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Bravo Pgi And Haters! Please Remove Lrm Altogether


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#121 thievingmagpi

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Posted 20 March 2019 - 06:23 PM

hey who would've thought, actual gameplay in a pvp shooter.

#122 The6thMessenger

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Posted 20 March 2019 - 06:37 PM

View PostPrototelis, on 20 March 2019 - 04:24 PM, said:

FYI, map temp is for fluff. The only effect is dissipation, which was giga-buffed in the heat scale change patch. So they more or less work fine because "hot" laser vomit usually has tons of dissipation to spare and laser vomit is all about that burst damage anyways.


Kinda missed the point there. It's not about the effectiveness of hot builds on hot maps, rather it's about the luck of the draw.

I mean sure, hot builds work on hot maps, but hot builds would work better on cool maps right? You ought to play on cool maps, but then you got unlucky and got the maps that aren't conducive to your build.

Everyone is subjected to it, sometimes you get bad maps for your build, sometimes you get good maps on your build. And the point was, Acernomic is making a big deal about it, when there are other instances where it's also bad luck for others, likewise good luck for him.

#123 MW Waldorf Statler

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Posted 20 March 2019 - 07:18 PM

Im have never problems with LRMs (ok using Assaults very rare )and lRMs by me a Secundary weapon and when teh other Team on polar has a good Spotter for here LRM Boats and my team failed to destroy him or ignored him or the uAVs in the Sky..the better team wins.
The next Whining problem im seeing is ...stop the brawlers with all here MRMs and SRMs ...when all converted from LRMs to other misslesystems..

and dmg ...Dmg Dealing is useless for the Team , was brings the Teams a LRM Boat with 2000 dmg and not one kill ? less dmg and a Killed Red is the Goal

Edited by Old MW4 Ranger, 20 March 2019 - 07:26 PM.


#124 dante245

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Posted 20 March 2019 - 07:24 PM

View PostThe6thMessenger, on 20 March 2019 - 12:57 AM, said:

I don't get it. We already gave the LRMers chance to be a bit more self sufficient with the DF buff, why would we still treat them like this? It's not like we could just counter AMS.

The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?

hes got a point. the ones really **** on were the ATMS. they have the most complaining to do

#125 cheapcamper

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Posted 20 March 2019 - 07:24 PM

[Redacted]

Edited by draiocht, 21 March 2019 - 04:06 AM.
unconstructive, replies removed


#126 MW Waldorf Statler

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Posted 20 March 2019 - 07:28 PM

KINDERGARTEN ....here more battles and Power as in the NASCAR Matchs ...

when im use LRM Boats and not stand with Team and share armor and die by a Light ...my Fault
When im play a Slow Assault without AMS in a Brawl Build and run alone in the open thats each missle Carrier take me as Primary Target ...its my Fault
when im use only slow Assaults in the Time of Nascar its my Fault
when im use only Hot builds and brawlbuilds and useless by many maps ...my fault
When im ignored each tactics, fight on the smallest areas and block all my Mates (Tunnel or Ridge in crimson ) its my Fault
when im Play a Match and 2 Lances makes sub 200 dmg and no Kills ...its not my Fault , its my problem XD
When im Play MWO and it make my angree ...so its my Fault and im searching me for months other games

MWO its not a Fulltime job or Second life (ok ,im seeing for many is it Posted Image)

Edited by Old MW4 Ranger, 20 March 2019 - 07:46 PM.


#127 FRAGTAST1C

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Posted 20 March 2019 - 07:31 PM

The only real problem LRMs have is that they're no longer the king of early game damage by firing indirectly. This means that all players can move across the vast openess of Polar Highlands without having to worry about some derp Assault boating LRMs and maxing damage. Once you are within 200-400m range and with direct LOS, the LRMs are good.

I haven't played any mechs with ATMs, MRMs or SRMs yet (played several matches last night, couple of them were with a quad LRM 15 Revenant and then rest were with the Nightstar and Hellbringer). So, I can't say how ineffective those other missile systems are. But LRMs are ok. Just make the AMS need direct LOS as well instead of being able to shoot through solid objects.

#128 Johny Rocket

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Posted 20 March 2019 - 09:12 PM

This is Battletech lrms are a core part of the game, don't like it don't let the door hit you. This game has survived spells with less players. We have got new players coming in evidenced by people crying because their whole team had never seen Frozen City Night.

Now for the real issues. I like the new mechanic I don't like working my *** off to get on the flank to use this new mechanic to pick of stragglers just to have my low arcing missiles nuked by ams coming thru buildings and terrain. It is total BS. Then to pour salt in that wound missile health is gimped.

