Patch Notes - 1.4.198.0 - 19-Mar-2019
#61
Posted 16 March 2019 - 04:45 PM
Don't get me started regarding some of the other changes. TAG? I wouldn't use it now if it were only visible to me. It would be nice if the people developing my favorite games actually played them.
#62
Posted 16 March 2019 - 04:47 PM
#63
Posted 16 March 2019 - 06:10 PM
Racerxintegra2k, on 16 March 2019 - 04:21 PM, said:
If PGI got it so wrong that ~nobody is happy about it, to make everyone happy they should consider applying the exact opposite patch instead.
#64
Posted 16 March 2019 - 07:18 PM
#65
Posted 16 March 2019 - 07:22 PM
Gen Lee, on 16 March 2019 - 04:45 PM, said:
Don't get me started regarding some of the other changes. TAG? I wouldn't use it now if it were only visible to me. It would be nice if the people developing my favorite games actually played them.
Of the current scale...The Warhammer (IS) is 75 tons and 15.5 meters tall.
The Dragon is 13.5 meters tall.
The Warhammer IIC is just barely 14 meters tall.
See the issue?
Take a Warhammer IIC and a Wolfhound and put them next to each other...
The Warhammer IIC...is barely half a window taller.
One of those two is 35 tons, the other is 80....
#66
Posted 16 March 2019 - 07:26 PM
Questions:
1) Does TAG still remove ECM cover from the target? Or there's no purpose now to have TAG on a LRM mech? Is it strictly for the support role now?
2) How does the dumb-fire without a lock-on counts now - direct or indirect? If i shoot missiles into the crosshair, will they take a short path, or a long one?
Concerns:
1) Seems like you further increased the value of ECM mechs. I don't think the game required this.
Alright, what's done is done, then allow more mechs to carry an ECM. You already have precedents of ECM hardpoints on mechs that never had it in the lore - COM-2D, AS7-D-DC.. So give the ECM hardpoint to more mechs. Preferably to unpopular ones, like some Dragon model/s, or Victor, Wolverine, or whatever your metrics shows as least used.
2) Not quite sure about different missile health for different launchers. It's kinda stupid - they all use the same ammunition. But okay, this is the world of giant walking
But does this mean the return of stun-lock chain LRM5 ? And does this mean mechs with more LRM hardpoints will be better off boating smaller launchers, getting much tougher to kill projectiles? If you tried to nerf massive salvos, i think you kinda failed, players will find a way around.
P.S. Many people seem to think this as a lurm buff. Game certainly doesn't need that. But i have an impression it is a nerf, not buff. Like velocity buffs - does this mean i'll be lurmed faster? But if indirect angle is higher - then overall travel time may not increase. And if it is a direct fire - just shoot the bugger, he's in the open.
But maybe i'm wrong, and it is a buff. Then it is bad news. But i will try before i cry.
Edited by Sigmar Sich, 16 March 2019 - 07:46 PM.
#67
Posted 16 March 2019 - 07:29 PM
#68
Posted 16 March 2019 - 07:34 PM
Edited by Koniving, 16 March 2019 - 07:35 PM.
#69
Posted 16 March 2019 - 07:36 PM
#70
Posted 16 March 2019 - 08:28 PM
I'm very happy that we are all unified in the effort to drive down TTK as much as possible.
If we aren't spending more time waiting for a match to load than actually playing the match - we're doing it wrong!
#72
Posted 16 March 2019 - 08:53 PM
No, to the LRM-fest coming
#73
Posted 16 March 2019 - 08:56 PM
#74
Posted 16 March 2019 - 10:19 PM
Edited by GweNTLeR, 16 March 2019 - 10:19 PM.
#75
Posted 16 March 2019 - 10:32 PM
#76
Posted 16 March 2019 - 10:50 PM
#77
Posted 16 March 2019 - 11:14 PM
So... if by some unholy reason I want to torture myself in a timber wolf whit a quad streak build I'd generate 3 less heat ?!?!?
Are you even serious?
That THREE extra ghost heat was what holding this chassis back and was worth creating a quirk for?
Is this a joke?
Who even runs a Timber?
Who is concerned about 3 extra heat?
What outcome are you expecting to see?
Why is it so hard to take these quirks seriously.
snap out of it Chris!
Edited by Navid A1, 16 March 2019 - 11:24 PM.
#78
Posted 16 March 2019 - 11:34 PM
Now its going to be lurms and poptarting atms for days, no wait, that was yesterday, this is the business as usual patch.
#79
Posted 16 March 2019 - 11:36 PM
#80
Posted 17 March 2019 - 12:18 AM
Edit: somehow the word not was missing.
Whatever the case, note that the Corsair's image is NOT100% accurate, however since things are 'bigger' in the image (and slightly to our left despite perfectly lining up a section of floor), it seems the image might possibly be stretched a bit or the camera is possibly ever-so-slightly higher than for the Warhammer IIC.
The most noticeable thing is when the Corsair comes up overlaid on top of the Warhammer screenshot, the perspective seems to skew, as if it rather than 16x9 it is something else.
During the day gimme an idea of what mechs to put in there, and will also try to figure out what exactly they did (my best guess is slightly expand a smaller image to get it to fit perfectly with the other shot of the quirks)
Otherwise might try to recreate some of the other locations they snapped shots at with the floaty cam.
It best compares to the Zeus at the moment for the body, though the arms really inflate its size.
Edited by Koniving, 17 March 2019 - 12:25 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users