Andi Nagasia, on 28 June 2018 - 04:26 PM, said:
if twisting is a necessary skill to learn in MWO, a Skill that will drastically increase survivability,
we should not reward players that stair and face hug enemy mechs, hoping to win with sheer volume of fire,
What about builds that require stare time? Such as AC2 spam, LRMs (locks), etc?
Just as a counter example/statement.
Noguchi-san, on 28 June 2018 - 05:06 PM, said:
And still PGI wants to nerf the Clan Laser Vom but not the structure and armor Quirks at the same time? Is not fair at all!
Did you miss where they already stated that they most likely WILL adjust IS health buffs, depending upon the results of the PTS and future PTS sessions?
First post of this thread:
"Before we close this out, there is one bit of feedback that has been brought up in the thread that that we wanted to address. The feedback that if these changes where to go into effect, a reduction in overall damage output on the clan side, the IS side with generous defensive quirks would be too much HP to overcome in standard engagement situations. This is something that we acknowledge may be a point that needs looking into with the changes to Clan weapons. We will be keeping a very close eye on through the initial PTS testing and may introduce changes that address this point in future testing depending on the results we find from this upcoming initial PTS."
Conner Ward, on 28 June 2018 - 05:27 PM, said:
The massive (I assume electrical) servos and myomer bundles, which are hundreds of years ahead of our current technology and powered by a Fusion reactor (nearly limitless electrical output) should be able to move a 1 to 10 ton weapon very quickly. Modern battle tanks move their main guns pretty damned fast.
The BATTLETECH Technical Readouts give height information for each Mech, so the size of the Mechs should not be up for interpretation.
Do also consider the preciseness of convergence. It can't just "snap" into a perfect alignment, it's normally inched into place. The bulk movement of the weapon could be fast, but then it would slow down when it gets closer to the final position. Also, that mass will still take a bit to move, which means it typically takes time...
As for mech sized, I do agree with you.
Noguchi-san, on 28 June 2018 - 06:10 PM, said:
@Tetsunie - you should rethink and take the clan side also in your consideration. Your way of thinking is so one sided!
I've only given general examples so far. However, with a more indepth version of the system, Clan weapons could be adjusted to start to "bloom" at fewer weapons. Targeting computers would help.
I haven't provided much in the way of examples yet for Clan tech. Doesn't mean it hasn't been considered. And I really think it would be asking a little much to demand me to do examples for "every weapon/mech in the game". That... would be a lot of work to post up for an idea I recently just came up with.
Though, I do wonder what you consider is truly "one sided" with my thinking/system. If you have specific concerns, please mention them. I'll try my best to address them.
PS: Why does everyone seem to write my name as Tetsunie? It seems to be a common occurrence.
Also, I'm not following a thread as active as this. If you really want my attention, can you please quote me? Otherwise, your comment might get lost in the web.