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Turtle Bay: Aftermath


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#121 KursedVixen

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Posted 30 August 2018 - 12:56 PM

so can we do this as anything but Kurita and smoke jag?

View PostAppogee, on 30 August 2018 - 07:24 AM, said:

I understand why you'd like the event designed differently. But I don't understand why you would choose to impose the penalty of 'no event participation' on yourself.

Why not change for a week, then change back? Sure, you will have to do 10 probationary matches, but the rewards you will get from the event will far exceed the cost of the 10 probationary matches.



with the time it takes to get into a FP match those 10 probationary matche are like 10 days...

Edited by KursedVixen, 30 August 2018 - 12:58 PM.


#122 Rude Dog 2112

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Posted 30 August 2018 - 01:15 PM

View PostMitchverr, on 30 August 2018 - 03:25 AM, said:


Firstly, having people spend literally 10 times as much for an ingame item vs buying it on a minimum wage job is out of balance and that is going off the more expencive mechs, some of the cheaper champion mechs could be bought in 2 hours of min wage work vs playing the game for what, 50 hours to get if i am understanding it right? And even then you could just then buy a hero mech instead and not be locked to only heavy mechs, not to mention the MC discount thrown with it. This will not make the community happy, I have seen it ruin good will for others.


So you play a basically at it's core "free" game and you want one of the ways that the company has to make money lowered in price due to the fact you currently work a min wage job? They don't "force' you to make any purchases in the game with real cash, that's your choice to do so. As for buying a hero mech these loot bag events usually include a fair amount of MC as loot prizes, just save it up til you can get that hero you're wanting. Most folks have been in your position of working a low paying job, myself included, we have all had to chose as to what we buy or save til we could. it's the nature of the world we live in, sorry. Sure they could lower prices but servers, bandwidth, developer's wages as well as other support staff wages still have to be paid. Posted Image

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Secondly, the gradual change in effort vs reward which I have seen is pretty distrubing to me, when I first started I really liked how there was events (QP was the first event i saw) that give people extra boosts and stuff to help them on their way to enjoying the game, that made me as a player feel like the devs recognise me as a customer and thus are doing their best to keep me around. However this has seemed to have changed over time, first it was a bit too easy i grant you, then the faction play events came along which I enjoyed heavily btw and got me into faction play, they were fun and rewarding, I liked the MC rewards which I have been saving up to buy another hero mech with, then this reward level took a bit of a drop in the next faction play event, okay, fair enough the first event i did was a bit high in the rewards (though the drop stopped my friends playing faction play) and now we have to put in a significant amount of time to just get a champion mech?


So an event where the biggest prizes are items that normally would cost you MC (typically obtained with real cash) is somehow too much trouble and you question it? Sorry but not every event is going to be a cakewalk to complete, sometimes a thing called "effort" must be put in if you want the biggest reward. Too much trouble? Then don't complete it all, do as much as you feel reasonable, pocket the loot bags and get ready for the next event. Cookie cutter events that don't offer some challenge don't appeal to everyone, some folks like the idea of earning their rewards.

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Dont get me wrong, I have truely enjoyed the game since coming to it, but this sudden and drastic changing in the rewards for events system has truely got me a little concerned and really has put me off attempting this event mostly, I dont mind having a tough event in QP where its easier to get games which are not 1 sided (lets be real, the FP has effectively been stompageddon in the last few events) and where I can just play with my friends but the FP events should be a little easier to do in order to attract people, not deter them.


Aww comeon, how can this event be much easier really? A skirmish only event allows you to plan a dropdeck maximized for skirmish style play instead of a "Jack of all Trades" type where you have to plan for all mode types. You know exactly what to expect and instead of secondary objectives you have only kills to worry about. How much more basic can it get? I normally dislike FP for those reasons, now I am looking forward to this. Not your playstyle? Then chose to do only the QP part and not worry about the top prizes, all your choice.

