Daruwind, on 26 June 2018 - 10:04 AM, said:
NO MORE NERFS!
START BUFFING THINGS FOR CHRIST SAKE!!!!
"Buffing" = more damage, less heat, higher rate of fire = LOWERED TIME TO KILL = DYING FASTER
"Nerfing" = less damage, more heat, lower rate of fire = INCREASED TIME TO KILL WITH WEAPON = MECHS LAST LONGER
BALANCE = adjusting weapon system values to obtain a generally fun experience with time to kill that is not too fast. Longer time to kill is generally more enjoyable, single shot kills are difficult to impossible, player can make a mistake or run into multiple opponents and might survive the encounter even if heavily damaged. Lowered time to kill/high alpha means players die faster and mistakes or bad luck results in even faster deaths. Faster deaths typically leaves less room for strategy, less time for a team to recover and respond to an opponent and generally more opportunities for the match to turn into an unbalanced steam roller.
Get it?
Buffing stuff to equal the best weapons or builds currently available means:
1) Folks switch to whatever the new best choice is
2) Everyone dies faster
3) Power creep generally goes up since the balance won't be perfect and everything gets buffed to the level of whatever the current meta is ...
Basically, buffing is a trap that leads to a game which isn't fun or playable in the long run with greatly decreased time to kill.
Nerfing means that the most effective outlier builds are made less effective so that everyone can survive longer. Players who have jumped on the meta band wagon then have to adjust to whatever the new meta becomes. However, in general the time to kill will not increase in this circumstance and general game play will usually improve with the side effect of lots of "BOO HOOS" or tears from folks whose favorite builds become marginally less effective.
This is the entire reason why balancing using nerfs will generally (almost always) make more sense than buffing everything else to the level of whichever current weapon system outperforms. The exception would be for extremely underperforming weapons where small buffs might be justifiable. (On the other hand some folks are calling for SPL, SL and other buffs ... but I can recall when Arctic Cheetah builds using multiple SPL were extremely effective ... then folks riding assaults started to call for nerfs to SPL ... so there are clearly multiple sides to every balance question ... but in general nerfs are the better approach ... get used to it.)