

Would You Support Recreating Mwo In Unreal4?
#61
Posted 12 October 2018 - 05:17 PM
#62
Posted 12 October 2018 - 05:25 PM
#63
Posted 12 October 2018 - 05:41 PM
OldOrgandonor, on 12 October 2018 - 10:26 AM, said:
You mean like emotional support?
Sure. Go for it PGI.
Or are you actually asking if I'll help pay for it?
Nope. Or more correctly, "Oh HELL NO".
IF they port it, AND it's amazing, AND all my mechs and inventory is ported over, THEN I may start spending money on this game again. But I will want to see the finished product first. Before giving them a single dollar.
PGI painted themselves into this position by making the "business" (trying not to laugh) decisions they made. They picked the game engine entirely because of it's cheap price. (I think they actually got PAID to use it, or some other such unholy arrangement that drove them to pick that engine-BUT it was NOT done because it was the most "suitable" engine. It was the cheapest one they could find). They had to then assbackwards engineer that engine code into something they could use on the game, altering it's code with a chainsaw. Then they let the only programmer on their staff that knew anything at all about writing that code to leave. Now they're stuck with an outdated engine, and a bollocks'd up source code that no one left at PGI can understand. Hence no actual game development since.
Some of the list of "things" that PGI claims can't be done because of the choice in game engine they made:
Knockdowns
Melee combat
Switchable ballistic ordnance
Free for All matches
Larger teams, more players per match
Proper AI
Ground/Air units
Stuff we want*
*Whatever the player base "ask-of-the-month" happens to be, the reason for the "No" is always, "Because Cryengine".
If all these things were suddenly "possible" by moving to Unreal, that is one thing, and would be a "good thing". BUT even if the game was ported to Unreal, and those things made "possible", it doesn't mean those things would actually make it into the game. Or be well done. Because PGI.
It would be theoretically possible to do them at that point, as there are Unreal code writers running around loose in this world. Now getting PGI to actually do all this, and hunt down and actually HIRE some reasonably talented code writers, and even more unlikely, letting them FINISH it, and even maybe, I don't know STICK AROUND afterwards....
....Well now, PGI would have to suddenly STOP being PGI...
And I doubt very much if that very last hurdle can be overcome.
Unreal Engine has a royalty model for its business model, and it starts collecting royalties once revenue is greater than $3,000.
PGI probably wanted to go cheap by avoiding the royalty model altogether.
What other things possible with the Unreal Engine?
You can port to mobile.
Quad mechs.
Flying mechs or VTOLs.
#65
Posted 12 October 2018 - 07:51 PM
#66
Posted 13 October 2018 - 05:03 AM
#67
Posted 13 October 2018 - 09:01 AM
#69
Posted 13 October 2018 - 11:20 PM
As you know, BT has VTOLs, some, especially in the Dark Age, were awesome.
http://www.sarna.net/wiki/VTOL
Recent, BoT, an upcoming mobile mech game on limited beta done with the Unreal 4 Engine, incorporated a VTOL-mech hybrid.
While I am not advocating the idea of a VTOL-mech, which is non lore in BT anyway, the idea of pure player flown VTOLs going at it versus players mechs and other player VTOLs in the same game battle space intrigues me, and I can see how it can be made possible.
Khobai, on 13 October 2018 - 05:58 PM, said:
Highly cluttered maps will do that for you.
#70
Posted 14 October 2018 - 02:04 AM
It would still have the same bad game play, and would probably bring it closure that much quicker because P.G.I are very poor at optimising their game.
dante245, on 11 October 2018 - 04:22 PM, said:
See above reason, Wargamming have 20 times the numbers and they upgraded their graphic's knowing it would put the game beyond the reach of a small number or it's player base.
They did this for one reason only.
They had put the game out on console, and they felt they would lose more players by not upgrading the game to console standard, than if they improved graphics and made it unplayable for those on the lower performance PC's.
P.G.I cannot do this because the player base is so weak.
#71
Posted 14 October 2018 - 06:14 AM
Anjian, on 13 October 2018 - 11:20 PM, said:
Alternatively, just play helicopters in War Thunder and go after tanks … and planes and other helicopters.

