Ohm's Quick Reference Sheets For All Mech Hardpoints, Weapons, Engines, & Pilot Lab - Images, Pdfs, Excel Inside
#581
Posted 18 November 2012 - 08:02 PM
#582
Posted 19 November 2012 - 07:03 AM
Woof Kronor, on 18 November 2012 - 08:02 PM, said:
There's not much to know about it. In the "Mech Trees" use your match garnered mech or gxp to fill the efficiencies with no limit to how many you can fill. 3 variants of the same mech are required to unlock the Elite and Master efficiences (Elite status on a variant doubles the Basic bonuses, hence the 2X on the side). The "Pilot Trees" tab is where you unlock the ability to use the modules that are available in the mechlab.
#583
Posted 19 November 2012 - 07:29 AM
Calmon, on 16 November 2012 - 01:12 AM, said:
From logic point if something generate 1 HPS (heat per second) 10 EHS (effective heatsinks) should cancel this out exactly because 1 heatsink cool it down for 0.1 per second.
So for example AC2 gives 2 HPS and needs 20 EHS = fine and correct.
It also fine for the rest of AC
But why is it different for LBX? It has 0.8 HPS and so it should need 8 EHP but it only states 6
Same for most energy:
Medium Lasers generate 1 HPS and needs 14 EHS, why? Shouldn't it be just 10?
Can somebody clarify it for me? Thanks.
LB 10-X, Gauss, Machine guns and Laser EHS value are currently incorrect. The ballistics are a bit off (typos I would guess) but the laser EHS values are using the wrong formula. Here are the correct EHS values you can use until Ohm updates the chart.
EHS:
LB 10-X = 8
Gauss = 3
Machin Guns = 0
Sm Laser = 7
Med Laser = 10
Lrg Laser = 17
ER Lrg Laser = 24
Sm P Laser = 11
Med P laser = 14
Lrg P Laser = 23
#584
Posted 19 November 2012 - 11:28 AM
#585
Posted 19 November 2012 - 11:30 AM
#586
Posted 19 November 2012 - 02:53 PM
Krinje, on 19 November 2012 - 11:30 AM, said:
Weapon Speeds:
AC 2 = 2000
AC 5 = 900
AC 10 = 850
AC 20 = 750
UAC 5 = 900
LB 10-X = 850
Gauss Rifle = 1200
Machine Gun = 100
PPC = 1200
ER PPC = 1200
Flamer = 100
LRMs = 100
SRMs = 300
SSRMs = 200
AMS = 100
NARC = 250
#587
Posted 20 November 2012 - 05:54 AM
#588
Posted 20 November 2012 - 01:08 PM
Legionn, on 16 November 2012 - 06:14 AM, said:
Ohm already updated the excel file with it but here's a quick reference.
Cataphract (Heavy - 70 Tons)
-----------------LA-------LT-----CT------RT--------RA--------H
CTF-1X-------1E------1E------------1E+1B------2E---------
CTF-2X-------2M------1E------------1E+1B-----1E----------
CTF-3D------1E-------1E------------1E+1B---1E+1B-------------XL 280
CTF-3L-------1E-------1E------------1E+1B-----2E--------------- XL 280, DHS
CTF-4X-------2B---------------1E------------------2B-------1M
Any word on available critical slots? Can I have a quad, arm mounted AC5 beast now or do I have to wait for the Jagermech?
#590
Posted 20 November 2012 - 02:23 PM
Legionn, on 16 November 2012 - 06:14 AM, said:
Ohm already updated the excel file with it but here's a quick reference.
Cataphract (Heavy - 70 Tons)
-----------------LA-------LT-----CT------RT--------RA--------H
CTF-1X-------1E------1E------------1E+1B------2E---------
CTF-2X-------2M------1E------------1E+1B-----1E----------
CTF-3D------1E-------1E------------1E+1B---1E+1B-------------XL 280
CTF-3L-------1E-------1E------------1E+1B-----2E--------------- XL 280, DHS
CTF-4X-------2B---------------1E------------------2B-------1M
Cataphract CTF-4X
* Tonnage: 70
* Top Speed: 48.6 kph
* Armor: 434 points
* Weapons: 1 Large Laser, 2 AC/5s, 1 LRM 5
* Hardpoints: 2 Energy, 4 Ballistic, 1 Missile, 1 AMS
* Jump Jets: n/a
fyi!