#123 Aidan Crenshaw

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Posted 30 August 2018 - 01:16 PM

I won ten scouting matches alone this evening. No prob. If you're illoyal anyway, what do you care about loyalty points? ;)

#124 Horseman

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Posted 30 August 2018 - 01:38 PM

View PostRude Dog 2112, on 30 August 2018 - 01:15 PM, said:

a "Jack of all Trades" type where you have to plan for all mode types.
There's no such thing. We all get 1-10 min in the lobby, and it's normal for players to either use that time to optimize their drop deck or switch to one better suited for the engagement.

#125 D V Devnull

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Posted 30 August 2018 - 01:46 PM

I see this person has failed to check my Join Date... Hmph... -_-

View PostBumbaCLot, on 30 August 2018 - 08:29 AM, said:

So two questions, are loot bags worth so little that only the destination and not the journey is worth it?

Right now, we do NOT have enough information for me to give the Loot Bags any real weight. But, unknown things like those are one of the reasons that the Current Rating is NOT lower than you see. :)

If you want to know why the Rating is so horribly low... well... let's just list out why I'm at a...

5.0/10

...at current, still. Just keep reading, here it is...
  • Expectation by PGI to literally use every minute on MWO that's not spent on a Real Life Concern like work, eating, or even sleep... This means that people could land up not having needed spin-down time before going to bed. Worse, that means a chance of their dreams/nightmares being skewed by MWO repeatedly. On top of that, keep in mind the fatigue it could cause upon people the next day, and therefore the lost jobs. That's damned bad, frankly put.
  • Expectation by PGI to ignore Real Life Concerns just to fit enough matches within even so little as 7 Days, should we happen to find out that Scouting would fail to count. We're talking on the order of dealing with needing about 4 hours a day on average, and people's schedules will mostly prevent that. There are people out there who only get a bloody meager 2 Hours a night at most, and some to boot that don't get control of their weekends in any way/shape/form of any kind. They're auto-blocked from finishing the Event even if they try starting it at all, and that's rather much NOT fair to them.
  • Constant Skirmish is something that many in the Community simply do not need (or even wish) to be trapped in at all. Some people (myself included) WILL BURN OUT after only a few matches of that Game Mode, with an upper outer limit of 2 Days in that regard. Having 5 (or more) Days straight of that is literally NEVER a tolerable grind by any means for many.
  • Conquest has been requested by many in this thread alone, and has been ignored by PGI through silence. One does NOT ignore their Community and then just get away with it. People have been trying to give PGI a way to redeem this part of the Event, but PGI isn't listening.
  • Silence from PGI (and the confusion that comes with it) about whether this will happen to be setup with Full 'I.S. vs. Clan' Access... If it requires a Faction Change to even be part of the Event, that's very much actively damaging to Units, as it puts out the implication from PGI that they're trying to destroy any value in being part of one. Even more so, the Unit Members who can't switch the Contract get screwed, all because their Commanders are Loyalists that won't touch the setting. Keep in mind, rejoining a Unit STILL requires a rather large payout of (C-Bills) after someone has left, and that's on top of the Probationary Period still imposed by returning to being a Faction Loyalist. So there are rather steep penalties to be considered here, because those penalties can more than wipe out someone's earnings from a Loot Bag Event, all for merely leaving a Unit. To deck it off, this also doesn't even include a Unit's own internal rules & penalties for breaking away even temporarily. (I think we can agree on this 5th point that's not either fun or reasonable in any way.)
  • Negation by PGI's choice of Constant Skirmish of any worth to Mechs that don't fall into the Medium & Heavy Weight Classes. There's a reason we have Lights and Assaults, but Constant Skirmish literally does away with their use, as Teams will always be running near the same speed in order to maintain their firing lines. This gives no opening for a Light with lacking Armor to get in behind as too many can quickly shift to wipe it out, and no use to an Assault as it would be focused down way too fast over lacking Mobility. Sadly, that works against PGI's own intent of Game Mechanics.
  • Near mandatory requirement for getting Premium Time in order to get any real worth out of the Matches which will get played during the Event. Yet one more nail in the proverbial coffin of why Constant Skirmish is awful, and Other Game Modes have worth and meaning. There's things like the end-of-round booster in Conquest that make the mode attractive. Skirmish has NO place for that, and many do not like a Constant Battle that lacks any objective other than whacking your opponents dead repeatedly.
  • Lack of consideration by PGI for what's going to happen to Experienced Players when the Newbies come in and don't listen to those trying to help them. With the Master Objectives set up the way they are, and the likely possibility that Newbie PUGs could massively sabotage it all for both sides, there is a chance of losing for everyone on this Event. Again, a moment of lack of fun and/or reasonability here.
  • Non-consideration of those with old-enough computer equipment that they're unable to launch into the Invasion Queue, even for Skirmish Game Mode. While I don't personally fall into this particular narrow category of the Community, I absolutely think that they should NOT be shut out from the Event. If you read through this thread, you will find there are those that agree with my stance on this matter.
  • The possibility of Spawn-Camping occurring with Constant Skirmish Game Mode. Should the battle turn lopsided in any way, it literally turns into a 'Clubbed Seals' situation. Then if that happened, you end up with a lot of people reconsidering even touching Faction Warfare, or even MWO in general. Many out there will NEVER tolerate tens of hours of abuse just to get a meager few Loot Bags, and that will thoroughly kill Faction Warfare Queues. PGI does NOT need to lose another chunk of their Player Base over that kind of frustration, as it could also result in MWO's death.
...plus I could probably pick on several other things. Like I could pick on the Pick-A-Prize and Faction-Specific Camos, as well as the decreasing sizes of Rewards from Events that some are upset about, but I'm trying to be serious and NOT petty. But, as you can see, there is plenty of reason that I've registered the Event Rating where it currently stands. Heck, I'm NOT even asking for the Event to be overly easy to do. That darned Pick-A-Prize should require some effort, but it shouldn't be hidden beyond a hellishly hard wall in order to get at it either. :angry:



