- Mech's weapons loadout
- Mech's armor distribution
- Mech's ammunition payload
- Mech's equipment items
- Mech's engine type/size
- Consumables
- Cockpit items
- Bolt-Ons
- Patterns & Colours
- Decals
- The selected 'Mech's Skill Tree layout and which nodes are unlocked and selected.
- The currency used to unlock the nodes.
- Order of the unlocked nodes.
- The unlocked but not selected nodes.
- Both systems will not allow you to save/apply changes made to your personal 'Mech without the proper currencies required.
- Updated map selections in the Map Banning Screen with Canyon Network, Rubellite Oasis, Mining Collective, Caustic Valley and Grim Plexus.
- Restricted to Stock Inner Sphere 'Mechs only.
- Restricted to 3039 Tech.
- Maximum of 3 'Mechs per weight class (3/3/3/3).
- Tonnage restriction of 480 tons.
- No duplicate chassis 'Mechs.
- Consumables will be allowed in both Comp Play and Stock Mode option in Private Lobby.
- Comp Play will only be accessible on Tuesdays, Thursdays and
SundaysSaturdays for 24 hours per day (starting at midnight PST).
- Cooling increased to 0.13 (from 0.12)
- Added heat threshold increased to 1.3 (from 1.2)
- Heat Sink Design notes: We are improving the baseline heat sink values to provide more direct benefit to stock 'Mechs for both newer players and participants in the 2018 MWOWC.
Inner Sphere Ballistic | 1 Ton | 0.5 Ton | ||||
| Current | New | Change | Current | New | Change |
AC 2 | 75 | 87 | 12 | 37 | 43 | 6 |
AC 5 | 30 | 35 | 5 | 15 | 17 | 2 |
AC 10 | 20 | 23 | 3 | 10 | 11 | 1 |
AC 20 | 7 | 8 | 1 | 3 | 4 | 1 |
LBX 2 | 75 | 87 | 12 | 37 | 43 | 6 |
LBX 5 | 30 | 35 | 5 | 15 | 17 | 2 |
LBX 10 | 20 | 23 | 3 | 10 | 11 | 1 |
LBX 20 | 7 | 8 | 1 | 3 | 4 | 1 |
UltraAC 2 | 75 | 87 | 12 | 37 | 43 | 6 |
UltraAC 5 | 30 | 35 | 5 | 15 | 17 | 2 |
UltraAC 10 | 40 | 46 | 6 | 20 | 22 | 2 |
UltraAC20 | 21 | 24 | 3 | 9 | 12 | 3 |
RAC 2 | 300 | 350 | 50 | 150 | 175 | 25 |
RAC 5 | 150 | 175 | 25 | 75 | 87 | 12 |
Inner Sphere Missile | Current | New | Change | Current | New | Change |
SRM | 100 | 120 | 20 | 50 | 60 | 10 |
SRM + Artemis | 100 | 120 | 20 | 50 | 60 | 10 |
MRM | 300 | 340 | 40 | 150 | 170 | 20 |
LRM | 180 | 240 | 60 | 90 | 120 | 30 |
LRM + Artemis | 180 | 240 | 60 | 90 | 120 | 30 |
Streak | 100 | 120 | 20 | 50 | 60 | 10 |
NARC | 12 | 13 | 1 | 6 | 6 | 0 |
Clan Ballistic | 1 Ton | 0.5 Ton | ||||
| Current | New | Change | Current | New | Change |
C-AC 2 | 75 | 87 | 12 | 37 | 43 | 6 |
C-AC 5 | 60 | 70 | 10 | 30 | 34 | 4 |
C-AC 10 | 60 | 69 | 9 | 30 | 33 | 3 |
C-AC 20 | 28 | 32 | 4 | 14 | 16 | 4 |
C-LBX 2 | 75 | 87 | 12 | 37 | 43 | 6 |
C-LBX 5 | 30 | 35 | 5 | 15 | 17 | 2 |
C-LBX 10 | 20 | 23 | 3 | 10 | 11 | 1 |
C-LBX 20 | 7 | 8 | 1 | 3 | 4 | 1 |
C-UltraAC 2 | 75 | 87 | 12 | 37 | 43 | 6 |
