Vesper11, on 01 July 2018 - 05:15 AM, said:
According to your assumptions it will average to tier 3, I never said anything about it tho, so nice strawman. And IIRC tier 1 can already be matched with tier 3 but not lower, it's +-2 brackets.
Now if you just think for a second you might guess that 120t means that any player can help their friend into the game that can play ANY mech because you can go 100t assault plus 20t light though I wouldn't mind a larger limit if it won't screw up statistical balance. From what I've seen from the "srs player forum whine" is that 12man groups have it hard with limits so it is "supposed to help" plus most people (those that simply play the game and never bother with forums) would choose no queue time and chance to play casually with tonnage limit over high queue time totally unbalanced shitfest which is GQ.
It takes less than a minute to find QP game, if I simply add a duo or two how will it increase? Totally not to 8 minute it takes to find at least 12 pairs for QG, and if you divide 8 by 12 it's 40 seconds a pair, average at 80 seconds and probably a lot less because people will actually start playing with their absolutely real friends.
Every argument you can't break you call it a "strawman". That is a valid concern for duo queues since the skill gap between a T1 and T5 are vastly different from each other. If the T1 is put in T5 matchmaking, you are allowing a fox into the chicken coop. If the T5 is placed in T1 matchmaking, then you're putting the chicken in the fox den. That would defeat the entire purpose of new player experience that the supporters has been asking for. If they are averaged out to T3, then the +-2 tiers will mean they are eligible for for T1-5 games. This is not an assumption, but based on what's already available in the game. Unless you want to create some arbitrary rule like only same tiers can group with each other (which defeats the purpose of bringing in a new friend to the game), then there's no way to properly place the duos in solo queues.
Hey look, assumptions and guesswork. Can I play the strawman card? In group queue, a two-man group has 200 tons to use, basically no limit. However, you want a tonnage limit that is supposed to deter top players, but will also hurt the new player. What if your friend wants to play an Atlas, but wants you to play an Atlas as well so he can follow you and learn from your playstyle? Oh wait, you have to play Locust, Flea, or Pirahna. I guess your friend will have to learn the Atlas on his own. How far do you want to raise tonnage so they can play similar mechs in the upper weights? Until the top players can bring two dual gauss Warhammers? You may as well not have it and just let them bring two Deathstrikes anyways (or just not allow duos in solos so this isn't an issue).
STRAWMAN! Less than minute queue time is strictly SOLO QUEUE ONLY. Do you understand what adding another queue does to the game that already has solo queue, group queue, competitive queue, faction invasion queue, faction scouting queue, and solaris 1,2,3,4,5,6,7? It removes players from other queues and floods the new queue with players. As I stated earlier that you seemed to have ignored as usual, DUO QUEUES GAMES WILL ENTIRELY BE DEPENDENT ON SOLO QUEUE GAMES. If players leave solo queue and join duo queue, the queue time for solos will go up, which naturally means duo queue time will go up. When a solo queue game is found, the duo queue can only select from FOUR eligible players, as opposed to twenty four in solos and groups. When you have a long line of duo queue players waiting and you only let them in four at a time, that is a long queue time. So not only will duos have a long queue, the loss of players in group queue will also increase their queue time, which worsens the issue that you complain about.
Edited by Chortles, 01 July 2018 - 08:09 AM.