MischiefSC, on 29 June 2018 - 06:26 AM, said:
No, it favors hit and fade just fine. We're not talking about doubling armor or anything. Right now the game strongly favors hit and fade. The current MWOWC environment favors brawling (or all but brawling) for the opposite reason.
No, it doesn't favor hit and fade at all. You encourage either gaps too easy to exploit or alphas to weak too discourage a push. and, right now, the game strongly favors pushing over hit and fade unless you have a long distance to exploit. You see it in nearly every FP match. You see it in every QP match. Trading doesn't really happen except when the map is an extreme range one, and it's not at all happening between 'Mechs slinging 94 point alphas around and barely including 80-point alphas.
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You want to dial it a tiny bit down from where it is now so that hit and fade is not absolutely dominant. Currently it's one clean hit to cripple with skilled players; you don't really even need focused fire. Focused fire just clinches the cripple/kill in 1 or 2 hits.
We still had this when alphas were literally 40-50% weaker than they are now. 4 PPCs was OP, the standard totally dominant poptart was 35 damage and it was so dominant it was all but broken. We can nerf a whole lot of things by quite a bit and still not be anywhere near a DPS only environment.
Improper comparison; we didn't have push 'Mechs back then like we do now. No massed DHS, no hyper efficient cERML, no UAC boats, no MG boats, no HGauss, no MRMs, no ATMs, and SRM hit-reg was all kinds of f*cked. ANd even then, the PPC+UAC boats often pushed on each other until they were basically brawling; it's what happened in the EmP vs. SJR finals in 2014.
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We have quirks on a handful of mechs that makes up for that - only on a handful of mechs. That's the crux of the issue. We're far, far better off getting good weapon balance and then dialing quirks back as needed.
There is no disagreement there. The diagreement is on the direction of that balance, and I hold that TTK where it is is already slightly too long.
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Longer TTK does *not* dull the edge of what's required to be skilled. It just makes things that we currently consider bare minimum spread out from the masses. It just turns the skill curve literally into more of a curve. Top tier players will still be top tier, will still beat everyone they beat now but will in fact do so more often as the skill sets they have will have more time to come into play. A tiny increase in the value of accurate focus fire, communication and coordination will have a magnified effect in favor of the teams that do so consistently and effectively.
Yes it does, because it increases the opportunity to recover from mistakes in the short term. It's not neccessary that I be
so much better any more that I don't make mistakes if I can shrug off one or two mistakes that would have previously fatal or crippling. You saw this very concept in action when teams historically chose heavier 'Mechs within a weight class over lighter ones, why they still sometimes chose a Clan 'Mech with its Clan XL over an IS 'Mech with its IS XL even when the IS version was offensively superior, and why you see Sleipnirs over Maulers today.
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It certainly does give DPS a small boost; which it needed anyway, as reflected in the community balance suggestions. However poke is still superior at top levels of play for the same reason it is now - just not quite as much so. Isn't that the point of balance?
No, it didn't need it anyway. Most of the current top-performing 'Mechs in the game are DPS builds. Triple+ UAC/2 is a DPS build. Quintuple AC/2 is a DPS build. Quintuple UAC/5 is a DPS build. 12x MGs is a DPS build. 8x MGs and 4x ER Small lasers is a DPS build. 7x SPL is a DPS build. A pair of UAC/10 and UAC/5 is a DPS build. RAC/6 and RAC/10 are DPS builds. Quad LB-10X is a DPS build. MRM60 is a DPS build. Even twin HGauss, contrary to appearances, is a DPS build. The Gauss Hammer is taken only because it is also a DPS build in context of the maps it is strong on. Hell, even my g*ddamn Flea with 2x MPL and 5x SL is a damn DPS build.
Edited by Yeonne Greene, 29 June 2018 - 09:35 AM.