@
Chris Lowrey (
and likely Paul Inouye as well)---
I hope you're out there, listening well... I'm trying to post this in at least a somewhat constructive (
without getting extremely angry) manner...
I happen to know some people who play MWO, but I can't get to post much on the Forums at all. These people in question happen to be of older age than myself by a factor of around 66% or more, and suffer from Nerve Damage and other Medical Issues. They enjoy being able to LRM here on MWO, as it's all they're normally capable of doing after they return home from a hard day of work on non-game jobs. These changes that you're making to Lock-On Mechanics and such will doom those people to effectively thinking you (
and the rest of PGI) have told them to leave and never come back. Those with the aforementioned Medical Issues can NOT track accurately, even with rock-bottom (
almost on the order of 'dead zero') mouse sensitivity stats. Now more than likely, they flatly won't even be able to get a lock completed in order to help support their team. Then, they will find themselves repeatedly frustrated as they try any and every weapon to find something they can barely get along with, only to realize that their options are all gone, and they're stuck unable to play in any manner at all. Unfortunately, I also happen to know these people are slowed down due to their age, and can NOT react fast enough to brawl (
or even snipe... or direct-fire while moving) in any useful capacity, taking that option from them too. They're going to end up with no choice but to leave MWO permanently, without hope of returning. And if there's one thing I know for sure, MWO does NOT need more nails in a coffin that seems to be slowly materializing for it.
Add to that the exodus from anyone who also gets annoyed at you (
and again, the rest of PGI) over hurting those people, as well as some people who are not the 'Top-Tier Competitive'-type of players becoming disillusioned with MWO, and the population for the MatchMaker to work with will be crippled to a reasonable extent. This is not useful to MWO's long-term survival, in any way, shape, or form. I don't know how much of a care you (
and again, the rest of PGI) give about old people who are no longer still able to function like younger folk, but the BattleTech Lore gave precedence to having old-aged pilots who didn't run Front-Line Battle Roles. The changes in particular to Streaks, ATMs, Weapon Lock Angle, and Artemis are ALL a slap in the face to every inch of that, as well as to those older people in Real Life who dared even touch MWO in the first place. It would be a rather good idea to reconsider what you're doing to older people with those aforementioned Medical Issues.
Now, all of the important above notes said, I'll note
the only two things from your LRM-Related Changes that REALLY needed doing. Those are...
- ECM Bubble Extension -- Could do with a 135-Meter Setting here, instead of just 120
- NARC Cooldown -- Could increase to somewhere around 5.25 to 6 seconds. Pushing it to 7 seconds is what's called 'PGI-Style OverKill', and a second NARC really won't help that much with the issue, as most Mechs with a reasonable design simply could NEVER pack two NARCs.
...but your other changes are way beyond too much, and WILL throw any Lock-On Missile System into the Trash Bin... or as I would refer to it... "/dev/null" ...as you'll find a major drop of usage, possibly even to near-zero levels when people find how extreme these changes really are. Those changes to Streaks, ATMs, Weapon Lock Angle, and Artemis are just a heaping of trashing toxicity on top of everything else.
Also of note is the Cool Shot Changes... You've got something going there with a Duration-based design. However, it needs tweaking. I would recommend boosting cooling at a rate of 5.5 per second, then over a 3 second time period, for a total cooling of 16.5, otherwise people will potentially stop using them altogether, or start spamming the forums due to finding them ineffective. Yes, they should be used proactively instead of in a reactionary manner, but they shouldn't do little enough at a rate of ~4.66 per second over 3 seconds to cause people to think they aren't working at all. However, if you implemented "Alpha Balance PTS 2.0" as-is from what we saw, I think this change to Cool Shots would possibly be flatly unnecessary.
Pardon me at this point, for I feel like I need a drink after reading these v1.4.179, 2018-08-21 Patch Notes. I know one person who's going to hate this being effectively a "To hell with you... Now get out..." for their Birthday. I can already feel my stomach starting to flip upside-down because of what I can tell the effects of this upcoming Monthly Patch will be.
~Mr. D. V. "
If it weren't for 'PGI-Style Overkill' in regard to Lock-On Missiles, this Patch might have been good." Devnull