Kynesis, on 09 February 2019 - 05:18 PM, said:
I'd like to take just a moment before I have to leave the house to highlight that comment.
Slow mechs _must_ do all they can to keep up with their team. No mech can solo another team and rock-paper-scissors of mech design dictates that Assaults / slower mechs are vulnerable to fast/light mechs.
The value of the potato-rotato is in banking everything on pitting a total jumble of as much firepower as possible on the frontline in an effort to catch-out easy prey and tip the score to the all-important 3 kill lead.
Slow mechs choices then are to stand and die, and achieve nothing for their trouble or at least try to not be devoured - during which time they can only try to defend themselves and are comparatively rarely contributing their arsenal... or to try to make a 'heroic stand' to slow the enemy team's rotation; Ending their own game with an almost zero match score while everyone else gets rewards and pats themselves on the back for a job well-done.
I have a couple more minutes - so, The logic ends up being pretty simple.
- The worst rewards are most likely if you're caught at the back of the pack and picked-off.
- The best rewards wins come from catching other players out and letting the snowball run its natural course.
Pragmatic players want rewards and to avoid missing out on rewards (remember the discrepancy for win vs loss is pretty dramatic, amplified by Premium Time).
Therefore for the pragmatic player, it is always better to nascar.
Yep your right. This is exactly what happens with me. I know NASCARing is the wrong thing to do in 90% of the matches I am in but because the "TEAM" can't figure this out, I have to play along or die. I am also sure that at least 50% of my team is feeling the same way as well but like you said, you have to be pragmatic and "go with the flow" seething inside the entire time.
I think what gets me the most though are those times were we NASCAR into the perfect position to destroy the enemy team but instead of fighting from these positions, we continue to rotate right into the killzone the enemy was in less than a minute early, while they rain destruction down upon us.
Colonel Presumptuous, on 10 February 2019 - 12:49 PM, said:
This is what ticks me off about nascar the most... I bring an assualt, ive got all this supposedly tasty fire power at my disposal... but i have to spend 80% of the god damn match not fighting but moving my fat arse to keep up with the team in order to simply not die in a few seconds from half the enemy team riding up my arse. And oddly enough even in the situations where I get steam rolled due to the nascar in the first minute of the match and i just say F it and turn around and go out blazing i still manage to come out fairly often 3-4th place in terms of dmg done... now imagine what i could have done in terms of dmg if i had actually been given a chance to live most of the match.
In matches where we have no nascar and i can stand and shoot things suddenly surprise of surprises my kill count and dmg goes skyward... but no keep on nascaring team, keep on nascaring.
The number of matchs where ive been nascared to death early on, we loose and then up pops that yellow = sign of sigh on my match readout... when that happens (and it happens alot) all i can do is sit and shake my head and wonder why am i playing this game with other people?
Yeah this happens to be all the time. Got tons of firepower but I spend more than half the match trying to keep up with the NASCAR instead of actually fighting. Then of course I get the "Whelp our Assaults sucked again" when we lose.
Overall I get why the NASCAR occurs because it makes sense to flank the enemy and it makes sense, sometimes anyway, to pick up a straggler but what I don't get is why the NASCAR never stops when a team finally gets into superior positions or when your team is getting super strung out. I mean why would you give up an elevated position with good cover to rotate into the open to die? Also even before NASCAR people identified that that Murder Ball was the most important tactic so why do people keep rushing around in a circle when their team is strung out in a line 800m long making it easy for the enemy to pick them off one by one? Common sense seem to dictate that you slow down and let your team regroup BEFORE resuming the chase.
Honestly I think this is the failure of people who think NASCAR is good. They just aren't looking at the big picture. It is only good as long as your team sticks together and then only good until your get a superior position over the enemy. If you can't keep this in mind as your playing, then your just failing your team.