Always the same. "Me and my couple of friends are the largest group size that should be allowed in solo queue". Whatever size that happens to be.
Right up until their 3man of bad drops against a 3man of goods and the match is a 12-0 stomp in 4 no it's and nobody on their team breaks 100 damage.
Then it's on to the next cry for nerfing making smart choices in the mechlab.
Group queue has been nerfed so hard for mid to large groups that most don't play. In fact it was a factor in a lot of people quitting MWO entirely because if you had more than 5 people who were willing to put up with you then you all had to take mediums to play together.
This was done so that the casual +2 friends crowd could do better in group queue.
The result was the casuals taking 3 bad lights or mediums, shorting their team needed tonnage and still being bad at the game. We ****** a ton of players over god know how many times trying to making the game more friendly to bads and casuals and you know what?
IT HAS NEVER AND WILL NEVER WORK.
Get better at the game. Quit playing like an idiot. If you want to play in a group with friends that's great. There's a variety of places to do that. However everyone else gets to do that too - so if they play together and make smart choices they will destroy people who play together and make bad choices. This isn't a game design flaw.
All we really ever see is requests for, essentially, "I want to group up with my friends and play against solo pugs who are all as bad as we are, but we get to group up. Other people can group up but they have to be as bad or worse than us".
No. **** that. Stop it. Quit trying to get the game changed under the delusion that something will happen to let you play poorly, not i.prove and still win more. If someone is new play private lobbies or help them in group queue. Specifically because of all the stupid changes to group queue far, far fewer people play there so your odds of getting smashed by a good team are HIGHER. That's b3cause we keep trying to make it "casual friendly" which just results in casuals still be casual and losing while it's less friendly to everyone who is willing and able to learn and improve.
The only solution is MW5. You can dial the bots down to "shoots self in face" and coop with terribads and take bad mechs and play poorly and pretend that you're not bad and "have fun".
MWO is multiplayer. Everyone gets the same rules, or should. Quit trying to get the rules bent to give yourself an advantage you have not earned.
Haipyng, on 14 June 2018 - 12:56 PM, said:
I know. I have been there for many of the discussions over the years.
I am sure I will get discouraged with the argument and give it up again.
The ratio for those matches isn't the same as what is being asked for here. It would be a maximum of one 2-3 players group per team. Heck I'd settle for two man only to start.
I do remember when we had 4 man groups in 12v12 QP and a competitive group of 4 definitely influenced matches, but rarely into the stomps everyone imagines. They removed 4 man groups and we still had terrible matches due to ELO and the old MM system. The problem is they never addressed the issues for casual small 2-3 man groups after that. They just got tossed into GP and forgotten about.
The old arguments of "git gud" and "join a competitive group" don't fit this demographic of player that is neither super competitive or interesting in drilling for membership in a large group and continuing to think that way just contributes to making our population dwindle away. (shrug)
Absolutely wrong. Flat out wrong. I played in a group of 4 and we were far from "pro" and we won an average of 19 out of 20 matches. The top tier players had winning streaks over 100 matches long.
It was clown shoes pants on head broken. That's why PGI made split queues.