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Turtle Bay: Aftermath


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#61 Aidan Crenshaw

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Posted 29 August 2018 - 09:46 PM

Sept 6th 5:00 PM PDT would be (Sept 7th 00:00 UTC) instead of Sept 6th 00:00 UTC, amirite?

#62 D V Devnull

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Posted 29 August 2018 - 09:49 PM

View Post50 50, on 29 August 2018 - 05:35 PM, said:

If it's an Elemental I'll buy the pack twice.
Posted Image

You have an Alt. Account? Or did you intend to gift one, just because you like Elementals so much? :P

Hmm... if only they could have been given custom configs back then... :mellow:

~D. V. "I still remember how much of a pain those were back in 'MechWarrior 2'..." Devnull

#63 Decency

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Posted 29 August 2018 - 09:52 PM

Please consider changing the game mode for the week to Conquest, as it was clearly the most positively received mode during previous events (though it needs a tweak or two). Skirmish on the other hand is a terrible FP mode and leads to slow-paced and boring games. It encourages only two real strategies:

- sitting in firing line somewhere defensible and waiting for the other team to come to you
- winning a fight and then spawncamping one enemy lance

Neither of these options make for fun games, but if you actually want to win that's what you'll be doing. This is unfortunate, especially for weaker players who only venture into FP during events and are likely to have a horrible experience. Conquest is excellent and offers real divergence of strategies, with splitting up your forces across multiple fronts and utilizing faster mechs (instead of stronger mechs) both legitimate options.

#64 Horseman

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Posted 29 August 2018 - 09:59 PM

View PostD V Devnull, on 29 August 2018 - 03:56 PM, said:

No... Just NO... Like...

Posted Image

...as this can be filed under...

DON'T MIX STAR TREK WITH MECHWARRIOR, DAMNIT!!!

~Mr. D. V. "Why would you even do that? NOOOOOOOOOOOOOOO!!!" Devnull

Indeed, do not cross the streams!

#65 Marius Evander

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Posted 29 August 2018 - 10:00 PM

Would be good if Invasion (12v12 25 minutes) matches rewarded more loot bags than scouting matches (4v4 8 minutes).

#66 D V Devnull

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Posted 29 August 2018 - 10:19 PM

View PostCadoazreal, on 29 August 2018 - 10:00 PM, said:

Would be good if Invasion (12v12 25 minutes) matches rewarded more loot bags than scouting matches (4v4 8 minutes).

Sounds like a plan... It would be rather nice if they counted for double at both Match Score levels. :)

Also, your indication of "Invasion (12v12 25 minutes)" should probably read "Invasion ('12x4'v'12x4' 25 minutes)" because of everyone having Drop Decks to use. Otherwise it isn't clear to any newbies who may be tracking this Forum Thread which we're chatting on. Would you agree? :huh:

However, we don't even know yet if Scouting will be allowed to count. Unfortunately, if Scouting is left unable to count, then it will likely ruin the Event for anyone who can't go around 'No-Lifeing' it for 50 games worth of 'Invasion-type Skirmish' time. By the way, 50 games worth of time appears to be on the order of 27.8 Hours of in-game time at a far-edged minimum. Heck, potentially, it could be way beyond worse. :(

Blah... Given the unrest that's already popped up, from a Casual-Class Player's Point-Of-View, I'm looking already at giving this Event a rather dismal rating before it starts. Geez, right now, an Event Review Rating of...

5.0/10

...looks damned appropriate here! I hope I don't have to slam it downward further... -_-

~Mr. D. V. "I was trying to reserve my judgement a bit more, but things have dragged a number out of me." Devnull

#67 Hayek Lahiri

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Posted 29 August 2018 - 10:24 PM

New mechs are probably assaults since both sides haven't got one in a while. Inner Sphere is in need of an 85 and 90 tonner while Clan could use an 80, 85, or 95 tonner, but the timeline doesn't allow it unless we break the space-time continuum (yeah, yeah, they don't care about timeline). The pickings aren't good for either faction. If we were to follow alongside the event, then the only options are the Hatamoto-Chi and Stone Rhino. The Hatamoto-Chi is an 80 tonner that mainly focuses on energy and missile which is.... eh. It's been a while since we've seen an 80-ton mech, which is. I think the IS could really use an 85 instead since the last one was the Battlemaster (then again both weight classes need mechs). For Clans, the only option is the Stone Rhino, a 100-tonner. Not sure how the hardpoints would be handled.

