Aramuside, on 01 October 2018 - 10:18 PM, said:
You might want to read the thread before cherry picking a bit out of context. Farming Kills/KMDD in trial/new mechs etc has been grim when you're in say a trial raven or spider and competing with 4-5 meta assaults who are ignoring the event targets (probably sensibly).
Personally I was team killed 3 times in 12 games last night before I called it a night - 2 artie deaths and a dual HGR to my back because its been such a cluster xxxx. I find it really rewarding as a light getting killed for 15 damage by an incompetent Victor pilot when I'm trying to save our Supernova....
Having to change mechs 25+ times over the event or use trial mechs has simply meant people are playing mechs that are either awful, have no skill points on or with which they have no experience with at all. Often all three together.
And I chose to play this event another way. I played the Arctic Cheetah and Mist Lynx. Got 550+ one game and 800+ another game, due to strikes, and less than 20 team damage. My best games to date in Mist Lynx and I may play it again.
Thunderbolt Top Dog I play awful in, and had some average to below average games in as usual (one 600+ game though).
Jagermech I had some eggs, and then one decent game to get the score.
Literally 800 damage in any mech shouldn't take over 4 matches, trial or not.
If you are getting team killed then I suggest not standing in front of other mechs.
If you are in a light you shouldn't be in front of any mech typically. You should be on the flanks harassing / scouting / or in the rear chasing off any other lights who are doing what you say about trying to save a SNV. If you got hit by a sloppy HGR round, oh well. It happens.
There are multiple people in higher tiers complaining about damage > 100 being hard and 'omg' damage required! / farming. This literally happens just playing the game.
The KMDD/Deaths for boltons is definitely going to be harder in light mechs, and I didn't play the event. But I try to kill mechs/ get damage every single game I play. I don't think 100 or 200 is hard in any mech, and the 50 MS loot bags was literally the worst motivation for poor play in the past 3 months. But for the people who think > 100 damage is hard, I understand why PGI did it.