Vxheous, on 23 June 2018 - 06:10 PM, said:
I beat 6-8 mans all the time with a 2-4 man, to the point where these 6-8man's disband and sync drop solo queue, or log out for the night. Anecdotal evidence is anecdotal evidence, it doesn't prove anything.
End of the day, good players beat bad players. Most "large groups" in GP are average players at best, which utilize easy teamwork strats to win (crab rushes, nova rushes, 3+ piranha + couple assault rushes). There's maybe 2-3 large groups that are exceptional, like when 228 BW get finished with their private lobby practice and drop 2-3 matches as an 8 man in group queue b4 half of them log out for the night. Rest of these groups can be beat with focused fire from smaller groups with higher tonnage.
like anything, theres bad 6-8 man groups too
but a 6-8 man group comprised of entirely good players will virtually never lose to 2-3 mans
the win rate is certainly not anywhere near the 50% it should be if GQ had a functioning matchmaker.
and yes good players beat bad players. its PGIs responsibility to make sure their matchmaker balances out the good players and bad players on each team. but group queue has no functional matchmaker. that is the whole problem. it doesnt even try to match up groups of similar sizes or create teams of similar average skill.
unfortunately matchmakers only work if they have large player population to draw from and MWOs player population is ever dwindling. So I cant see adding a matchmaker to GQ as a viable solution. Which is why I think adding 2 mans to solo queue is the better option (with the aforementioned restrictions).
Group queue cant really be fixed. But 2 mans can at least be spared from having to play in group queue.
Cloves, on 24 June 2018 - 08:05 AM, said:
Problem is the matchmaker we have cannot tell the difference between a player with a 2/1 w/l and a 1/2 w/l player and absolutely cannot measure “team” skills.
well it could calculate the average tier of a group. then put a similar sized group of the same average tier on the other team.
but with MWOs low population that would significantly increase queue times in GQ. even with a release valve.
I dont believe group queue can be fixed due to the low pop issues. Group queue, like faction play, is a lost cause unless the game gets a huge influx of new players.
MischiefSC, on 24 June 2018 - 08:36 AM, said:
The people getting stomped in 2mans in GQ will get stomped in 2mans in QP,
possibly. but they will have more fun getting stomped. it wont be nearly as one sided.
GQ is simply not fun for 2 mans. And lets not forget that a game should be fun first and foremost.
there is no reason the game should be miserable for 2 mans.
Edited by Khobai, 24 June 2018 - 09:00 AM.