If we were to judge this event as a mere coincidence, then the options open up a little more for IS, though it would lead to a balancing nightmare. If we were to follow this https://mwomercs.com...mech-pack-poll/, then the most requested mechs are IS Omnis (We're going to ignore the Marauder II since the HG lawsuit probably didn't help). IS Omnis are a hit or miss situation. Some come with locked equipment (such as single heat sinks, XLs, etc) and are just not viable because of it. Not to mention some of them carry new pieces of tech that hasn't been implemented yet. But, let's humor the thought. If it's an 85-tonner, then the Templar is a good candidate. It's a FedCom Civil War era design, has double heat sinks and built-in CASE, and its variants carry some impressive firepower and the chassis is fairly fast. Also, we haven't seen any Davion pride so there's another good reason. The big problem here is it carries an XL and you know the saying. "Don't let friends pilot XL assaults".

For 95-tonners, it would be the Hauptmann. Like the Templar, it carries locked double heat sinks. I can see it being a brawling mech given its mixed loadout of energy, missile, and ballistics. No Endo or Ferro, but it carries a cigar in its mouth, has big guns, is integrated with CASE, and it's a Lyran design. In other words: perfection (besides the Republic of the Sphere of course).

The Sunder is a 'have your cake and eat it too' option (the event theme and FedCom tech) for the 90-ton slot. A Draconis Combine omnimech equipped with an XL engine and double heat sinks. Carries energy, missile, and ballistics just like the other two Omnis I have mentioned. The big downside is the locked engine and... the fact its made by the Draconis Combine.

In all likelihood, it's going to be the Hatamoto-Chi and Stone Rhino since PGI doesn't want to deal with IS omnis right away (We already have a balance nightmare going on right now let's not add another). But, they could throw a curveball at us like they did with the Champion.

Edited by UndeadKingofPopMichaelJackson, 29 August 2018 - 10:30 PM.


#68 Laser Kiwi

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Posted 29 August 2018 - 10:28 PM

View PostDecency, on 29 August 2018 - 09:52 PM, said:

Please consider changing the game mode for the week to Conquest, as it was clearly the most positively received mode during previous events (though it needs a tweak or two). Skirmish on the other hand is a terrible FP mode and leads to slow-paced and boring games. It encourages only two real strategies:

- sitting in firing line somewhere defensible and waiting for the other team to come to you
- winning a fight and then spawncamping one enemy lance

Neither of these options make for fun games, but if you actually want to win that's what you'll be doing. This is unfortunate, especially for weaker players who only venture into FP during events and are likely to have a horrible experience. Conquest is excellent and offers real divergence of strategies, with splitting up your forces across multiple fronts and utilizing faster mechs (instead of stronger mechs) both legitimate options.


Oh yeah, i hated that, left side of caustic valley and the right side of river city were just ridiculous at times, they need an alternate spawn algorithm that drops you outside the frying pan and the fire.

#69 Grus

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Posted 29 August 2018 - 10:38 PM

Ok... so Ghost Bear is out AGAIN for 6 days... fml.

#70 Rizzi Kell

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Posted 29 August 2018 - 10:44 PM

so 75 Lootbags to Claim in FP Skirmish mode.... that sounds like 75 * 20min gametime without ready up, waiting.... so 25h.... and you Need additional 75 QP matches ...so no Chance for me to get the mechs without totaly leaving my RL somwhere else...Nice Event but i tink hard to finish witout spending Money on aditional lootbags
But nice Event, go on like this:)

Edited by Rizzi Kell, 30 August 2018 - 12:20 AM.


#71 Kinski Orlawisch

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Posted 29 August 2018 - 11:14 PM

Do you have to bee Kurita or SJ to get the Bonus redeems?

