Imperius, on 30 June 2018 - 08:02 PM, said:
What are you even talking about?
-There are no clans or factions
-Nothing in this game has any purpose
-The reason everyone plays quick play is because it’s the fastest c-bill per hour mode. With no commitment required.
-It’s a F2P, majority of new players are farming c-bills. So anything with low payouts will never take off. Old players or whales have everything and nothing to do because there is no endgame.
-Losing in this game doesn’t pay well. That’s the majority of the issues. People might not care about winning all the time if it didn’t pay so much more.
Seriously there is no lore, little immersion, stale game modes, bad maps, invisible walls everywhere, participatory ranking, bad match making, and a bad new user experience.
At this point they could just focus on getting the game balanced by removing these walls they put up themselves to appease who? Who is there audience? Literally each few months it changes, and now it’s suffering an identity crises.
The hard decisions are never made but the bad ones like adding Gauss recoil keep getting pushed through. The issue is lasers. Add gauss to the ghost heat bar like you did for PPC’s! If you’re going to make bad balance changes at least be consistently bad. Don’t try to show up the last bad decision.
Allowing all mechs to equip everything and removing useless things from the game like weapons that overlap but obviously keeping the superior versions would be a breath of fresh air.
It’s sad 8v8 fell though because it was legitimately spammed by idiots saying add 64x64 and muh afk/disconnects.
- There are factions. IS and Clan. Not to mention the individual houses/clans. Between the two, the individual houses/clans are irrelevant. However, Clan and IS base faction do exist. There is a tech difference currently in the game that gives each faction a bit difference of play style, not to mention the game mode called Faction Play. Rather more people play it or not, it does exist and in there the faction you choose does make a difference.
- It's a game. Most games don't have a purpose besides to be entertaining and fun. As these are subjective terms, maybe this game offers you nothing, but I have fun with it. Could it use more? Sure. No argument there. Could certainly use something more grasping and engaging. FP could use more depth.
- No argument about QP. No matter what though, even if FP was the most engaging and in depth portion of the game, most likely QP would probably still remain the most populous. Quick, easy, no commitment matches tend to be the preferred game mode for many people.
- Don't know where you are going here, as you've drifted way off from "this game has no factions"... Refer to comment 2 about end game content.
- That's a different topic that doesn't involve factions nor weapon damage. People want the game to reward "good and skillful" play. I can't disagree with them, but it has been mentioned that losses seem a bit too punishing. However, make losses to rewarding and you'll have AFK farmers coming back up again (or minimal effort players).
I think you are under the false impression that a game will be perfect. Could there be improvements? Absolutely.
I will say, if the game was as you seem to wish, I would have a hard time keeping interest in it. It would cease to be Battletech to me, and becomes "some giant stompy robot game with Battletech thrown in to catch fans" game. I just don't think this would be a good move for the game. I'm sure I am not alone as well here.
As this has drifted away from weapon balance and/or faction's existence, I think I'm just going to stop there.