Yeonne Greene, on 28 June 2018 - 09:11 PM, said:
This is simply wrong.
If you are playing AC/2 properly, you are already exposed, at around 900 meters, because that's what it has to do to maximize its utility in its role. The Gauss has to expose against you, which gives you the advantage in firing solution time. You do not have to spool up, you begin doing damage immediately, before the enemy's guns even clear the ridge. The damage will not spread, because your would-be assailant can't acquire you if he's not looking for you and he has to keep his Gauss trained while he charges them unless he peaked barely, you fail to move, and then he can pre-charge and let fly on the next go.
The AC/2 boat has every advantage here.
You once again assume that the AC2 build already knows where the opponent is to open fire "before their barrels even clear cover"... Yeah...
You know what... I wasn't even referring to half of what is now being discussed. People took a one line comment, and RAN WAY OFF WITH IT. You've made it into something else entirely... something I never intended nor even said.
For the record, what was original stated:
"What about builds that require stare time? Such as AC2 spam, LRMs (locks), etc?
Just as a counter example/statement."
And it was in regards to rewarding people for twisting to redistribute damage. But, as typical, people read more than was actually written, and so, I'm not even going to go on this roller coaster anymore.
PS: I've very much been enjoying my Quad AC2 Sunspider.
Oh, and did you consider... Jump snipers?
A Headless Chicken, on 28 June 2018 - 09:12 PM, said:
"correcting a whole list of misconception" says the person who has as of yet to provide any feedback other than "buff everything, always"...
I'm just going to let that sit for a moment.
Oh, and also the person who panics "but my accuracy" when any topic of delayed convergence or cone of fire comes up, when it's already been explained that it probably wouldn't be enough to "make all your shots miss". But no matter how many times we might say it (even with examples), you just refuse to grasp it.
But by all means, continue to tell me how bad of a player I am from... wait... I don't really care if I'm "a super wonderfully skilled" or "local dumpster diver of skill" player. And you still don't grasp that I do know said mechanics... which you've been of about zero help actually stating it besides in broad strokes. "You twisting bad" isn't exactly "explaining the mechanic" (which I've already done at least once in the last thread about high alphas, just to demonstrate that I do understand the mechanic).
Of course, you can always continue to attack the player (at this point), rather than the ideas. Which you just go "but what about sustained damage builds" and then flip to "but what about Gauss builds" and then back to "what about sustained damage builds"... Already answered each case for you... so stop trying to find some other "tiny point" and reading "sixteen million miles beyond what was actually said"...