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Support Mech5 Or Not?


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#41 Bishop Steiner

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Posted 12 December 2018 - 10:22 PM

View PostBud Crue, on 12 December 2018 - 07:15 AM, said:

I doubt it. Playing MW5 with 3 other folks might be nice for a bit, but with only MW5’s AI to play against over and over I suspect that will get old real fast and be fairly unsatisfying from a social aspect as well. I mean in MWO GQ I play with a mixed group of about 20 fairly regular players with another 20 or more who dip in now and again. Of these folks, nightly there is always 4-8 and sometimes in excess of 12 of these folks playing. On the other side we play against probably another 100 or so folks of the usual suspects playing in our time frame, with many others coming and going. Many of us know each other. We banter with each other we have a good time (even with the Trolls and Tryhards).

I don’t see MW5 providing that same sort of social interaction or aspect. A game where you drop with just 3 more people against an AI is just not what I am looking for in my 1-2 hours of evening play; that’s really all there is to it. Nothing against single player games, but they just aren’t my thing anymore. I’d no more play a single player video game than I would willingly go bowling by myself. The social aspect is what makes both activities fun and worth wasting time on imo.

No worries though, I am sure many of us old lore nerds and mech porn junkies will buy it and enjoy it; and maybe even I will if MWO really does shut down within a few months of its launch, just to get my mech porn fix. But I suspect that I’ll just go play something else with a more social aspect to it once MWO is no longer viable while I wait for the next iteration.

Understandable. Sadly for some of us it's the Uber Comp garbage hat makes us long for Single Player. I could give a crap if I get beat. I just have no use for the toxic mentalities. I play games to relax. Not have some buttsmear in his mom's basement screaming insults because "ZOMG YOU DIDN"T BRING METAMECH!!!!!!!".

The idea, I suppose is to have one game for each playerbase. How i pays out is anyone's guess, I suppose, but really they NEED the monetization from MWO. There simply isn't enough from selling a single PvE game.

*shrugs* PGI is partly to blame for player population shrinkage... but so is the a lot of the toxic crap form parts of the playerbase. I don't waste my time on Reddit Echo chambers. Talking to prety huge slices of the population of former MWO players on he various FB pages (which are pretty huge populations) seems prety split down he middle as to why so many are former MWO players.

It is what it is. Wha I see for MW5, I mostly like. But there is a lot that haven't seen, and whether or not that will deliver is indeed a huge question. For he sake of he IP, I can only hope. Until then, outside my weekly forays with Orcrist, etc, I'll probablykeep playing HBS Battletech instead.

#42 FRAGTAST1C

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Posted 13 December 2018 - 12:14 AM

I wonder how many "Mech DLCs" MW5 will have. A new one every fortnight I guess. Posted Image

#43 Karl Streiger

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Posted 13 December 2018 - 04:03 AM

View PostBishop Steiner, on 12 December 2018 - 10:22 PM, said:

The idea, I suppose is to have one game for each playerbase. How i pays out is anyone's guess, I suppose, but really they NEED the monetization from MWO. There simply isn't enough from selling a single PvE game.


The issue is MWO would have needed different game modes for those different player bases as well.
Think of it, while I never was interested in competitive gameplay I can understand the anger of those that do want to play competitive and are forced to meet some scrubs.

A perfect example for the inability (question is were they oblivious to the issue or did they not consider it to be an issue) is FactionPlay.
Instead of creating a game mode that would allow beer league players and comp players to have enjoyable games they forced them to play against each others with foreseeable outcome. Instead of fixing this issue they simple used the words of the biggest Merc crowed - FP is a shark tank.... congratulation, add this to the list of in consequences, disrespect for their customers and even downright lies and you get a very sad picture of this company or at least the staff.

I really would like to play MW5 in this very moment but not with this company.

PLS This is not a hate post
PGI did great things for my favourite universe, without MWO I might not have restarted this hobby, I would not have started to model things in sketchup first now blender without MWO.
They redesigned Mechs and created new impulses for the whole universe, a couple of new artist are on the payroll of CGL simple because of MWO. Not to forget that PGI had the money and the ability to go face to face with those locusts of Harmony Gold

But in all this awesomness, PGI had just developed a poor game or at least they had a great game at first and a couple of decisions that might have been correct when they were made (costs, availability for example of regional servers instead of HSR -> that directly lead to Ghost Heat)made it a bad game.
I never enjoyed the game anymore in the later years as i did in the first two months.

Edited by Karl Streiger, 13 December 2018 - 04:14 AM.


#44 Timuroslav

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Posted 13 December 2018 - 05:45 AM

View PostGalaxie 500, on 12 December 2018 - 06:37 PM, said:

I don't really care about it; I want a fully PvP game, and for all its flaws, MWO is still the closest thing I have to what I want to be playing. I just wish it were in the hands of a team that would put it on a nice flexible new codebase and drive it to its optimum potential. Even with the difficult learning curve of a game with such complex controls, I think that could pay off well in the right hands.

