justcallme A S H, on 28 June 2018 - 10:25 PM, said:
Tesuie... Dude, Ima stop you right there. You've made a grave mistake here. 30pts of damage from dual Gauss? That is wrong.
Why? Lets start with some maths...
1. Gauss is a pinpoint high damage weapon. It shoots and has to wait for a reload, some 5s.
2. AC2 is a low damage / high DPS weapon that is good at area supression and pin-point, if you can aim. It has 0.72s cooldown.
In 5s 4xAC2 mech has outputted 28.8 damage.
In 5s 2xGauss has 30 damage.
So damage is the same, the second you go over 5s AC2s are winning for the next 4 seconds. The issue you are missing here is range and weapon purpose.
The AC2 build must be @ 900m-1000m+ to be considerered viable against Gauss if you are attempting to trade against Gauss. So if you do sit at the proper ranges all of a sudden you are significantly out-DPSing the Gauss. Why?
1. The Dual Guass mech is either a NTG/WHM or Assault. This means it is moving no faster than around 64km/h.
2. The quad AC2 mech is much faster, assuming it is RFL for instance. It must kite the Assault. Given it runs some 10-15km/h faster, that is easily done.
Play the advantage, always, win more.
Okay. Be serious with me here. The dual Gauss can alpha and then twist or duck into cover. He can do pin point damage to a single location, possibly the CT every shot with good enough accuracy.
The AC2 has DPS, which means more time "staring" at a target means more damage. ACs are all "pin point", but in the case of the AC2, it typically spreads that pin point damage as their opponent twists, turns and it can be cut off by cover.
So, at ranges optimal for each, and each doing the trading situation (poke and then duck back into cover), are you seriously saying that the DPS styled AC2 build can out damage significant key components of their target (before they get back into cover) before their significant key components break?
I will remind, the discussion was about twisting skills being rewarded, as much as using cover. I was also envisioning more so "similar/same" mechs with just different builds (for fairness), without specifically thinking of an exact mech (was actually thinking along the lines of my Sunspider or Jagermech, to be fair). I do know that the AC2s will do more DPS over the Gauss, but with proper twisting and cover (something some people hear seem to think I don't know anything about), shouldn't the Gauss mech be able to plug the CT of the AC2 mech (who has to stare to deal effective damage) before the AC2 mech does the same in return?
(LBx, UAC, normal... I'm just throwing out general things, not specifics. I know, the details can and do matter.)
You've made me wonder though.... How well could the Sunspider do dual Gauss? Would it be effective for it? I would imagine so considering where it would be mounted, and 5+ tons (armor striping depending) might be enough ammo...?
justcallme A S H, on 28 June 2018 - 10:25 PM, said:
Again incorrect. The high alpha build, say a 71pt Laser Vom build. At 900m is effectively doing about 10 damage, maybe 15 damage. So again you are winning with AC2s hands down against a big alpha build because generally, they are range limited. There are only a few VERY select mechs that win the range game to AC2s.
I mean look at how dominate AC2 useage is in Solaris on even skirmisher builds. They win because the high DPS... The big issue is it only works well if you can aim.
This presumes that the fight stays at 900m+. As you said, play to your advantages. A mid range mech isn't going to just try and sit at those ranges.
Solaris does place these weapons into 1v1 settings, which does say something about DPS over high alpha in 1V1 situations. In live matches, I find it's harder to keep 12 people at range, or not supporting each other. (Yes, I know. My team should also be supporting each other.)
I would like to remind again, my comment was just a "hey, what about this" when someone else mentioned that skillful play should be rewarded (which I don't disagree), and twisting over staring was brought up. I merely wanted to point out that we have weapons, builds and play styles that might not be able to effectively twist. I never intended to mean that AC2s couldn't compete vs Gauss or other weapons. Only a "hey, we should also make sure it's still worth doing this as well".
justcallme A S H, on 28 June 2018 - 10:25 PM, said:
TBH - and in no way am I being rude here - But it seems you aren't really getting MWO, weapon role and how to engage/counter within the game and it's various aspects. I was literally on comms today, for an hour, talking build theory with the comp team I'm playing with post practice sessions. We were coming up with ideas/counters like a game of chess and that is what MWO is a lot of the time IMO.
You haven't been. Other people? I'm just no longer responding to them unless they can actually say something constructive, rather than personal attacks.
("You don't know how to twist.")
The problem is, I made a statement, and it got taken to a conclusion that was never intended, and then I (poor decision on my part) decided to try and produce a quick counter argument to their mis-read remark about the intentions of my one sentence post. But then again, it's the same guy who jumped from my fire control/cone of fire subject (which he just stopped responding to) and he lunged at something else... and it's from the same guy whom thought when I said "cone of fire" somehow meant "everything will miss" and it would "kill this play style", even after I mentioned how that specific build could interact with the Fire Control system, keeping it balanced and usable.
For the record, my Fire Control system would be a replacement for the GH system. At the loss of accuracy, suddenly builds that are deemed non-viable due to GH and being too hot could suddenly be used again. They wouldn't be "as effective" because of potential spread of weapons fire (which shouldn't make it all miss, but rather just spread and have most of it just hit different locations, with some missing maybe), but it wouldn't be suicide to try them. For example... Stock Nova Prime... New players would no longer alpha once and POP. It would be alpha once, be hot, and you just made an impressive light show with a wall of laser light in front of you.
Do you feel that accuracy/convergence/cone of fire could be used to help balance the game, compared to GH and constant weapon stat adjustments and/or quirks? Even if you disagree, I actually am fine with that. (But please, let me know why.)