#72 mad kat

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Posted 29 August 2018 - 11:30 PM

MWO death is imminent.

So as a loyalist i can't play this event? Thought they'd stop doing this crap by now.

and 50 games with 25 of them needing to be over 100 matchscore (should be easy enough) then another 50 games in QP within a week to win the free mech?

Seriously how much time does PGI thinks the average player has? That's roughly 26-30 hours of play. LOL.

#73 DarkFhoenix

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Posted 29 August 2018 - 11:31 PM

Wow . Sounds like awesome sauce fun . My favorite game does not disappoint . Posted Image

I actually rested up and did minimal MWO expecting another great event to burn myself out on .

#74 Vellron2005

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Posted 29 August 2018 - 11:36 PM

View PostInnerSphereNews, on 29 August 2018 - 02:42 PM, said:

Posted Image

TURTLE BAY: AFTERMATH

In the Aftermath of the Turtle Bay Massacre, Kurita forces are out for Blood. Clan Smoke Jaguar Blood.




Faction Objectives:


Objective
Faction Totals
Kuritan Force's Objective maintain a KD Ratio above 1
  • Kurita Kills Total / Kurita Deaths total
Kills/Deaths

Smoke Jaguar's Objective is to Maintain a W/L Ratio above 1
  • Smoke Jaguar Wins / Smoke Jaguar Losses
Wins/Losses





I need clarification on this please...

So all of Kurita needs to maintain group KDR above 1, and all of Smoke Jaguar needs a W/L above 1?

And then what happens?

We get the champion heavy mech and cammo from THAT? Or from 75 loot bags? Or all 150?

This is a bit unclear..

Also.. What this guy said..

View Postmad kat, on 29 August 2018 - 11:30 PM, said:

and 50 games with 25 of them needing to be over 100 matchscore (should be easy enough) then another 50 games in QP within a week to win the free mech?

Seriously how much time does PGI thinks the average player has? That's roughly 26-30 hours of play. LOL.


We have lives outside of gaming you know.. :/

Edited by Vellron2005, 29 August 2018 - 11:38 PM.


#75 Cazador88

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Posted 29 August 2018 - 11:46 PM

Its not that hard to do. Since it is skirmish in fp and a lot of people will be playing it i wouldnt really worry about search times and battle times. Plus if i get this correctly you get 2 lootbags for every match with a 100 matchscore which is not that hard to achieve. Those who have a TSP instantly get 25 lootbags so i guess they only need to acquire 125 from fp and qp to get the champion heavy IF those bags count towards that reward. Not a 100% sure about that last part but we'll see anyway.

#76 My Lord and Saviour Jesus Christ

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Posted 29 August 2018 - 11:48 PM

Another faction vs faction event? Great, I love it. I guess I won't be able to play with friends for a week again.

I've said this in every damned event post, stop excluding the loyalists.

Edited by QuakeRiley, 29 August 2018 - 11:49 PM.


#77 Cazador88

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Posted 29 August 2018 - 11:56 PM

Vellron2005

You get to pick a champion heavy after you acquired a 150 lootbags. You get to pick a Kurita pattern for your IS mech after the completion of the Kurita specific objective.

#78 AlexDeath

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Posted 30 August 2018 - 12:11 AM

Is there all factions can take loot bags during faction play event or just only Clan Jaguar and Kurita? For example, can clan wolf loyalist take all 150 loot bags and don't change faction during event?

#79 Telemachus -Salt Wife Salt Life-

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Posted 30 August 2018 - 12:17 AM

Why all the crying about being loyalist when you can now break a loyalist contract without penalty? Posted Image

#80 AlexDeath

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Posted 30 August 2018 - 12:25 AM

View PostTelemachus -Salt Wife Salt Life-, on 30 August 2018 - 12:17 AM, said:

Why all the crying about being loyalist when you can now break a loyalist contract without penalty? Posted Image

Why do we need 13 fractions if they are absolutely useless for dirty, smelly mercenaries? A rhetorical question.





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