Navid A1, on 09 September 2018 - 09:16 PM, said:
I asked people for builds that are popular to make a comparison. You are just nitpicking on a single case. There are tons of other examples out there to show that IS do not have comparable mid-range laser vomit for mid-range poking. Look at HBK-IIC or HBR vs anything. BLR is the closest example IS has to a usable mid-range laser vomit. Holds its own against the top laser mechs and at the same time not a one-trick pony.
Whoever your sources for 'Mechs are, they are consistently off-point for the IS builds; had a similar issue with the WHM and running too few DHS.
As for nit-picking a single case: the BLR-1G is, in its entirety, a single case. You are cherry-picking one 'Mech that has managed to retain quirks from 2015 almost intact, and it still ends up losing because the other qualities not displayed in this graph (i.e. range) put it in a position where it's subpar to the competition on either side of its range bracket.
I don't disagree that the BLR in general is the best IS pick for a Laser Vomit Assault, I disagree with your discipline in choosing which builds to show on a comparison. You need to be isolating builds that actually compete head-to-head, not builds that pass each other filling a role in different range brackets.
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The graphs may have led you to believe that IS laser vomit might be on common grounds with clans.
They are not. Because the most dominant clan laser mechs have other advantages that compliments their range and damage despite running hotter. Advantages like mech profile, speed and hardpoint location.
And advantages like actually running colder per meter of range...
Remember, this BLR-1G vs. MAD-IIC is still an apples-and-oranges comparison.
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The times you are looking for are between 5.3 to 5.5 for the BLR-1G and 6.3 to 6.5 for the MAD-IIC
EDITED: Corrected earlier math which had 5x ML down to 4x ML on the BLR-G.
No, they are actually 5.64 and 6.15 for the BLR-1G and MAD-IIC, respectively, having had time to actually put them in the processor instead of doing napkin math. That's with max Heat Gen, max Cool Run, max Laser Duration, and the BLR-1G heat quirks (which only apply to the MedLas). That's also accounting for heat dissipated during the laser burn, and not just raw heat divided by dissipation rate.
When you are toeing 100% heat, the rate you can fire is the same as the rate at which the remaining heat after firing can be dissipated, unless your guns cycle slower than that.
Math:
BLR-1G with 3x LPL + 4x ML + 20 DHS
MAD-IIC with 2x cLPL + 6x cERML + 31 DHS
If you are getting something else, I'd love to see your algorithm because I can't see anything that I missed that would further reduce those numbers other than firing off a cool-shot. End of the day, the MAD is pushing a constant 10.24 DPS through its alpha-strikes while the BLR-1G is only managing 8.85.
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I would love to see a MAD-IIC poke "over and over" like you describe and fire all of its weapons without exposing fully... and I'd love to time that poke as well. Its still one of the best laser vomit mechs. But lets not pretend its low and distributed firepower and slow accel/decel suddenly disappears when it fits the narrative.
Removing one (er) med laser on the arm does not affect the BLR performance in the long run... letting you fire the high mounts constantly
The MAD-IIC corners better than a BLR, and corners (combined with longer range) allow greater use of parallax to further reduce exposure time because ridges have tighter terrain limitations.
The MAD-IIC is certainly more sluggish than a BLR (nominal accel is half, decel is 4 kph slower, but remember these are both on curves and you only need the front part of the curve to poke), but the above items, combined with a superior shape for rolling incidental (unaimed) damage means it's a wash for exposure risk at mid-range. Even at long-range, the BLR's mounts are not a definitive trump-card unless the map
only features vertical exposures (i.e. Polar Highlands). The longer range and better heat efficiency of 5x cERLL fired 3+2 typically offers greater utility across a wider range of scenarios than the better mounts of 6x isERLL, and that's without even getting into the durability discussion.
The "over and over" part has to do with the actual firing; would you rather be pushing 50 damage every ~6 seconds while you ride that heat line, or 63?
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However ,you are correct that IS mechs with no quirks can not compete in terms of laser build potency. Its not between MAD-IIC and BLR. Clans have many more laser vomit mechs with no answer from IS.
This is the entire crux of my beef with your diagram; you picked a BLR-3M build that has a massive disadvantage in range and still loses on damage and, when I called BS on that one, you then flipped to a heavily quirked BLR-1G that still loses on range, and barely holds its own on damage, certainly not enough that you would ever use it competitively.
You haven't shown anything useful if your goal is to get PGI to wake up to what they are doing.
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Oh, now you are comparing it to an MPL boat?... a build that is made to brawl?
1. cMPL do not brawl, they push. All brawls are pushes, but not all pushes are brawls.
2. You are trotting out an IS 'Mech that shares a range bracket closer to cMPL (which has more than enough heat efficiency to throw on a moderately large TC and still come out ahead) and trying to tell me that it's competing with a cERML poke boat...
Pot, kettle? I'm trying to steer us toward more realistic comparisons.
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When you hear that a mech CAN brawl "if required" does not mean that its the best option for the task. It means that you can't catch it with its pants down the way you can do to a laser vomit MAD-IIC
You most definitely can catch that BLR-1G with its pants down. It's less powerful at and below 380 meters than that cMPL+cLPL pulse boat, and above 380 meters it's less powerful than the cERML+cLPL MAD-IIC.
What, exactly, is the role this 'Mech is going to perform? If you have the choice of any 'Mech you want, why on Earth would you fill an Assault slot with this mid-range BLR-1G when, knowing the map ahead of time, two different builds of MAD-IIC can do what it does better?
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Both clan and IS have better mid-range assault mechs than laser vomit MAD-IICs and BLRs. So I don't think my drop commander would be saying something like that.
Exactly, he'll tell you to go get into something with HGauss or Dakka, or something infinitely better at sustaining than laser spam. But if you are doing laser spam, he's not going to tell you to play an Assault 'Mech that is a barely glorified Heavy.
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I should also clarify that I personally liked it in PTS2.1. That was in my opinion the closest we have been to a meaningful change. higher dissipation with even higher cap in October will only make matters worse with already dominant UAC boats.
Sure, but kind of not the point, here. Main point is that PGI has done
zip to reduce the gap between Clan and IS laser vomit, failing one of their stated goals, and that the BLR comparisons you've made obfuscate that because they do not directly display the critical contextual information qualifying the noted trends; they are not like-for-like builds, and I am concerned that PGI will
not recognize that when they look at them.
In fact, PGI may just look at that and decide the BLR-1G needs a nerf...which it bloody well doesn't.
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btw... when did the black knight get high mounted torso hardpoints?
When did a 310 meter Medium laser build become at all comparable to a 460 meter cER Medium laser, per your original BLR-3M build?
(And for the record, see previous statement on corners; mid-range BK was at least competitive at one point while mid-range BLR never was, low mounts and all).
Edited by Yeonne Greene, 10 September 2018 - 05:17 PM.