Reno Blade, on 26 June 2018 - 12:01 PM, said:
I want to have long battles with tons of fire, twisting and manouvering... something I can currently only get with stock Mediums, because everything else is too strong. There you have it, that's my personal goal.
We want to play Mechwarrior. I don't understand how people have such a skewed memory of how this series has worked over the years. Look back at the older games. They used all TT values. MWO already has double the armor and structure, just right off the bat. Then add to that double armor and structure more armor and structure in the form of bonuses to chassis (Mostly IS chassis.) Then, nerf all heatsinks so the damage is lowered further. Then, add in add further weapon damage nerfs and the TTK in this game is HUGELY higher than any previous game in the series, and it's had it since day one. So stop the argument that people want to play a twitch shooter when they want lower TTK, you're only displaying your inexperience with the series or your willful ignorance.
I believe Clan and IS mechs at this point are honestly pretty close in power level. I have friends that moan about how Clan mechs are much weaker, and they might be a little, but the gap is slight. The point of view that Clan mechs are already weaker is well-supported looking at player data. We simply don't see Clan mechs performing at the highest levels of play. The Clan laser vomit builds are common because it's one of the few things that Clans actually do well and puts them on par with IS mechs.
So CLEARLY the correct answer to alpha strikes that are deemed 'too high' is not a blanket nerf to all Clan lasers, because that damages literally ever Clan mech and WILL create a more meaningful power disparity between Clan and IS. First, I'd like to know what level of alpha is 'too high.' Because there are IS mechs that can come very close to that 94 point alpha, probably even pass it. Are we also planning on nerfing the weapon systems that those mechs utilize? But then other mechs will have high alphas... I mean there will still be 70's and 80's out there, right? So where is the line of WHAT constitutes an alpha-strike that is too high?
Clans do not need more nerfs, if you take issue with the abilities of several chassis, then nerf those chassis, do not nerf virtually every Clan mech. But you have to set the bar of what level of alpha is too high and you need to be evenhanded about addressing outliers, further, you will need to avoid releasing mechs in the future that can be built to surpass that alpha damage. Throw a few chassis debuffs on some Dire Whale Prime bits, the Deathstrike, then call it a day. If you don't like the 94 damage alpha strikes, then you shouldn't have allowed those variants that can build them in the game and you also owe the players that bought those mechs a full refund if desired post-nerf. That was your fault for your lack of forward-thinking and internal playtesting.
Edited by SaltiestRaccoon, 27 June 2018 - 12:41 PM.