddler” “screaming”. Hmmmm, seems like you are the one being immature here. We have history _ from this game_ to back up our arguments. You have folks comparing it to World Cup soccer and a game with golden ammo. You have folks with five games a month demanding changes because they play at three am at night and hit a slow que. If you like how world of tanks works, please take your hour a month of play and go there and take the other three guys with you.

Edited by Cloves, 19 June 2018 - 01:14 PM.


#411 Dogstar

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Posted 19 June 2018 - 01:14 PM

View PostCloves, on 19 June 2018 - 01:11 PM, said:

“Idiot”. “Toddler” “screaming”. Hmmmm, seems like you are the one being immature here. We have history _ from this game_ to back up our arguments. You have folks comaparing it to World Cup soccer and a game with golden ammo. You have folks with five games a month demanding changes because they play at three am at night and hit a slow que. If you like how world of tanks works, please take your hour a month of play and go there and take the other three guys with you.


and you're reasoning is that insulting me is sufficient justification and yet you call me immature...

#412 Cloves

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Posted 19 June 2018 - 01:16 PM

View PostDogstar, on 19 June 2018 - 01:14 PM, said:


and you're reasoning is that insulting me is sufficient justification and yet you call me immature...


I was quoting you.

#413 Nightbird

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Posted 19 June 2018 - 01:18 PM

View PostMystere, on 19 June 2018 - 11:29 AM, said:


Impossible? Yes.

Highly improbable? No.


FIFY

#414 S O L A I S

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Posted 19 June 2018 - 01:38 PM

View PostDogstar, on 19 June 2018 - 09:38 AM, said:

I must say that the people screaming 'no' repeatedly in this thread don't seem to have much to back it up other than that they don't want it.

I've played a lot of WoT which can have up to three or four three man 'platoons' in the 'solo' queue and it really doesn't benefit that side.

There isn't much wrong with having small lances be hosted in the general quick play queue instead of the group play queue, in fact it would probably improve quick play a lot.

If you think that giving 'top players' the ability to group up in the solo queue would make any difference to how hard they carry then you're an idiot and for anyone else it really doesn't matter but does have the benefit of giving current players an opportunity to play with their friends without getting stomped by 12 man teams.

But hey, just keep screaming no like a toddler, I'm sure that's the only thing PGI will listen to.


The answers have been gone over in depth over and over, across multiple threads...for years and years now.

So if anyone could be equated to childish behaviour, it would probably be those screaming no fair over and over again and repeatedly bringing up dead issues. But hey, way to show how mature you are by calling people names.

#415 Mystere

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Posted 19 June 2018 - 02:18 PM

View PostNightbird, on 19 June 2018 - 01:18 PM, said:

FIFY


???

Please explain as it does not make sense to me.

Edited by Mystere, 19 June 2018 - 02:19 PM.


#416 TheBossOfYou

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Posted 19 June 2018 - 02:44 PM

View PostS O L A I S, on 19 June 2018 - 01:38 PM, said:


The answers have been gone over in depth over and over, across multiple threads...for years and years now.

So if anyone could be equated to childish behaviour, it would probably be those screaming no fair over and over again and repeatedly bringing up dead issues. But hey, way to show how mature you are by calling people names.


That is because the argument is illogical to begin with. "I get stomped when people are allowed to pick and choose teammates. Therefore I want to pick and choose teammates in QP"

#417 Wil McCullough

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Posted 19 June 2018 - 03:13 PM

View PostAloha, on 19 June 2018 - 11:07 AM, said:


And we wonder why the population is getting thin. This attitude of "you don't like the game the way I like it, go play something else".


Kinda applies to both sides of the fence doesn't it? We both refuse to take "no" as an answer.

#418 Tatula

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Posted 19 June 2018 - 03:33 PM

View PostGrimmwold, on 19 June 2018 - 02:44 PM, said:


That is because the argument is illogical to begin with. "I get stomped when people are allowed to pick and choose teammates. Therefore I want to pick and choose teammates in QP"


Actually, that's just the cynical interpretation of what you think is being requested. The OP just wants to see if it's possible to add small groups to the QP queue. I think with some limitations, it's not such a big deal. For example:

1. Group size limited to 2 players.
2. One group per team.

We can further limit trolling and farming by:

3. Both players must be in Tier 4 or 5 (this means the "experienced" player has to use an alt account).
4. Or the higher tier player must use a trial mech.

A while ago there was a similar debate on whether or not we should have a Skirmish mode. People were similarly up in arms about it. Some folks say there will be much trolling where an ECM mech will shut down somewhere to drag out the match. In the end, we got Skirmish. The world didn't end. Abuse is minimal and easily bypassed by teammates reporting the shutdown mech positions and being able to report such behaviors.

The point is, don't be so quick to judge and dismiss a sincere request that may have a positive impact on the game. What positive impact? Maybe better new player experience because they can have someone playing beside them to point out mistakes and be the tour guide on the maps. Maybe better player retention because they have a buddy to play with without having to deal with Group Queue dynamics.

#419 Tatula

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Posted 19 June 2018 - 03:36 PM

View PostWil McCullough, on 19 June 2018 - 03:13 PM, said:

Kinda applies to both sides of the fence doesn't it? We both refuse to take "no" as an answer.


Mmm.... not sure how it applies to both sides of the fence. Telling someone to play something else on a game with already thinning population is definitely NOT helping with the population.

#420 Wil McCullough

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Posted 19 June 2018 - 04:43 PM

View PostAloha, on 19 June 2018 - 03:36 PM, said:


Mmm.... not sure how it applies to both sides of the fence. Telling someone to play something else on a game with already thinning population is definitely NOT helping with the population.


Neither will adding duos to solo qp. More fun (maybe) for up to 4 players in the game, not so much fun for the remaining 20.

It also splits buckets even further. Which will help even less with the diminishing population.

It's also not like you can restrict the "feature" to only T4-5s. Those make up a very small number of constantly active players. Cadet bonus will slingshot new players out of T4-5 extremely quickly as well. Restricting this feature to these players will mean it's only available to very few players for a very limited time.

The question that people who don't want this are asking is "why?". And the answer from the other camp is weak. The strongest argument they have is "why not?". It's the only argument that works tbh. Because if queue times are too long for duos, shorten queue times are the answer. If bad NPE is causing new players to drop the game quickly, a better, more educational NPE is the solution. There's a loooooooot of mental hoops one must jumo through to arrive at the conclusion that "adding duos to solo queue" is a solution.






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