You hardly ever see anyone boating lrms on assaults sitting in the back, if you are seeing this get out of tier 5.

So seriously all you try hards in here with that easy button ********, **** off.

#129 Dee Eight

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Posted 20 March 2019 - 09:35 PM

View PostThe6thMessenger, on 20 March 2019 - 12:57 AM, said:

I don't get it. We already gave the LRMers chance to be a bit more self sufficient with the DF buff, why would we still treat them like this? It's not like we could just counter AMS.

The AMS problem ALSO impacts MRMs, SRMs, SSRMs, and ATMs, why just localize LRMs?


Move closer... one of five matches tonight with my streak shadowcat I did 1,205 damage with 4 kills. Even bagged a quad AMS piranha. Reduce the time the AMS has to engage the missiles and fewer get destroyed.

#130 Khobai

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Posted 20 March 2019 - 09:44 PM

View PostDee Eight, on 20 March 2019 - 09:35 PM, said:


Move closer... one of five matches tonight with my streak shadowcat I did 1,205 damage with 4 kills. Even bagged a quad AMS piranha. Reduce the time the AMS has to engage the missiles and fewer get destroyed.


Thats all well and good for short range missiles. But a bit counterintuitive for long range missiles, no? The whole point of long range missiles is to attack from LONG RANGE and not to have to move closer.

LRMs are still not good at long range. Thats still a problem. Im not sure how making LRMs worse at long range helps them perform their intended role of long range any better. PGI makes no sense. This whole patch was contradictory IMO.

Edited by Khobai, 20 March 2019 - 09:49 PM.


#131 Dee Eight

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Posted 20 March 2019 - 09:48 PM

View PostPrototelis, on 20 March 2019 - 06:25 AM, said:

Wait a week, the AMS will die down.

I like that AMS is effective against streaks, that is a treat.

They should buff the health back up on manually aimed missiles.


My 1205 dmg 4 kill game a couple hours ago with my streak shadowcat enjoys you're belief AMS is going to be more effective... the twin AMS corsair I mauled on river city probably doesn't think his AMS is strong enough.

#132 Dee Eight

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Posted 20 March 2019 - 10:07 PM

View PostKubernetes, on 20 March 2019 - 10:30 AM, said:

Dude, Yondu, wtf are you doing to stay at Tier 4?



Not playing the game at all outside of faction warfare is what he's doing. Zero QP leaderboard results at all on Jarls so that means 9 matches or fewer in QP queue per month.

Edited by Dee Eight, 20 March 2019 - 10:35 PM.


#133 Yondu Udonta

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Posted 20 March 2019 - 10:59 PM

View PostKubernetes, on 20 March 2019 - 10:30 AM, said:

Dude, Yondu, wtf are you doing to stay at Tier 4?

I don't play QP on this account lmao.


View PostKhobai, on 20 March 2019 - 09:44 PM, said:


Thats all well and good for short range missiles. But a bit counterintuitive for long range missiles, no? The whole point of long range missiles is to attack from LONG RANGE and not to have to move closer.

LRMs are still not good at long range. Thats still a problem. Im not sure how making LRMs worse at long range helps them perform their intended role of long range any better. PGI makes no sense. This whole patch was contradictory IMO.

What, you want them to be as good as DFW like AC2s ERLL ERPCS? You are delusional. Low skill weapons = low rewards. Don't need fools thinking that they are helping the team by getting big damage numbers with LRMs while sitting in the back. LRMs are and should always remain as an inferior weapon system.

#134 The6thMessenger

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Posted 20 March 2019 - 11:29 PM

View PostDee Eight, on 20 March 2019 - 09:35 PM, said:

Move closer... one of five matches tonight with my streak shadowcat I did 1,205 damage with 4 kills. Even bagged a quad AMS piranha. Reduce the time the AMS has to engage the missiles and fewer get destroyed.


But that's streak.

You're defeating the point of LRMs if you're using it above ATM sweet-spot range at LOS, because you might as well use ATMs.

Sure I guess, really you have a point. But at that point, I'd just use ATMs, and we still have the problem.

View PostYondu Udonta, on 20 March 2019 - 10:59 PM, said:

What, you want them to be as good as DFW like AC2s ERLL ERPCS? You are delusional. Low skill weapons = low rewards. Don't need fools thinking that they are helping the team by getting big damage numbers with LRMs while sitting in the back. LRMs are and should always remain as an inferior weapon system.