View PostBumbaCLot, on 30 August 2018 - 08:29 AM, said:

And secondly, how many hours do you spend a week on this forum vs playing?

I've played a hell of a lot more than I post on MWO Forums... My Post Count is massively dwarfed by my Total Lifetime Matches Played. (To tell you anything more specific would be a 'Code Of Conduct' violation on both of us, as I've realized you're trying to pump me for something along the lines of unshared personal details with this question.) Several people can even testify that I'm NOT just some Armchair Forum General, and that I actually get out there on the battlefields quite a lot. Whether they'll take the time to stop by this thread and post, if only in order to tell you off is another story. :P



View PostBumbaCLot, on 30 August 2018 - 08:29 AM, said:

I slack off at work as well. But I seem to find your comments in every thread I read.

And you're going to find me around here in the future too, provided that a mix of PGI and the Community doesn't cause me to take the nearby temporal portal back to the past forever. A mix of things has resulted in my not hanging up my Mech Piloting Helmet yet. Stay tuned. B)


~Mr. D. V. "If you dared personally attack me, you were bound to get burned hard... Enjoy needing Anti-Burn Cream!" Devnull





(p.s.: Your making me go through that massive list of reasons up there is making me want to consider more towards knocking that Event Rating down further. Something tells me you didn't intend that, but that's what you caused, as you now make me feel that it should have been a tad lower. Oh, and this post ended up taking me on the order of 90 minutes to build and post, so no thanks for stealing some of my time that I could have spent on the battlefields. Have A Nice Day, but I hope you find your Mech legged by Light Mechs!)

#126 Rude Dog 2112

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Posted 30 August 2018 - 01:49 PM

View PostHorseman, on 30 August 2018 - 01:38 PM, said:

There's no such thing. We all get 1-10 min in the lobby, and it's normal for players to either use that time to optimize their drop deck or switch to one better suited for the engagement.


