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Put Old Maps Back Into Rotation !
#61
Posted 17 December 2018 - 07:51 PM
It's happening!
Check out the podcast above about the 45 min mark (on the soundcloud version).
#62
Posted 17 December 2018 - 08:15 PM
#63
Posted 17 December 2018 - 08:22 PM
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Edited by HGAK47, 17 December 2018 - 08:24 PM.
#64
Posted 17 December 2018 - 08:52 PM
Yeonne Greene, on 17 December 2018 - 06:48 PM, said:
How crazy would that be?
Also, another thought on remakes of Canyon Network, how difficult would it be to "invert" map? Essentially turn it inside out, where the high points become the valleys and the low points now become the top? I've always wondered how a map like that would be... Perhaps skin it with Forest Colony type stuff...
Another thought on using existing resources: Could any of the FP maps be utilized in Quick Play? Yeah, they're designed around attack-vs-defend, but surely some of them might be ok in quick play?
#65
Posted 17 December 2018 - 08:54 PM
#66
Posted 18 December 2018 - 03:43 AM
Because they were TOO SMALL for 12 vs. 12..
The fact they are bringing them back.. will be terrible.
#67
Posted 18 December 2018 - 05:49 AM
Vellron2005, on 18 December 2018 - 03:43 AM, said:
Because they were TOO SMALL for 12 vs. 12..
The fact they are bringing them back.. will be terrible.
I agree, that said, ADD THEM, ASAP!!!
This game is stale with an obvious lack of development, it need new content even if it's old. It will shake up the game a bit.
#68
Posted 18 December 2018 - 08:53 AM
Vellron2005, on 18 December 2018 - 03:43 AM, said:
Because they were TOO SMALL for 12 vs. 12..
The fact they are bringing them back.. will be terrible.
Old Forest was too small for 12 v 12 for sure. Frozen city ends up fighting in the exact same place on the new map, just with 35% less walking. Terra therma was actually a really, really good map IF YOU STAY OUT OF THE MIDDLE. It was possible with a group on coms. I was an advocate for years that the middle should raise your heat to 99% so it could only effectively be used as a shortcut and this would change gameplay and opinions about the map in a hurry.
But the reality of old terra therma was the irresistible pull of the warm glowing middle. Straight into the pug zapper every damn time.
#69
Posted 18 December 2018 - 10:46 AM
I didn’t think that classic Forest Colony and Frozen City were bad 12v12 maps, but you’re going from zero to brawl in seconds flat, bet that.
I’d like to see old Terra Therma running in tandem with new Terra Therma, just to revisit the original PUG zapper, and I’d also like to see Frozen City Night again. And lose map voting!
Edited by Chados, 18 December 2018 - 10:51 AM.
#70
Posted 18 December 2018 - 12:26 PM
They are winding back MWO as piranha has been doing it all themselves and the talk was on that we should really happy we have had 3 events just on battletech, bythe middle of the podcast it turned about what might be done for next year
I dont understand why they dont have a Solaris champions ship also at the event since it is a perfect tournament or esports type setup. (try stock mode solaris or choice of 15 pre-configured mechs, only for anyone who attends onsite event and signs up on the day, pure knockout, $10 sign up fee, no second chances, winner takes all, this could drag another 200-300 to come to the event).
Map: Bringing back the old maps, great if they players like them they will get used. Let the players make that choice during map selection.
Re-skin canyon network: Fantastic, creating a bog/ice/flooded map features with different heat scale is great and leverages all the IP put into the map design but giving a new experience.
Re-Skin other maps: Dont stop with canyon, look at all of them. A forest tera therma, a flooded/normal city scape for frozen, even alpine could have so much done to it with just a fresh skin.
I cant wait for these.
#71
Posted 18 December 2018 - 12:53 PM
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#72
Posted 19 December 2018 - 08:43 AM
ocular tb, on 18 December 2018 - 12:53 PM, said:
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![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/wub.png)
Old Terra is okayish even though PUGs played it poorly, but old Caustic was so rubbish that even though it's the map that improved the most with the redesign it still currently sucks. Similar things can be said of Old River City.
#73
Posted 19 December 2018 - 08:49 AM
I'd love to see a jungle reskin of Alpine, or the forest colony treatment. Large, open areas with trees for cover would help that map.
Snow-Tourmaline would play well also.
I'd love to see the assets in FP maps used in QP maps to make unique combos. I'd even love to see FP maps used in QP, or parts of them anyway. I still can't believe they can't seem to make different respawn points or different objective locations on each instance of loading the match. Knowing where everyone spawns takes away the mystery and purpose of scouting.
#74
Posted 19 December 2018 - 04:47 PM
#75
Posted 19 December 2018 - 09:29 PM
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