#592
Posted 20 November 2012 - 03:04 PM
Raso, on 20 November 2012 - 02:30 PM, said:
According to some other posts, yes, you can fit anything short of an AC20 in each arm of the 4X. So you can mount dual AC5s or a Gauss in each arm.
Some 4X drivers in game told me dual ac5 in one arm is possible, dual uac is not. So I'm guessing it's 9 critical slots in the arm. Could also be 8, but I don't see a reason for that. The 'phract doesn't have a hand like the Centurion after all.
#593
Posted 20 November 2012 - 03:57 PM
#594
Posted 20 November 2012 - 07:10 PM
Kamelkaze, on 20 November 2012 - 02:23 PM, said:
Ohm already updated the excel file with it but here's a quick reference.
Cataphract (Heavy - 70 Tons)
-----------------LA-------LT-----CT------RT--------RA--------H
CTF-1X-------1E------1E------------1E+1B------2E---------
CTF-2X-------2M------1E------------1E+1B-----1E----------
CTF-3D------1E-------1E------------1E+1B---1E+1B-------------XL 280
CTF-3L-------1E-------1E------------1E+1B-----2E--------------- XL 280, DHS
CTF-4X-------2B---------------1E------------------2B-------1M
Cataphract CTF-4X
* Tonnage: 70
* Top Speed: 48.6 kph
* Armor: 434 points
* Weapons: 1 Large Laser, 2 AC/5s, 1 LRM 5
* Hardpoints: 2 Energy, 4 Ballistic, 1 Missile, 1 AMS
* Jump Jets: n/a
fyi!
Clearly not in the XLS doc on page #1...is there another location? I must have missed something along with the other 5 guys that asked?
Outstanding reference...Why this wasn't done by the developers is a mystery.
Edited by Range Bishop, 20 November 2012 - 07:48 PM.
#595
Posted 20 November 2012 - 11:16 PM
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thats one of the reasons i created this: http://mwo.smurfy-net.de/ which parses the gamefiles directly.
#596
Posted 21 November 2012 - 01:02 AM
"$yourpath$\MechWarrior Online\Game\GameData.pak\Libs\MechLoadout"
when interpreting the file as a .rar.
someone write a tool to display the xml instead of pics/tables. better yet implement in game, that you can see right away where the hardpoints will be located (i.e. energy, left torso)
Edited by MadTulip, 21 November 2012 - 01:03 AM.
#597
Posted 21 November 2012 - 04:11 AM
The Ultra AC 5 does not fire double shots every time it fires. It fire 1 shot with about 0.55 seconds delay and then another shot. Then it has a break of about 1.5 seconds where it doesn't fire but reload ammo from the ammo hopper.
This means that when you list this weapon as doing 2 shots at a time, this is wrong.
The actualy cooldown of the weapon may be 1.1 when you factor in both the cooldown between the 2 shots and the reload but the dps would be about half of what you list. so not 9.05 but 4.55...
#598
Posted 21 November 2012 - 06:56 AM
#599
Posted 21 November 2012 - 07:02 AM
#600
Posted 21 November 2012 - 08:24 AM
RragnarR40k, on 21 November 2012 - 04:11 AM, said:
The Ultra AC 5 does not fire double shots every time it fires. It fire 1 shot with about 0.55 seconds delay and then another shot. Then it has a break of about 1.5 seconds where it doesn't fire but reload ammo from the ammo hopper.
This means that when you list this weapon as doing 2 shots at a time, this is wrong.
The actualy cooldown of the weapon may be 1.1 when you factor in both the cooldown between the 2 shots and the reload but the dps would be about half of what you list. so not 9.05 but 4.55...
If all you're doing is holding down the trigger, you are correct, it will fire slower however you are a clicker you can fire double shots in a row with a 1.1 second cooldown between reloads but you run a high risk of a jam doing so. At least this was how they functioned prior to patch 1.0.150, I have not played with them yet to see if the fire rate was changed.
And thanks Kamelkaze for the CTF-4X update, they did add an extra Energy slot to the CT.
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