sounds like a lot of people are trying to hide their "secret" from being corrected by PGI
I saw Juju played 2 days ago before the patch. 3 HPPC spike to 40%. Are you god damn kidding me? First of all, your 80 Alpha laz vom mech is useless unless you are staring at someone (or have the steadiest hand in the world). So we are talking about 2.5 cycles of HPPC PINPOINT to shut an awesome down.
Rather than self-pity because you can't aim with a projectile weapon, this mech in the hands of great pilots (damn it, juju included) does wonder. You can constantly move (and movement = damage reduction) while launching pinpoint alphas all the time. If you are expecting PPC mechs to cool off like other mechs, well, such a thing don't exist anyways. But compare to other PPC mech, 3 HPPC at 40% only is NOT an advantage? Are you kidding me?
"O the bugged awesome is still not as good as a deathstrike"
No kidding genius, but if a deathstrike carries 3 ERPPC, it will suck a lot more, so what's really your point here?
Khobai, on 18 October 2018 - 05:23 AM, said:
why would you even play a triple HPPC awesome
youre better off with triple ERPPC because no min range
Except the argument isn't whether ERPPC is a better weapon than HPPC. It's 3 HPPC is bugged. I am fairly sure you can't fire 3 ERPPC on the awesome without shutting down. You can with 3 HPPC.
Edited by razenWing, 18 October 2018 - 05:38 AM.