Brauer, on 11 January 2020 - 11:42 AM, said:
You do realize that the top clan ERLL mech also has a range quirk? And that basically across the board strong ERLL traders bring a big TC (including on clan side!)? And I'd add that for an ERLL/CERLL mech you also invest in range nodes in the skill tree.
Why do you have a problem with this recipe? Even if IS ERLL get a buff that will only retain the power difference between the optimal ERLL traders, and less optimal mechs. As an example, do you want to remove the big TC from this recipe? There are a few ways to do that. Like to either a) remove the beam range boost from all TCs, b ) remove TCs entirely, or c) decrease the boost provided by a bigger TC, maybe cap it at TC2 level or something. With TCs in their current state unless IS ERLL get a huge range boost having a big TC will still be a big advantage when ERLL trading.
Additionally, if you buff IS ERLL across the board you will still see the BLR-1G, STK-5S, GHR-5H (and other GHRs), VL-5T, BJ-3, and any other IS mechs with relevant quirks and decent or good mounts (as well as the ANH-1P) dominate other IS mechs that can run ERLL because they'll have those quirks PLUS whatever baseline improvement.
Think about it, say you boost IS ERLL base range to 800. That means with the 10% quirk you reach out to 880. With skill nodes I think you can get another 10-15% range iirc. So you're reaching out to like 960-1000m. Add whatever it is, 5-10% from a big TC and your optimal is over 1,000m. That 10% quirk is still relevant since a lot of ERLL trading occurs between like 1,000 and 1,300m.
Similarly, having good hardpoints and geometry isn't going to change. The BLR-1G, STK-5S, and ANH-1P aren't going to suddenly not be excellent ERLL mechs unless either a) they are nerfed into the ground, b ) other mechs get some kind of mega-quirks to compensate for bad geometry and/or hardpoints), or c) models and/or hardpoints on either current meta-mechs are nerfed, or buffed on whatever mechs it is that you want buffed.
Your idea to give IS ERLL a buff because they are largely used for long range trading on a few mechs doesn't make a whole lot of sense to me. IS can use regular LL for laser vomit, so the natural place for ERLL is ERLL trading or (maybe?) gaussvomit. In the case of ERLL trading IS have enough good mechs for those roles that perform very well. The weapon and the variants are filling a niche, so what's the problem?
1. Because it confounds new players. You have to be a math wiz and/or a game veteran to even stand a chance building a sniper mech. Let's not forget this is probably the most complicated interface and game ever made that I am aware of except maybe Digital Combat Simulator.
2. Because with how often snipers are the best mech to bring, it's a shame that there are very few that are up to the task. Either buff the IS erll or buff a couple mechs to give us some diversity. Makes the drop deck boring and never able to be changed from anything that doesn't meet the recipe (again, very short list)
914m is maximum optimum range for IS erll. Show me a new player that actually yields that. Just one. show me one. You can't.
get good--all for it. We make pilots better every day, and it shows in their scores.
problem is-----> get good=make friends who can teach you this very very specific limited recipe. It is not very welcoming to new players at all and therefore makes sniping a very unattractive part of the game for the people who PGI (theoretically) is most wanting to attract for economic reasons.
Edited by Isaiah Kell, 12 January 2020 - 10:43 AM.