I think during MechCon they stated that MW5 will be purely single player.
I could be wrong, but that was last time I checked.


As to what PGI did wrong with faction play.
They took the advice of the Merc Units.
They catered to them for everything because they were the competitive units.
But Competitive teams do NOT make Communities. Casual and Semi-Casuals and Weekend Warriors make communities. Competitive units leech off of that.

50% of House Kurita went on Loyalist Strike and never came back because they allowed MErcs to slap their labels on planets. They're hired guns for pete's sake.

Edited by Timuroslav, 13 December 2018 - 05:55 AM.


#45 The Lighthouse

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Posted 13 December 2018 - 07:46 AM

View PostBishop Steiner, on 12 December 2018 - 06:52 AM, said:

In fairness, MWO assumed Solaris because people constantly squealed for it on the forums. Roughly half of PGIs missteps can be linked to ideas pushed on the forums. The other half comes from their ineptitude at choosing which of the 50 dissenting opinions to follow, and then the various degrees of effort put into actually trying to implement them.

*shrugs*



Those ideas on forums were/are actually excellent or at least semi-decent ideas. It has been always PGI that does not actually implement the idea as people wanted.


Like Solaris, for example. Not many people actually wanted 1v1, due to the fact that most of them are coming from MW4 Merc with popular 12~24 FFA. People wanted chaotic fights, temporary alliances and betrayals with no guarantee who would emerge as a winner. Annnnnd what we have is yet another boring and stressful, competitive 1v1 fight. There are people who like these, but majority of people who wanted "Solaris" did not want/care about 1v1.

(Yes, let's pretend 2v2 does not exist, because well, it does not exist.... Posted Image)


Okay, maybe FFA has an excuse, like engine limitation..... But I am pretty sure literally no people would support god f***ing 7 separated queues as well. I think this is what actually killed Solaris for good.
Sure, it will be dominated by Annihilators, but at least we would had guarantee that there would be always people on queue.


You just cannot blame people on this forum. The ideas are all reasonable. It is not like we are asking all mechs should be freely available or anything crazy. It is always PGI that made those ideas, unreasonable, like 7 separated queues....



Seven.


Separated.


Queues.


You cannot make this up, period.


And yes, 7 separated queues if we pretend 2v2 does not exist. Otherwise, it goes 14 separated queues.



Fourteen.


Separated.


Queues.


MW5 will be a terrible game, and it will be terrible because PGI does not understand what people want, and always 'twist' the suggestions to what they like, which are usually so bad to the point that it became so detrimental to the game. Very unfortunate.

The only valid reason I would buy the game will be perhaps some good bonus for MWO (like, some time-exclusive chassis, Cbills and MC for MWO if you pre-order MW5 for example), but otherwise I don't think the game will be any good. The information and reveals so far only reinforce my feelings.

Edited by The Lighthouse, 13 December 2018 - 07:47 AM.


#46 Adamant80

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Posted 15 December 2018 - 06:56 PM

I'm going to buy it. Waited so long for it that my father even died waiting for it. I put money into MWO just because I knew it was going to fund MW5.

#47 HammerMaster

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Posted 15 December 2018 - 07:00 PM

I'll support mw5 on the premise it's mw5
I don't like that mwo is in maintenance mode but at what point do you just move on?

#48 Wilhelm Kerensky

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Posted 15 December 2018 - 11:14 PM

I'll admit that I'm pretty burned out on MWO at this point - nothing new or innovative, and now their patch can't even fix the friend's list debacle... Let's just say that, regarding PGI's performance up to now on MWO, my outlook for the quality of MW5 is pretty grim.

I might buy MW5 IF it has a nice, long, at least semi-interesting story, and if it has a nice assortment of IS mechs - whether able to be bought outright, or captured later on. The mechs having the current PGI-created "IS Omnipod" customizable setup would be welcome, as in the old Battletech rules with IS: What you get is all you got - weaponry installed was permanent. Also, SALVAGE! If I can't salvage mech parts, chassis, weapons, etc for new additions I could not otherwise afford (and spent a hell of a lot of effort into bringing the containing mechs down) to eventually piecemeal together entire mechs from salvaged chassis and components, there won't be much reason to merc... Being able to Frankenstein mech parts and chassis pieces together would be an interesting idea, too!

As far as willingness to buy MW5? PGI offering players a discount or bonuses based on their investments into MWO (where the dev money for MW5 is coming) might also entice me to consider purchasing it... Otherwise, I will wait until a really deep Steam or 3rd-party website (like Humble Bundle or Fanatical) sale to pick the game up. I have yet to pick up Battletech, and have no intentions until it reaches at least the sub-$20 mark, if ever - too limited a time of gameplay in the actual story (AROUND 20 hours at most? Nope).

In the meantime, I have various console mech games to tide me over, most notably the Armored Core series, plus my old MW2 games using an interpreter program, along with "Iron Brigade" / "Trenched" on PC & X360, MAV (a Chromehounds clone) on PC, and the Front Mission games on emulator.

