Reno Blade, on 27 June 2018 - 11:35 AM, said:
TL;DR of my Balance suggestions and to answer your question:
GH max for Large Lasers raised to 3x for both factions
GH max for PPCs raised to 3x for all PPCs
GH Large and Med Laser grouped, so the max you can build is:
3x combination of ANY Large+Med, or only 6x Meds without Larges (as right now).
Some tweaks (similar to Community panel, but more focused on bringing OP stuff down than average stuff up) and few basic changes (e.g. all ACs using burst).
Heck, I even buff laser cooldowns and bring in new gameplay style with fast pulse lasers.
Adding more GH groups eliminates more builds... builds that are not even a problem... 2xLPL+2xML? you want to eliminate that?
Reno Blade, on 27 June 2018 - 11:35 AM, said:
I don't think you know my mentality, and it doesnt matter or belong here.
I don't play Atlas with LRMs, and I dislike most of my Assault mechs, because as a PUG, I often are too reliant on the other Puggers movement/coordination.
That said, I had some great games in my Mad Cat mk2 or Blood Asps and also some very bad ones, due to obvious mistakes in positioning and lacking team coordination.
Your mentality is to make MWO like reading a BT novel. MW is not a novel. MW is not battletech.
Reno Blade, on 27 June 2018 - 11:35 AM, said:
But what is worst is to do mistakes in a brawling Medium mech, or my PPC/Gauss Marauder and leave the match with 50 dmg or something.
I don't want to face tank all day long (or I would take a Dakka Assault with RAC5s/UAC5s).
I want to play a game where it's possible to survive long enough to actually use my weapons, without waiting in the back of my team in a brawling medium mech until they are dead and I can "clean up" or die trying, just because otherwise I will eat one volley and get crippled ("one shot").
right there...
you are making a mistake... you are paying the price. If you are dying with only 50 dmg done, then it is far from making a mistake. It is committing suicide on purpose to assist the enemy.
your whole argument here is to make MW more forgiving to making mistakes. That is the basic definition of balancing around the bottom end.
That is not how you create an enjoyable experience. FUN comes from having an effect in the game. It comes from shooting and taking out the enemy.
In my opinion TTK is already high. Even right now, I don't think the price of a mistake is even high enough to warrant a consideration!!!
One of the key skills in surviving a brawl is sharp situational awareness to know what is rotating behind you and how you should move around to block them from the rear shot. If you are failing that, consider adding more back armor and be more conservative up front. Thats it.
Reno Blade, on 27 June 2018 - 11:35 AM, said:
That might be the reason why Lasers are better than PPCs now, but it doesnt change the fact that they are better and need to be aligned again.
If the GAP between the 80% and 20% is larger than the gap between all the 80%, then that's a huge gap to be closed.</p>
If there is any more Gap inside that is "large", there will be another round of nerfs/changes, but if the gaps are then smaller and smaller, there is much more room for buffs.
The major problem is that the weapons in the top 20% are mostly ok and balanced (save for a couple). That giant gap has been created by unreasonable nerfs to almost everything this game once had. The right way is to bring that useless 80% trash pile back up.
Yes, you are going to be punished by mistakes. You will learn to make less mistakes and also learn to get out of a sticky situation alive and continue fighting.
Reno Blade, on 27 June 2018 - 11:35 AM, said:
If you don't bring a heavy/assault with armor quirks (that's barely enough bonus for 2 med lasers)... you will get killed exponentially faster!
That statement is just wrong. I'm sorry, but its wrong. Dead wrong.
I personally know its wrong since I play brawler light/meds both in competitive matches and solo/group queue.
Reno Blade, on 27 June 2018 - 11:35 AM, said:
Again TL;DR:
I prefere a game where it's possible to survive longer, so the battles are longer.
- Higher % of BATTLE time > match time > waiting time = best buff (many dislike Solaris because the waiting and battle time is nearly equal).
- If a single Elite player can "carry" the game by taking out targets fast because he is using the strongest build (which is 20% better than other builds) instead of because he is just better player, the game is ot balanced enough!
- Elite players should not be feared because they bring 70-90dmg Laser Vomit meta, but because they can be deadly bringing ANY build (e.g. Summoners with PPCs or UAC20).
Elite players are already feared in any mech they pilot.
I know its gonna surprise you, but the elite players I know don't even play those boogeyman builds everyone is scared about. They carry matches in locusts, urbanmechs, LRM boats... they carry matches in every trash mech you throw at them.
It is how it should be RIGHT NOW!!!
That is why Russ is so wrong about this MWO 2018 WC being stock mode. You can not nerf good players by taking away good mechs from them. All you will accomplish is creating frustration and dragging out their inevitable win!
I'm really tired on people trying to make MWO into a roleplaying game based on novels, where it takes a book chapter for a pilot to go through all the drama of firing one Autocannon.
MWO is not goignto create that experience. never. Hell, even BT is not going to be that experience.
Edited by Navid A1, 27 June 2018 - 01:40 PM.