Tesunie, on 28 June 2018 - 09:27 PM, said:
You once again assume that the AC2 build already knows where the opponent is to open fire "before their barrels even clear cover"... Yeah...
You don't get it: it doesn't matter. Both of them have to scan for a target, but only one of them has to first clear the terrain in his face. One of them will be scanning while the other one is still exposing. With great distance, you can scan large areas at once, and if you are well-positioned you limit the angles you need to worry about. Ergo, our well-positioned AC/2 boat has the edge. Lose a trade because you aren't positioned well? Don't try to keep trading. Reposition and wait for a better opportunity to deploy.
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You know what... I wasn't even referring to half of what is now being discussed. People took a one line comment, and RAN WAY OFF WITH IT. You've made it into something else entirely... something I never intended nor even said.
For the record, what was original stated:
"What about builds that require stare time? Such as AC2 spam, LRMs (locks), etc?
Just as a counter example/statement."
And it was in regards to rewarding people for twisting to redistribute damage. But, as typical, people read more than was actually written, and so, I'm not even going to go on this roller coaster anymore.
So you were attempting to imply that face-time builds are generally disadvantaged because they can't afford to torso twist, we pointed out that they are not disadvantaged when used within their niches, and your counter to that was, in so many words, that these same weapons are disadvantaged outside of their niche.
Bruh...
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PS: I've very much been enjoying my Quad AC2 Sunspider.
Great! I'm not here to judge your builds, only how well you can use them based on what you've been saying here and, therefore, how qualified your statements on what the game needs are. You are attempting to catch us out with examples you think we haven't thought of. The unfortunate thing is that you don't seem to actually understand your own examples, generalized or not.
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Oh, and did you consider... Jump snipers?
Jump snipers are and have been countered by massed ER Large lasers where the HBK-IIC and SMN are concerned. The rest handle like dump-trucks and/or are as hot as the surface of the sun thanks to the Gauss+PPC ghost heat link...and still get countered by massed ERLL. Did you not watch MWOWC last year and the year before?
Tesunie, on 28 June 2018 - 09:34 PM, said:
Not enough to matter, especially not when you have 4+. They weren't meta on the HBK-IIC for nothing, they out-traded dual ERPPC and traded well with 5x ERLL. Still kinda do.
Honestly, too many people put too much of a demerit on the jams. Even with jams, Ultras have higher average output.
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Was working with mechs I've used.
Maybe broaden your scope of thought?
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I was trying to visual general builds, not specific chassis and specific builds, and specific specific specific for a one up half explained example of a small statement that has been read into about to billion times more than it by all rights should have been read into....
That's fine, but 1.) your generalized builds need to be equitable when you compare them, and 2.) you have to demonstrate you understand how those builds work, where they are strong, where they are not. Players like Proton and such can rack up ridiculous scores in damn near anything because they understand these things. From statements you have made...you don't seem to.
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How would you know? And, that is what happens when you round a corner, and there they are... but... doesn't matter.
You. Were. Too. Close.
There is a particular way you should move and position with AC/2 builds, just like with SRM builds or mid-range laser vomit builds. Maneuvering through buildings at danger-close is not one of them. Running with the squad at the front is also not one of them. Peaking out alone without the rest of the team to draw aggro or a big range advantage...also also not one of them.
And at that, sometimes you just get a tough break. That has nothing to do with damage output being too high, that has everything to do with getting caught outside the role your 'Mech was built for regardless of how you intended to use it. It sucks, but it happens. Lights when they get jumped by Streaks. LRM boats when they get jumped by Lights. ERPPC poptarts when they get focused by ERLL boats. HGauss when they encounter ERPPC poptarts or LRMs.
C'est la vie.
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Not making specific specific specific examples for a tiny insignificant point that wasn't even suppose to be taken this far... so once again I'm not going to specific specific builds from across all of BT about what would be best for best for best, and counter it with the best of the best of the best... and then example one with an Annihilator vs a Mauler, then another with a Catapult vs a Jagermech, then another with a Sunspider vs a flea, then another with a locust vs an assassin, then... How far do we need to go into specifics and possible builds on possible battlefields on possible maps... This starts to get tiresome and convoluted very quickly.
For example, I bring up the dual Gauss cat. You counter by saying the MC MKII does that better. I bring up the quad AC2 (U, LBx or normal, not specified) Sunspider, you mention the six AC2 King Crab that does it better... and round and round we go.
As I said above, the issue is that you are not making examples that are equitable and you are not demonstrating that you understand the nuances of how your examples work and interact. It's not about one-upsmanship and proposing counters, I was simply matching the investment in weapons of one build to match the other.