Good point, I stand corrected. Posted Image

#127 Rodrigo Martinez

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Posted 30 August 2018 - 02:01 PM

If we can get loot bags only in invasion mode now, then it would be nice to get full synergy with match score. Like, 250 score gives you 5 50pts loot bags and 2 100. This will encourage players to do their best. If not, playing 3+ hours won't help to reanimate FP at all.

#128 Appogee

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Posted 30 August 2018 - 02:18 PM

The event win conditions and rewards are now up, which is nice.

The only remaining mystery is: does the pick-a-prize Mech vary according to your faction (Yesterday's promotional blurb suggested not.) The prize isn't visible until the event starts.

Anyway, looks like a great event with great prizes. Thank you PGI.

Edited by Appogee, 30 August 2018 - 02:55 PM.


#129 Burning Chrome

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Posted 30 August 2018 - 02:42 PM

Thank you for the response.

I played that event and apparently opened every loot bag I had.

EXCEPT for the 25 I got for the Vulcan because I didn't notice them until I just went back to the page after reading your response.

Damn...

Edited by Burning Chrome, 30 August 2018 - 02:42 PM.


#130 SmokeGuar

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Posted 30 August 2018 - 03:01 PM

View PostRodrigo Martinez, on 30 August 2018 - 02:01 PM, said:

If we can get loot bags only in invasion mode now, then it would be nice to get full synergy with match score. Like, 250 score gives you 5 50pts loot bags and 2 100. This will encourage players to do their best. If not, playing 3+ hours won't help to reanimate FP at all.


Score 100 gets you 2 bags, 100 score bag + 50 score bag. 75 bags on FW skirmish + 75 QP later.
At best rate, 25 matches / 6 days, rough 4+ matches per day. 2 hour investment. Its doable. And some scouting on top of that...

Edited by SmokeGuar, 30 August 2018 - 03:02 PM.


#131 pacifica812

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Posted 30 August 2018 - 03:23 PM

View Posteggyh4ck99BarrelsAndRumAint1Yar, on 30 August 2018 - 08:28 AM, said:

Hatchetman annnnnnddddd crusader ?


Since the Hatchetman is coming out in the HBS Battletech expansion, Alex might have made the model and we might get it here :)

As for the event, try to enjoy it as such :) You know, like we usually greet each other before the start of a match :)

hf gh


#132 Rodrigo Martinez

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Posted 30 August 2018 - 03:29 PM

View PostSmokeGuar, on 30 August 2018 - 03:01 PM, said:


Score 100 gets you 2 bags, 100 score bag + 50 score bag. 75 bags on FW skirmish + 75 QP later.
At best rate, 25 matches / 6 days, rough 4+ matches per day. 2 hour investment. Its doable. And some scouting on top of that...


I think you're a bit wrong. 100 MS gives you 100pts+50pts=2 loot bag. But same you get from 500 MS. Also, 50 loot bags 50pts - 50 matches. More than 4 matches per day.

#133 Mikayshen

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Posted 30 August 2018 - 03:40 PM

We need a revisit to what they did a time before with FP Loot bags, match score of 50=1 bag, 100=2 bags, 150=3 bags and so on.

#134 D V Devnull

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Posted 30 August 2018 - 04:06 PM

===== EVENT REVIEW UPDATE =====

Alright... With the details up, I've finally had a look. My worst fears have been confirmed. In addition to my response to another person at...

--->>> https://mwomercs.com/forums/topic/268669-turtle-bay-aftermath/page__view__findpost__p__6157339

...there is now further reason to slam the Event Rating. It is now down to...