C-UltraAC 5 | 60 | 70 | 10 | 30 | 34 | 4 |
C-UltraAC 10 | 60 | 69 | 9 | 30 | 33 | 3 |
C-Ultra AC 20 | 28 | 32 | 4 | 14 | 16 | 4 |
Clan Missiles | Current | New | Change | Current | New | Change |
SRM | 100 | 120 | 20 | 50 | 60 | 10 |
SRM + Artemis | 100 | 120 | 20 | 50 | 60 | 10 |
LRM | 180 | 240 | 60 | 90 | 120 | 30 |
LRM + Artemis | 180 | 240 | 60 | 90 | 120 | 30 |
ATM | 90 | 105 | 15 | 45 | 52 | 7 |
Streak | 100 | 120 | 20 | 50 | 60 | 10 |
NARC | 12 | 13 | 1 | 6 | 6 | 0 |
- Minor increases to the side torso Structure bonus' for ADR-A, B, D, AND CN side torso Omnipods.
- Adder Prime Side Torso Omnipods Structure bonus' converted into Armor Bonus'
- SCR-PRIME, SCR-B side torsos and SCR-LC left torso gaining an Armor +9 quirk.
- SCR-B,SCR-C, SCR-LC arms gaining additional armor quirks based on hardpoint layout.
- Acceleration -5% removed
- Deceleration -5% removed
- Reverse Speed -10% removed
- Torso Turn Rate (Yaw) -10% removed
- Torso Turn Angle (Yaw) -5 removed
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Reverse Speed 10% removed
- Torso Turn Rate (Yaw) +10% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Torso Turn Angle (yaw) +5 removed
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Missile Velocity +5% added
- Missile Cooldown -5% added
- Missile Velocity 10% removed
- Missile Cooldown 10% added
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Torso Turn Rate Increased to 2.5% (from -5%)
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) -10% removed
- Torso Turn Angle (Yaw) -5 removed
- Torso Turn Rate reduced to 25% (from 30%)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- Base Torso Yaw reduced to 80° (from 90°)
- Torso Turn Speed Yaw Attribute reduced to 68 (from 76.5)
- Torso Turn Rate (Yaw) +7.5% added
- Torso Turn Angle (Yaw) +5 added
- 76.5 base - 10% = 68.85 total
- 68 base + 7.5% = 73.1 total
- Ability to accept Terms of Service from in-game pop-up.
- Ability to "Withdraw Consent" on the new accepted TOS through website page.
- Updated Section 5.2.1 with more information about the cookies we use.
- Updated Section 8.3 to reflect changes to the user flow for withdrawing consent.
- Annihilator
- Arctic Cheetah
- Arctic Wolf
- Black Lanner
- Blood Asp
- Cougar
- Ebon Jaguar
- Executioner
- Fafnir
- Gargoyle
- Hellbringer
- Hellspawn
- Highlander IIC
- Hunchback IIC
- Ice Ferret
- Jenner IIC
- King Crab
- KitFox
- Mad Cat MK II
- Mauler
- Mist Lynx
- Nightstar
- Nova Cat
- Osiris
- Orion IIC
- Piranha
- Shadow Cat
- Sun Spider
- Thanatos
- Uziel
- Wolfhound
- Assassin
- Battlemaster
- Blackjack
- Catapult
- Centurion
- Cyclops
- Locust
- Hunchback
- Jagermech
- Raven
- Stalker
- The proportions of the shoulder mounted weapons nacelles are much more accurate to that which is depicted in the concept art.
