SFC174, on 20 August 2018 - 09:30 AM, said:
60-70 seconds worth of engagement with 50-60 pt alphas/salvos (since we can't alpha all weapons so much anymore we need a new term, don't we, I choose salvo, suggestions?) and continuous firing should pretty much be decisive to most games, don't you think? We're talking 700-900 pts of potential dmg in that time frame from a single mech.
In reality I believe the actual amount of time for a sustained engagement (meaning non-stop firing, no running for cover, no peek/poke/hid, etc.) in most matches (excluding 1v1 and 2v2 stuff and maybe a Siege push in FP) is probably well under 60 seconds. If I've got shots every time I cool down and I'm with a couple teammates there are going to be minimum 3-4 dead mechs in 60 seconds if we stay alive.
You aren't wrong, but that's also not really the use case I am getting at. It's not about raw face-time and holding buttons down.
Have you ever been in one of those pitched fights on Canyon Network where both teams rushed Theta and it's a furious trading game over that small little patch? On the live server, a laser vomit 'Mech here gets two volleys on cooldown, a third after a coolshot, and then it is basically wasting space with long intervals between shots. Once out of coolshots, they are not particularly threatening unless you fail to recognize the weakness and capitalize on it. On the PTS, these same laser vomit 'Mechs are much less hampered by their heat; the opening volleys are less intense in power and frequency, but when that battle is locked the sustainability will shine because it's less time sitting around cooling and more time shooting back and denying the enemy movements. With cMPL specifically, this kind of engagement is ideal; smaller gaps in the fire make it hard for brawlers to move up and keep the enemy twisting rather than shooting.
Basically, the cMPL boats are
excellent overwatch for your brawlers that can stay on-station just as long.
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But that rarely happens because people generally don't play that way, especially in Solo.
My experience in solo queue is that you are better off taking a smaller alpha with better sustained output than taking the big, super hot volley that can potentially kill a 'Mech in one hit through the front, because if
you can't continuously pressure the enemy then your own team sure won't. What I would say are the most successful QP 'Mechs are almost all high-sustain builds: dual HGR, quad LB-10X, UAC/30, 8x cMPL, MRM 50+, etc.
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And BTW guys, I appreciate the reasoned discussion. Yeonne you've been fair since this PTS started and Lukoi you've been very accommodating.
Just trying to keep PGI and the Gulag community balance crew honest.