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Stop Commanding Or Giving Advice


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#61 Teenage Mutant Ninja Urbie

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Posted 26 September 2018 - 06:19 AM

problem with the calls: even if they're good and sensible, puggies in QP do the opposite thing most times;
I don't call there at all anymore mostly because of that.

but for whoever has the nerve for it: just picture where you want your horde, and tell em NOT to go there.
it's both hilarious and sad that this actually works a lot of times ;)

#62 Shanrak

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Posted 26 September 2018 - 06:36 AM

I usually don't give commands in the fight but I do give suggestions like let's not go through the choke point at f7 or let's stay on the high ground when on Rubellite.

Only other times I speak up is to provide more situational awareness like when the nascar inevitably begins to call it out so the ones at the tail don't get left behind.

Occasionally I also call out targets like when an assault is in the open and easy to take down.

Like most people says, commanding pugs to do anything is almost always a lost cause.

#63 K O Z A K

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Posted 26 September 2018 - 06:40 AM

I just wish people would learn what a push is and when and how it's used before yelling PUUUUSH like they're helping give birth every drop

#64 UnKnownPlayer

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Posted 26 September 2018 - 06:54 AM

View PostUnofficialOperator, on 25 September 2018 - 04:54 PM, said:

If you are in the bottom 20% of the players.

Its frequently just wrong.


Which bottom 20% I'm fairly sure that I'm the bottom 20% of QP because I play about 5 matches a month whilst I wait for my unit to get online but they force me to call all night long when they do.

#65 RickySpanish

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Posted 26 September 2018 - 07:05 AM

You know what? If Joe 20% wants to command then let him. It's often better than what the T1 and T2 players are doing. Gotta love those selfish, introverted dinks come match end. "Useless team omg noob orderz" is often the first and last thing those pillocks utter. Into chat not comms, obviously.

#66 Teenage Mutant Ninja Urbie

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Posted 26 September 2018 - 07:09 AM

View PostUnKnownPlayer, on 26 September 2018 - 06:54 AM, said:


Which bottom 20% I'm fairly sure that I'm the bottom 20% of QP because I play about 5 matches a month whilst I wait for my unit to get online but they force me to call all night long when they do.


..and they force you with good reason, mate :)

#67 Bombast

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Posted 26 September 2018 - 07:45 AM

View PostMystere, on 26 September 2018 - 06:00 AM, said:



Ah, "gamers." They never cease to make me feel embarrassed on their behalf.

Edited by Bombast, 26 September 2018 - 07:52 AM.


#68 Almond Brown

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Posted 26 September 2018 - 08:12 AM

And the Gamer's have the gall to blame the Dev's for the decline in player numbers in their favorite games... Gamer's indeed. :(

Salty Old, Superior (in their mind anyways) Gamer...

"Hey, new guy. Just SHUT-UP and do what your told. Then when we Lose, because we knew better, we will flame and Blame you on our Forums. Umm Ok. Sounds totally fair right?!"

New Guy...

Wonders... WT*! And then logs off to never return...

Well done Old Salty Guys... :(

#69 Dee Eight

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Posted 26 September 2018 - 08:17 AM

View PostBombast, on 25 September 2018 - 05:04 PM, said:

Honestly, I'm not sure someone is qualified to command until they're better than 99.84% of the population.


Depends how they got there. If its because they shoot the enemy, then suicide to preserve their match score & kdr #s... I'm not particularly interested in taking commands from them. I don't respect them anymore than the ones in the bottom percentages of the leaderboards who frequently get killed early on and then spend the rest of the match "drop calling".

#70 Jackal Noble

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Posted 26 September 2018 - 08:25 AM

Is it just me or has the Brown Sea become hyper-concentrated and transformed into the Blood-black Sea?

#71 K O Z A K

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Posted 26 September 2018 - 08:52 AM

View PostDee Eight, on 26 September 2018 - 08:17 AM, said:


Depends how they got there. If its because they shoot the enemy, then suicide to preserve their match score & kdr #s... I'm not particularly interested in taking commands from them. I don't respect them anymore than the ones in the bottom percentages of the leaderboards who frequently get killed early on and then spend the rest of the match "drop calling".


......suiciding preserves match score and kdr? damn, I've been doing it wrong all this time

#72 Mystere

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Posted 26 September 2018 - 08:57 AM

View PostSFC174, on 25 September 2018 - 09:56 PM, said:

The more appropriate question might be how many led from the front?

I've read that Alexander the Great was a front line leader. I've read that George Patton liked to get up close and personal too.


For every Alexander, there was a Julius Caesar who also had a Vorenus and a Pullo. Posted Image

View PostSjorpha, on 25 September 2018 - 10:25 PM, said:





Taking lead takes practice just like playing, so IMO the sooner players start working on their communication and leadership skills the better. So what if it takes some time for them to become good at calling, it should still be encouraged.


This person gets it.

Edited by Mystere, 26 September 2018 - 09:31 AM.


#73 Mystere

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Posted 26 September 2018 - 09:04 AM

View PostShifty McSwift, on 25 September 2018 - 10:57 PM, said:

So obsessed with wins stats that you forget how much fun can be had losing if it was for a cause?