- There is now only one standard size version of (the above mentioned) weapons mounts and they are mounted atop the shoulders (rather than (a version of) the former inset/sunken position)
- The above mentioned shoulder mounted weapons nacelles can now equip a maximum of two weapons a piece (as one hardpoint has been relocated from the torso).
- The arm mounted weapons have had their hard-points re-arranged so that a single weapon loadout will fit centrally (as opposed to the former offset position)
- The cockpit has been reduced in size to reflect the proportions of the concept art more accurately.
- The proportions (over-all) have been tweaked slightly to match more accurately to that of the concept art.
- Fixed issue where some ballistic weapons were not aligned on the left arm of the Zeus 'Mech
- Fixed issue where the Orion IIC had a gap in it's arm
- Fixed issue where the geometry on top of the Griffin's head was slightly off centered
- Fixed issue where the Blood Asp's energy weapons in the arm were not symmetrical
- Fixed issue where Annihilator 'Mechs were missing certain weapon geometry hitboxes
- Fixed an issue where Solaris City Map had a gap in the side of a building (D5 on grid)
- Fixed an issue where Solaris City Map had a large visible seam on the side of a building (F5 on grid)
- Fixed an issue where Solaris City Map where the wall of a building would disappear when a player approached a certain spot (E5, D4 and C5 on grid)
- Fixed an issue where Solaris City Map had a hole beneath window landings (E4 on grid)
- Fixed an issue where Solaris City Map had a hole in the wall of a building behind a neon sign (E4 on grid)
- Fixed an issue where Solaris City Map had a hole in the side wall of a building (E6 and F5 on grid)
- Fixed an issue where Solaris City Map had a hole in the end of a tunnel through a building (C5 on grid)
- Fixed an issue where Solaris City Map had a road ramp that could be seen through (F3 on grid)
- Fixed an issue where Solaris City Map had a holes in a building visible from the rooftop (E5 on grid)
- Fixed bug in the Solaris City map where 'Mechs would get stuck in the planet hologram tower when jumping into the center of it (E6 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck into a small opening of a roof top when jumping into it (D3 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck in between small openings of a larger and smaller building (G4 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck alongside the ledge of a building (D4 on grid)
- Fixed a bug in Solaris City map where 'Mechs could clip through the side of a building (E5 on grid)
- Fixed a bug in Solaris City map where 'Mechs would get stuck between two buildings (F3 on grid)
- Fixed a bug in Solaris City map where light 'Mechs with Jump Jets would get stuck against neon sign (D5 on grid)
- Fixed an issue where Solaris City Map had a gap in the side of a building (D5 on grid)
- Fixed an issue where Solaris City Map had a large visible seam on the side of a building (F5 on grid)
- Fixed a bug in Solaris City map where light 'Mechs would get stuck between a ramp and building (F6 on grid)
- Fixed a bug in Mech Factory map where 'Mechs could walk through the wall beside a large ramp when walking along the ramp (F6 on grid)
- Fixed a bug where players could not report a player on the End of Round screen
- Changed the default Solaris stats tab to be 'Group' instead of 'Solo' when a player is in a group
- Events are now always listed by the 'Start' time
- A Supply Cache that can contain 'Mech equipment, currency, and up to two cockpit items.
- Fixed a bug where some Champion 'Mechs had 2 default loadout consumable slots instead of the correct amount of 1 ( ADR-Prime, NVA-SC, HBR-FC, MAL-MX90C, WLF-1C, WHM-6DC, KDK-3C, PXH-2C )
- Fixed a bug where Piranha-CI was not listed as a Hero 'Mech in the Store
- • Download the above file(s)
- • For sake of ease we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
- • You do not need to unzip or unpack the patch file(s)
- • Launch the MWO Portal
- • Select the three horizontal lines in the top left of the Portal Window
- • Choose the 'Specify Patch File Cache' option
- • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
- • For example, C:\Users\<username>\Documents\MWO Patch Cache
- • Click the blue Patch button
- • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
- • Once the patch is complete, launch the game