Lucky Charms 2019
#121
Posted 19 March 2019 - 06:36 PM
#122
Posted 19 March 2019 - 07:17 PM
ImperialKnight, on 19 March 2019 - 06:36 PM, said:
It's also annoying that you get punished for quickly confirming a kill on a wounded target rather than letting a teammate finish it off for you. At bare minimum killing blows need to also count towards Phase 2.
#123
Posted 19 March 2019 - 07:54 PM
#124
Posted 19 March 2019 - 10:46 PM
#125
Posted 19 March 2019 - 11:36 PM
#126
Posted 20 March 2019 - 05:22 AM
#127
Posted 20 March 2019 - 10:13 AM
I'm sorry to report, but I have been blocked from enjoying your rather nice Event. The destruction of the Entire Missile Weapon Lineup has resulted in my personally finding the situation untenable. MWO in general has been ruined for anyone who is Medically Disabled, particularly as they would have required Indirect-Fired Lock-On Missile Weapons to continue playing. My own body is also suffering from physical problems that can not be cured, which will cause me to become part of the ranks of the Medically Disabled, and my ability to keep the aim of a Mech stable is degrading to the point that I will be forced to pasture. That will probably come by or before the end of the Lucky Charms 2019 Event having run its' course. Any which way, I have been forced to leave MWO due to the elements of the Community that are toxically anti-Missile to a rabid extent.
However, that said, I do wish you better results in your Future Event Launches. Good Luck out there on building what Events that may come.
~Mr. D. V. "This particular Event will be my last... I've been pushed into finally giving up." Devnull
#128
Posted 20 March 2019 - 01:50 PM
#129
Posted 20 March 2019 - 06:55 PM
mad kat, on 20 March 2019 - 01:50 PM, said:
OK here. Started doing the Event after Phase 2 started, so right now phase 1 and 2 are clocking away. It's just that assists can be hard to get when you're getting stomped.
#130
Posted 20 March 2019 - 09:13 PM
#131
Posted 20 March 2019 - 09:30 PM
#133
Posted 21 March 2019 - 12:01 AM
DeadWeight18, on 20 March 2019 - 11:52 PM, said:
SRMs in quick mover for close quarter still make sense, but anything else?
MRMs travel twice as fast as LRMs. ATMS travel faster than LRMs. Honestly if PGI hadn't imposed that dumb zero damage min range on inner sphere LRMs we'd never have had as great a problem with people hiding and firing LRMs indirectly as we did.
#134
Posted 21 March 2019 - 03:43 AM
Dee Eight, on 21 March 2019 - 12:01 AM, said:
....
Have you seen the math? 2 AMSs obliterate now a MRM40, ATM12, SSRM6 or SMR6 volley in 200m or more totally. Missiles are now close and personal if you want to get them past the AMS umbrella.This comes mainly due to the changed missile health.
#135
Posted 21 March 2019 - 04:27 AM
Edited by kapusta11, 21 March 2019 - 05:03 AM.
#136
Posted 21 March 2019 - 05:33 AM
#137
Posted 21 March 2019 - 09:08 AM
#138
Posted 21 March 2019 - 10:27 AM
DeadWeight18, on 21 March 2019 - 03:43 AM, said:
Have you seen the math? 2 AMSs obliterate now a MRM40, ATM12, SSRM6 or SMR6 volley in 200m or more totally. Missiles are now close and personal if you want to get them past the AMS umbrella.This comes mainly due to the changed missile health.
The math is flawed because my own results in game say something different.
#139
Posted 21 March 2019 - 12:07 PM
#140
Posted 21 March 2019 - 01:34 PM
I am at over 100 loot bags and no warhorn, I missed it last year.
That is all.
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