Precisely, Imperius.
Unit-approved trial builds won’t solve the problem. If you put lesser skilled pilots who don’t know how to meta in zero-skill-point meta builds they’ll do just as poorly against skilled units running 91-point meta builds in coordinated decks backed by hours of practice. I’ve seen it time and time again in the QP queue. And I’ve seen skill players excel in trash builds too. It’s not the mech, it’s the pilot. And some aren’t going to be top tier no matter how good the build.
And it’s not about following the drop caller. If someone tries to herd pugs I’ll follow. Sometimes it’s awesome and sometimes it’s garbage. I get that.
And I use the War Thunder example as an example, not as the way it ought to be. Solaris already is ranked that way and you hear crickets chirping in that mode too.
As Imperius teaches above, “People don’t care to be the stand-in for AI to be farmed.” That’s my point and Imperius is right. I watched this debate play out on WoW servers when my husband was heavily into it-I’ve seen it in Star Trek Online too. Guess how big the STO PvP queues are compared to the PvE side. They’re not even close, PvE is much, much larger. My husband got me into WoW so we could just hang together in game as sort of a husband/wife duo for awhile, and I have a level 65 protection warrior though I’ve not played her in years. My husband and I were able to duo old Scarlet Monastery at level 35 (it was a 35+ 5-man instance) and both Scholomance and Stratholme at what was level appropriate for a 5-man too. He played an old healer-spec Druid. It took us awhile to pull those runs off but we did it, and we did it with low end gear because neither of us spent a lot of time as end-game raiders. It was PvE co-op for us and we loved it, and he doesn’t play MWO because you can’t do that here. And I used to frequent the WoW forums and watched the PvP vs. PvE debate there too.
You’re the kind of guy that probably doesn’t like PvE to begin with because you see it as potentially diluting your experience. You’re a higher end player so you probably spend a lot of time being the hammer as opposed to being the anvil, so you don’t get it from the other perspective. This is a species of that. The FW attitude here is the exact same attitude I saw in raider guilds in WoW ten years ago, and we used to run pickup groups from time to time with Pals 4 Life of “Leeroy Jenkins” fame so this is not my first time around the block for this debate. MWO could have a decent PvE experience. PGI doesn’t want to invest the resources. They’re working on MW5, and Solaris was a huge, expensive failure for them-just look at who’s playing the mode, and how not easy it is to get matches according to the people who are complaining about that here. They did Solaris because a few vocal people wanted it. And no one really plays it because it has all the problems of FW in microcosm, namely, lower skill players being fed en masse to the meat grinder because the overall player count is too low to run a viable matchmaker in the mode. PGI didn’t learn jack **** from the grand fail that was Beta 2 back when we all called it CW (and I was in a fairly active version 2 unit).
I’m starting to think that MWO really is dying, because if they really believed in it we’d get more than bandaid fixes and mech packs. They haven’t even announced a loyalty program this year. I’ve seen other games die, and the handwriting is on the wall here, and I hate it-I’ve spent more hard cash on MWO than any other game online I’ve played-I’m a life subscriber in Star Trek Online and Day One subscribing member, and I don’t have a tenth the investment in STO I have here. You’d think players like me would be a target for improvements, that they’d be trying to keep those like me around. I’m thinking maybe not.
MWO is the only PvP game I play regularly. The *only* one. It’s because I like the Mechwarrior universe and I’m able to hold my own in the quickplay queues. But that doesn’t mean I like being cannon fodder for high end units. I’m older, and I don’t have the hand to eye coordination, plus I’m just not willing to give up other things I like to do in order to hone the necessary skills four hours a day to “git gud” in FW. Even in group queue you usually don’t get more than two or three bad drops with big premades on the other side in a row and if you do you can bag it and go get a shot of ice cold Jägermeister and solo drop for ten minutes, and the problem will go away-yeah, you get rolls, but not every single match. In FP, pretty much every drop is like that-you’re either the hammer or the anvil and more often than not I’ve found myself reenacting the Charge of the Light Brigade for four drops and that gets real old real fast. That’s the core problem with the FW experience and no new mechs or drop callers are changing that. FW will die just like Solaris already is dying if they don’t get some PvE experience in the mode.
Edited by Chados, 26 August 2018 - 01:00 PM.