#72
Posted 16 October 2018 - 01:17 AM
Nimiki, on 12 October 2018 - 07:51 PM, said:
This is what will most likely happen...
They release MW5, and then add a multiplayer PVP component to it, and shut MWO down.. so you have to buy MW5 to play PVP, effectively forcing you to rebuy all the mechs from MWO, but under the guise of pay2play game model..
Edited by Vellron2005, 16 October 2018 - 01:17 AM.
#73
Posted 16 October 2018 - 02:09 AM
#74
Posted 16 October 2018 - 04:47 AM
#75
Posted 16 October 2018 - 08:30 AM
Old MW4 Ranger, on 12 October 2018 - 11:03 AM, said:
snip [TLDR]

Waves - Founder here good sir. Open BETA was quite the ride eh?
IT IS A VIDEO GAME ffs! Get a grip... already. To many have completely lost sight of that one simple fact around here. It is just so brutal... IT IS A VIDEO GAME... PGI did not put a gun to your head for your $$$, ever...
#76
Posted 16 October 2018 - 08:33 AM
Khobai, on 12 October 2018 - 11:40 AM, said:
Uh... Its not about getting stuff for free. its about not losing stuff I already paid for. Since MWO1 would more than likely get shut down if MWO2 was ever created.
I would rather not have a new version of MWO if it meant losing all my mechs.
Which is why there will likely never be a new version of MWO. Because a lot of people don't want to lose access to mechs they already invested in.
And when they eventually shut-off the Servers, What will folks do then? Take PGI to "Court" to get the monies back....because, you know, they can't handle losing their pixel Mechs?
The only thing that ever got lost around the MWO Forums was "Rational Thought"... Sad, but true...

#77
Posted 16 October 2018 - 09:53 AM
#78
Posted 16 October 2018 - 11:17 AM
#79
Posted 16 October 2018 - 11:27 AM
#80
Posted 16 October 2018 - 05:21 PM
What many people don't realize or just plain ignore is that MWO sooner or later is going to shut down and the only thing you will have to show for it will be some screenshots, maybe a video or 2 and some free space on your hard drive. Hell in the past when a game no longer functioned you would at least have a box to leave on the shelf, not any more. So you have to ask your self has the money I've spent thus far been worth it. Only you can answer that question but I have many thousands of hours of game play and made some great friends on TS, so for me the answer is yes and I can walk away from MWO anytime happy with that.
That said, MWO is neither the game that was marketed originally, or it's second revision at the Relaunch and it has had so much potential to be more for such a long time that I have no words strong enough to express the disappointment I have with MWO's development.
So to answer the OP's question. In theory yes I would support MWO2 on Unreal, but financially it's a big ask and the answer is likely no, because there is no faith left in me anymore that PGI can deliver on their promises. I need something more than variations of Team Deathmatch with big stompy robots. Until I see that (ie the original version of FP as promised) PGI will never get anymore money from me, no matter what version of MWO we have.
As much as I would like it, I think it is unreasonable to expect them to port everything over. I hate the idea of losing my Founders mechs for example as it is a point of pride for to be able to say that I helped get this game on the market. PGI will burn a lot of good will by making people start over. However PGI have in the past been pretty good at keeping people happy so I am sure they would come up with some kind of compromise solution for those who have spent real money on MWO. However I think anyone on a free to play only account is going to lose everything and rightly so IMO.
Here's one potential way to do it.
MWO starts a subscription service in addition to the free to play. There can be varying subscription levels offering various things. ie
Recruit: $5/m - Earnings Boost (Cbill and XP) +25%, mech bay
Veteran: $10/m - Advanced Earnings Boost +40%, 2000 MC, mech bay
Elite: $15/m - Full Earnings Boost +50% (same as current Premium Time), 5000MC, mech bay
Mercenary: $20 - Elite + mech of choice (inc mech bay)
(note PGI can still sell things as they are for F2P players to purchase)
So the compromise is that for any Real money spent on MWO PGI gives a credit (say 50%) converted into a subcription level of your choice until the credit runs out. So for me that would be $600/$20=30 months or 2.5 years of free mechs and oodles of MC to buy more. (note this might be too generous but I hope you get the idea).
I would be happy with some variation of the above but PGI will have to do a lot more than make a few promises to get me to open my wallet. I won't even invest in MW5 until I see the finished product at this point.
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