"We feel that due to 3 Clan mechs (MCII-DS, DWF, BAS) being able to put out 94 alpha we should blanket nerf Clan lasers/gauss such that every Clan mech will be ******* on just because of a few outliers."
I have a suggestion for you PGI to be able to increase TTK and not resorting to nerfs again to a tech side that has been eating **** for months on end.
BUFF PLAYER SKILL.
Teach all the potatoes that they should not be face tanking enemies whenever they are not required to. Teach them to keep moving on their light mechs. Teach them how to deadside shield. Teach them how to alter their hitboxes by pumping their jumpjets. Teach them how to torso twist to spread the damage to various components so that they won't complain that they got crit CTed by one alpha. Teach them not to expose their mech in open terrain as if they are taking a stroll in the park. Teach them to be unpredictable in movement, to not run/walk in a straight line.
If you still decide not to heed the above advice, at least propose the reduction/removal of durability quirks on IS mechs to go along with the nerf such that both tech sides are relatively balanced if the changes come along (I am not ok at all with these proposed changes, I'm just suggesting this because PGI has failed to listen to its dedicated player base time and time again).
And please, stop appealing to the lowest common denominator. This is trend that I have noticed recently, nerfing SMN poptarts by increasing C-ERPPC cooldowns because the potatoes cannot anticipate or fire at them. Buffing LRM velocity because potatoes just like to be a LRM turret and fire at enemies while behind terrain standing still. And now you are nerfing lasers because the average MWO pilot reaction time is significantly more than the average human's and are unable to torso twist to spread the damage. Look at what all the clan degenerates are running in Faction Play these days. Nothing but lurms. That's how dead Clan tech is, that they have to resort to what has been seen for years as the **** weapon available for skilled pilots.
You guys in PGI either need to start putting in more game time in and learn how unbalanced the tech sides are or hire someone highly skilled from the community to do balancing. Because I'm damn sure none of the staff involved in balancing can claim that they are a tier 0 (because even tier 1 pilots suck). Any of you guys up to show your percentile on Jarl's?