Kin3ticX, on 11 August 2018 - 09:15 AM, said:
if you want to add a bit more skill to LRMs or streaks, as funny as that sounds, perhaps make the lock-on pipper less forgiving than it is now. As it is right now you can hold locks with your foot if you wanted to (yeah thats a Juju reference)
Did you miss the post Chris made on page 2? It shows in blue the new lock-on zone over the old in red. Much narrower. The discussion is LRM focused but same lock-on system applies to ATMs and Streaks.
Chris Lowrey, on 07 August 2018 - 02:32 PM, said:
Such is why LRMs got the attention they did when they did. They where considered by many to be hands down the worst weapon system in the game to the point that players where being openly hostile to friendly team members for bringing them into a match. That is a place we want no weapon in the game to be in. While it could be argued that many would want any other weapon system to get the treatment more then LRM's, because they where the heaviest offender in this regard compared to all other weapon systems, it was the squeakiest wheel that got the grease.
This does not mean that we are ignoring other weapon systems or feedback. As Paul said, we implement focused changes on a monthly basis and will not do wide balance shifts across the entire weapon roster for the many reasons we bring up in the podcast. There are a number of other weapons systems, including ones in the community doc that are also being observed that will undoubtedly come up soon enough. What we said about LRM's equally applies to everything else. LRM's are being targeted now because they are the heaviest offender when it comes to their overall place in the game. Once we get them into a state that we are satisfied with, we will move onto the next thing that come up as the heaviest offender. But that means that we intend to get them into a place where they are not a total non-factor in the game. As we have said, we are open to further changes past the ones that are being pushed in August, but we intend to ensure that the weapon does have a place amoung the other weapons in the roster and isn't just relegated to a complete non-factor.
No disagreements. It is why we are pushing a constriction of the lock on mechanics this month. Here is a better illustration of the incoming changes to the lockon angles:
This along with the removal of the Lock On boosts through Artemis will mean you will need to keep your bead on your target tighter, and longer then what many are used to under the current system.
This will also affect Streak and ATM launchers. In fact, this change was something that was initially investigated to look into streaks' behavior against Light 'Mechs back when we where looking into the missile hit location changes, but was heald off because it would have put LRM's, then the worst weapon system in the game, into an even bigger ditch then they where. Again, we are open to making further changes, but they have to come from a place that sees them as another usable option within the wider weapon roster. Yes that equally applies to all other weapons out there. But they where not as far into the ditch as LRM's where, which is why they got the attention when they did.