#49 Sjorpha

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Posted 16 December 2018 - 07:38 AM

Support? Nah, I don't buy things to support them, I buy things because I want them and they seem worth the price.

MW5 is a single player game, and for me that raises the standards significantly since I rarely enjoy single player games. But it's possible, I loved MW2 mercs. Maybe they can get MW5 to that level relative 2019 standards? It's possible, unlikely but possible.

So if the game turns out to be freaking amazing then sure, of course I'll buy it. If the gameplay previews are indications of the quality of the final game..., then roflnope and I honestly don't understand how anyone would pay money for it.

I have have absolutely no problem with giving PGI money, but they need to step up their game and produce products worth buying if that's gonna happen. I also have no problem with them not doing so and me playing other games. There is no shortage of great games.

I see regurgitation of the idea that "toxic tryhards" ruin MWO, this always amazes me as there are so extremely few competitive players in MWO, and almost all of them are really nice in games. The few toxic players I've run into haven't been competitive either, and actual abusive people like tier up etc aren't actually accepted in the MWO community and get banned fairly quick. This seems like a mostly made up boogieman to me, a rethorical device more than an actual description of anything real in MWO. In fact, as far as I can tell MWO quickplay is just about as casual and non-competitive as you can find in online arena games.

Edited by Sjorpha, 16 December 2018 - 07:46 AM.


#50 Moldur

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Posted 16 December 2018 - 01:15 PM

If it's not terrible, I will probably end up getting it.

#51 R5D4

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Posted 16 December 2018 - 04:13 PM

Honestly -- I can't help but think MW5 will be about on par with alien colonial marines given the current state of game development in general and PGI's track record in particular.

So I guess I'll buy it when the community mods the crap out of it to turn it into a good game.

Edited by R5D4, 16 December 2018 - 04:13 PM.


#52 Appogee

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Posted 16 December 2018 - 04:18 PM

I'll play it...

#53 R5D4

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Posted 16 December 2018 - 04:25 PM

View PostAppogee, on 16 December 2018 - 04:18 PM, said:

I'll play it...


By which we all assume you mean you'll try the demo version Posted Image

#54 R Valentine

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Posted 16 December 2018 - 04:47 PM

Not at all excited to go back to succession war era. I never liked that timeline, hence why I skipped the new Battletech game altogether.

#55 Blockwart

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Posted 16 December 2018 - 05:36 PM

View PostTheCallandor, on 12 December 2018 - 12:01 AM, said:

I will not sport a company that has so much disregard for their player base.

Nuff said.

#56 TheCallandor

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Posted 16 December 2018 - 06:01 PM

So is MWO5 sound like a tuned version of Mechwarrior merc? With out the ability to customize your mechs?

#57 HammerMaster

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Posted 16 December 2018 - 06:06 PM

Pre clan was easily the MOST balanced and lore rich environments to write for, play TT, play video games for.
Anything later is just toys and PURE POWER CREEP.
I understand you may like clans.or whatever but mw2 handled it best by doing:
Wait for it



Ready?

Clan Wolf vs Jade Falcon.
Wow. Balanced.

View PostKiran Yagami, on 16 December 2018 - 04:47 PM, said:

Not at all excited to go back to succession war era. I never liked that timeline, hence why I skipped the new Battletech game altogether.


#58 JediPanther

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Posted 16 December 2018 - 08:06 PM

View PostR5D4, on 16 December 2018 - 04:13 PM, said:

Honestly -- I can't help but think MW5 will be about on par with alien colonial marines given the current state of game development in general and PGI's track record in particular.

So I guess I'll buy it when the community mods the crap out of it to turn it into a good game.

The modding depends on how much mod support the game actually ships with. Pgi can say all they want about modding. Just like they did about role warfare,cw, and all the other nonexistent features they once claimed and promised would be in mwo. I'll wait til the game is out for a while still. Steam sale it eventually.

i did notice two mech chassis in the demos that i like from mwo so it'll have those two mechs at least. I am very eager to see just what modders come up with for the game. If the game is 100% modable it might be like Skyrim and become one of my favorite games just because of all the mods and mod-added content.

#59 Summon3r

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Posted 17 December 2018 - 07:40 AM

will buy it the very second it is available for purchase..... even though i absolutely dispise what PGI has done with MWO, or should i say NOT done.

#60 Appogee

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Posted 17 December 2018 - 08:02 AM

View PostJediPanther, on 16 December 2018 - 08:06 PM, said:

The modding depends on how much mod support the game actually ships with. Pgi can say all they want about modding. Just like they did about role warfare,cw, and all the other nonexistent features they once claimed and promised would be in mwo.

^ This.

The fact that MW5 has already slipped a year doesn't inspire confidence. Sooner or later PGI will just launch it as a minimally viable product, promising it will fixed/extended/finished One Day™.

Would you like to buy a Mission Pack?





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