FTFY. Posted Image

#74 Mochyn Pupur

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Posted 26 September 2018 - 09:06 AM

They try - don't knock'em, unless you are going to do the calling yourself!

#75 Kubernetes

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Posted 26 September 2018 - 09:08 AM

I don't care who calls as long as the calls aren't completely idiotic. If I hear something asinine and suicidal I'm going to tell you to GFY.

#76 JC Daxion

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Posted 26 September 2018 - 09:19 AM

View PostUnofficialOperator, on 26 September 2018 - 12:18 AM, said:


Gameplay here is so bad, you should probably just listen to the top 5%






OK... But i know for a fact i've dropped with you at least 40-50 times easy in pugs, and i've never heard you say a single thing, or call a target.. heck i'm not sure i've even seen you use the command wheel. You pretty much have good matches most of the times i've been with you, and me as normal i am up and down between my screwing around, trying mechs, and sometimes suspect aim and not so hot comp that gets hella dips.. Normally you are in very good and fast mechs, pulling nascar, which is fine.. what ever floats your boat..


my point is, well speak up!! I'd be happy to let someone else call a target. The simple fact is i noticed tons of very good people in my matches.. Yet 98% of the time all i hear are crickets. So if the top guys wan't top callers.. No where else to look than in the mirror..

Till that happens i'm glad at least someone calls a target, or try's...

View PostDago Red, on 26 September 2018 - 02:38 AM, said:

Can? Totally.

Are likely to? You know the answer to this.



that was kinda my point Posted Image

#77 JC Daxion

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Posted 26 September 2018 - 09:25 AM

View PostMystere, on 26 September 2018 - 06:00 AM, said:




Boudiicca! Posted Image Now she was a leader! kicked the romans back to the mainland..

Edited by JC Daxion, 26 September 2018 - 09:26 AM.


#78 Starwulfe

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Posted 26 September 2018 - 09:52 AM

View PostEl Bandito, on 26 September 2018 - 05:47 AM, said:

Just cause dropcallers can lead from the front, doesn't mean they should. By placing oneself at the front one risks getting crippled (which would suck if you are one of the better shots of your group) or destroyed (if the group doesn't have a competent back-up caller then that wave is probably gonna be a bust). You don't see drop callers like Merata Kell leading the charge in KCom - he generally stays back with AC2 Mauler. Which is wise, cause good opponents would be gunning for his head.


This is incorrect, when with the group you'd be hard pressed to not find the officers, including Merata, leading from the front - and doing more damage than those that follow behind. The reason Merata is in that range mech is because he's also very good at overwatch, it has nothing to do where he's leading from.

#79 Jables McBarty

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Posted 26 September 2018 - 10:11 AM

View PostMystere, on 26 September 2018 - 06:00 AM, said:



That made for some good reading :)

"While the circumstances are different, the broader idea is the same: game developers didn’t spoon-feed a handful of players exactly what they wanted to hear, and now that their precious faberge skin has been cracked, they want blood."

Can't say I've ever witnessed such a phenomenon in the game communities where I play...

#80 Lykaon

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Posted 26 September 2018 - 10:36 AM

View PostDragonporn, on 25 September 2018 - 05:39 PM, said:

Just recently I managed to talk folks into going basement on HPG (Skirmish), we literally murdered enemy team, rolled over them and stomped into the ground. However, most challenging part was to keep trigger-happy folks from leaving the deathball. Every time people try to take top on HPG, it ALWAYS turns into big, fat disorganized s***show, and either team can only win purely by luck.



So here's the thing about HPG basement. There will be 4 limited lanes of fire that all need to be covered in the event the enemy team attempts the breach from any spot. Failing to cover your entry points invites an unopposed flank attack.

But,you can not avoid having any one of the four entry points insufficently defended to prevent a concerted effort to breach it. Your limited lane of fire combined with your lead mechs becoming increasingly heat burdened means the level of precise coordination needed to manuver force to the right location is heavily dependent on pretty much each and every single defending player's judgment. And well let's be honest,that's not going to work. You are far more likely to have blocked fire lanes,mechs failing to rotate to share armor on the front and shut down mechs being cover for the enemy approach.

However,taking the top of HPG has advantages. The central placement allows for rapid reaction to any point of threat,Provides excellent cover (LRM immunity) and unlike the basement there are 4 limited points of approach for the enemy but unlimited points for retreat for your teammates.

Because of the open sky and lack of walls you can react to an enemy breach attempt with more flexability (deployed UAVs for clear intel is a must) Once the enemy masses to one of the ramps you can defend the top with a couple of mechs (that can fall back and off the top if the top is over whelmed) while your primary force drops off a side and hit a flank HARD. (Classic hammer and anvil strat)

This will most likely result in the enemy rotating away from the attack point on the flank and abandon the attempt to take the top. Depending on the outcome of the initial flank you can either push your advantage and momentum (if that occured) and pursue along the base of the HPG "hill" with your top force laying down supression fire to limit the enemy mech's fire lanes by keeping them pressed tight against the center mass. or retake the top. The vast majority of the time it is the later that occurs and you can trigger a full route from holding the top and utilizing a very basic hammer and anvil attack.



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