I would agree with you if LRMs were actually low-skill easy-weapon, but no you got a lot of dedicated counters such as ECM and AMS, the 25-degree lock-cone and lock-time to complicate things. It's easier, but not "easy" or "low-skill".

Sure, inferior, but not stupidly useless. I'm sure there's some way to make AC2s, UAC2s, and ERPPCs superior to LRMs at long-range, but LRMs are still viable long-range.

For example, make LRMs Fire-And-Forget (note that unlike streaks they don't home to components), but increase LRM CD that lowers it's DPS. LRMs wouldn't rack so much damage, but they will contribute at long-range nonetheless.

Edited by The6thMessenger, 20 March 2019 - 11:38 PM.


#135 Weeny Machine

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Posted 21 March 2019 - 12:13 AM

I think the discussion shouldn't focus on LRMs as a whole but on the different parts.

I think the most hated part of LRMs is the indirect fire ability. And quite honestly, it sucks that you can easily support a mech in trouble across half the map with obstacles between you and the target because every mech has a free C3 computer. That shouldn't be possible without stuff like TAG, UAVs or NARC.
If that restriction were there, I doubt anyone would be bothered if LRMs were buffed. Also, light mechs / fast mechs suddenly had a role.

Edited by Bush Hopper, 21 March 2019 - 12:29 AM.


#136 The6thMessenger

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Posted 21 March 2019 - 12:27 AM

View PostBush Hopper, on 21 March 2019 - 12:13 AM, said:

I think the discussion shouldn't focus on LRMs as a whole but on the different parts.

I think the most hated part of LRMs is the indirect fire ability. And quite honestly, it sucks that you can easily support a mech in trouble across half the map with obstacles between you and the target because every mech has a free C3 computer. That shouldn't be possible without stuff like TAG, UAVs or NARC.
If that restriction were there, I doubt anyone would bother buffing LRMs. Also, light mechs / fast mechs suddenly had a role.


Well, yeah. I would have been an advocate for NARC-TAG-UAV only IDF. Would have made sense, and made LRMs less frustrating to play against -- because people tend to equate frustrating with unbalanced.

#137 dwwolf

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Posted 21 March 2019 - 12:59 AM

Yeah...no.

My LRM 60/70 salvos get obliterated in DF Mode....I dont even see em explode b4 they reach cockpit height on my novacatB.
NARC TAG and Artemis make no difference. Range makes no difference. DF mode no difference.

Last night I dumped close to 2500 LRM90s with TAG on assaults on polar highlands. I barely scored 250 damage.

I switched to ATM36 Novacat.....brrrrrrt ...gone are my salvos.

I am going to try SRM and MRM next....but thnk its pointless to carry anything but lasers or ballistics now.
Dont even try to fill up a single missile HP its pointless.

#138 Luminis

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Posted 21 March 2019 - 01:04 AM

Well, as the soundpack I'm using puts it when you run out of LRM ammo:

"Guess you'll have to play the ******* game now."

Cry as much as you want, match quality definitely improved from this (and the small classic maps being in rotation. Dunno if that's because the worst of the lurmers (the ones that are 100% parasitic and still don't land damage) just took their toys and went home screaming, or if it's because less "incoming missile" spam is causing less players to hide in cover and be passive. Maybe both.

MRM / SRM health might need sorting, but LRMs? Nah.

It's for the best, imho, fite me! Oh wait, I have AMS - you can't!

#139 Bishop Six

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Posted 21 March 2019 - 01:41 AM

The one thing this patch shows me is how many people used the Lurm easy mode and how they are upset now that their easy damage is gone.

Its your own fault if you focus your play style exclusive on a lock on weapon which includes the necessity of teamplayers doing the work for you backstanders.

The 2nd thing this patch shows me is that there is much life in this community, just look this debate, its wonderful.

Edited by Bishop Six, 21 March 2019 - 01:42 AM.


#140 WhineyThePoo

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Posted 21 March 2019 - 02:04 AM

Experiences from the front.

MRM 90 is totally viable.

One quad ams mechs can shut down a clan lrm 80 boat that is firing indirectly and chain firing.

One quad ams mech can not shut down a trenchbucket with two lrm 15 that is engaging directly, I tip my fedora to the bucket pilot that went toe to toe with my quad ams corsair.

Srms and streaks still works, had plenty light and medium mechs charge in close to my corsair before firing their missiles. My quad ams could not destroy all of ze missiles. A thousand curses upon all you sneaky light pilots! (No nerfs, they have it difficult enough already)





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