3.5/10

...because in addition to the previous 10 Bullet Points, we also have of note...
  • PGI has lied, and rather coldly, about the available Time Frames. The website's News posting says "Aug. 31 @ 0:00 UTC to Sept. 7 @ 0:00 UTC" for the Faction Warfare section, which is a total time of 7 Days. The item on the In-Game Event Browser is only providing 6 Days right now for the Faction stuff. The part for Quick Play says "Sept. 6 @ 0:00 UTC to Sept. 11 @ 0:00 UTC", which is a total time of 5 Days. But again, the In-Game Event Browser is only showing 4 Days for the Quick Play part. Where we should have had 12 Days in total, we are only being given 10 Days. This is downright underhanded and cruel, and therefore will NOT be overlooked. If they want to fix it, they need to adjust BOTH Event Run Times upward to the original promised values. It would also help if the adjustments maintained the avoidance of overlap between the Event Phases.
  • PGI is also asking for 25 Kill and/or KMDD within a 4-Day Time Frame on the Quick Play part, where 5 days had been shown on the News Article as a promised Run Time. Being as people are likely to be burned out from the Faction Warfare part of this Event, this is once again asking for too much in too short a Time Frame. The available Quick Play Time Frame NEEDS to be lengthened. (I'm starting to get the feeling here that somebody at PGI has lost their mental sense of 'realistic expectations'...)
  • PGI is unrealistically expecting someone to manage 500 Match Score in Quick Play, after making them feel burned out by the Faction Warfare part. Look, 400 Match Score in Quick Play is more reasonable, particularly after running someone through the grinder too many times in Faction Warfare. Stressing players out worse over a chunk of (C-Bills) is rather unnecessary overkill. Maybe some can still do 500 M.S., but not enough of the Player Base to warrant that level of Difficulty and exclude tons of people. To PGI, I ask you to turn down the needed Match Score for that before many of the Player Base can get disillusioned with MWO. The abuse of the Player Base is NOT funny.
  • The available Rewards from Random Loot Bags have once again come up dry on Hanging Cockpit Items. There are people out there who would really like to be able to earn these from Events more, myself included. PGI, if you want to fix this, just pick out 6 Hanging Cockpit Items... Even some that you've done before will do, but please don't leave your Player Base to get disillusioned through the lack of these. Also make sure the chances to get them are tuned high enough, as I've noticed from Previous Events that it always seems like the chances to get Hanging Cockpit Items were unusually low.
...and now I need to travel onward to the Event, which is now about 5 minutes in. Frankly however, my hopes for this Event improving are hellishly low, and I'm in danger of just tossing my hands into the air and giving up. If PGI wants to have people in the queues, leaving them to feel like giving up is counterproductive to that. :(

~Mr. D. V. "I'm starting to feel like this Event is a 'Half-Dead Horse' from the start... It needs surgery to fix it, not drugs." Devnull

#135 Rodrigo Martinez

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Posted 30 August 2018 - 04:19 PM

Good news, gents, the scouting matches are ok for getting loot bags!

#136 FrontlineAssembly

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Posted 30 August 2018 - 04:56 PM

So what the hell did PGI do to Caustic Valley heat in the event??? Everything runns way hotter, and heat disipation is super slow. regardless of mech or weapons. Its completely F'd Up!

#137 Marius Evander

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Posted 30 August 2018 - 05:00 PM

WE JUST HAD A CRAZY HEAT rate on Caustic some new bug ????

Edited by Cadoazreal, 31 August 2018 - 01:40 AM.


#138 Ninjah

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Posted 30 August 2018 - 05:08 PM

Everything normal on Caustics. Scouting in the right bracket works.

EDIT: Just had crazy heat on Therma.

Edited by Ninjah, 30 August 2018 - 05:17 PM.


#139 Shanrak

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Posted 30 August 2018 - 05:34 PM

The Kill or KMDD 25 Clan/IS Mechs doesn't seem to be tracking?

NVM, you have to be in the faction for it to count.

Edited by Shanrak, 30 August 2018 - 07:07 PM.


#140 Rip X

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Posted 30 August 2018 - 05:38 PM

Some players in Clans are experiencing higher heat than normal.





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