Warhammer Iic Quirks Or Lack There Of
#21
Posted 14 February 2019 - 10:51 PM
#23
Posted 15 February 2019 - 04:31 AM
#24
Posted 15 February 2019 - 05:11 AM
SlippnGriff, on 14 February 2019 - 10:26 PM, said:
Also they're all ppc's cept for the Clag boats, very dynamic O:
So much ******* this. Machine gun quirks... God damn machine gun quirks on an Assault with how many ballistic hardpoints? How on Earth did that even come up as a suggestion at the Office? Seriously? These guys must have a budget on quirks and SOMEHOW their entire design committee was like "ooh, machine gun quirks! That's fierce queen! We liiike it!"
#25
Posted 15 February 2019 - 05:13 AM
#26
Posted 15 February 2019 - 05:18 AM
Aidan Crenshaw, on 15 February 2019 - 05:13 AM, said:
Perhaps this is part of Chris’s desire to provide clan mechs with more flavor quirks, coming to fruition?
If so...well, so much for flavor quirks. Sigh.
#28
Posted 15 February 2019 - 08:00 AM
Edited by Mister Maf, 15 February 2019 - 08:01 AM.
#29
Posted 15 February 2019 - 08:22 AM
I did not expect quirks... none at all but I expected agility around the values like this (and especially those 90° twist angle)
FupDup, on 14 February 2019 - 06:46 PM, said:
Twist Angle: 90 (non-negotiable)
Accel: 17.72
Decel: 20.77
Turn: 42.68
Twist Rate: 78.75
Well folks the only thing that people can do is not buy this product or cancel preorder.
The only language that PGI understands.
I would have bought the WHM-IIC happily as I wanted to run 2xLBX10/2xPPC
on the hero but with this agility.... give me a break. (and a MWO break I will have)
Edited by Antares102, 15 February 2019 - 08:23 AM.
#30
Posted 15 February 2019 - 10:28 AM
FupDup, on 14 February 2019 - 03:26 PM, said:
Right now PGI is treating this mech as if it would somehow have similar maximum potential as the MCII, which is just not going to happen with its hardpoint height and composition.
Just adding to the chorus of boos on the terrible agility numbers. Hopefully, PGI will correct what must be typos.
#32
Posted 15 February 2019 - 01:24 PM
At the very least they could increase the torso yaw and maybe give the Warhammer IIC some armor quirks.
#33
Posted 15 February 2019 - 02:08 PM
Arnold The Governator, on 15 February 2019 - 01:24 PM, said:
At the very least they could increase the torso yaw and maybe give the Warhammer IIC some armor quirks.
At most you'll see 5% quirks... nothing worth a damn.
#34
Posted 15 February 2019 - 02:14 PM
#36
Posted 15 February 2019 - 02:38 PM
MG quirks. Ya. None would be better than kick in teeth. Waste.
Debating refund.
Question?
How does its mobilty compare to the IS Awesome or Zeus. That should be the benchmark.
Edited by HammerMaster, 15 February 2019 - 02:38 PM.
#37
Posted 15 February 2019 - 02:42 PM
HammerMaster, on 15 February 2019 - 02:38 PM, said:
MG quirks. Ya. None would be better than kick in teeth. Waste.
Debating refund.
Question?
How does its mobilty compare to the IS Awesome or Zeus. That should be the benchmark.
Worse...
#39
Posted 15 February 2019 - 03:16 PM
#40
Posted 15 February 2019 - 04:49 PM
Jay Leon Hart, on 15 February 2019 - 10:35 AM, said:
I have so much garro and loken lit to catch up on, been really piecemeal with horus heresy stuff the last couple years. Nick Kyme really pisses me off with how terrible he is at writing and how he has been allowed to butcher an entire chapter like the Salamanders.
Edited by Jackal Noble, 15 February 2019 - 04:49 PM.
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