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Faction Play Update - Pts Session Apr 8


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#141 Racerxintegra2k

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Posted 09 April 2019 - 03:29 AM

I hate being pessimistic but. Groups vs Groups always first. Not all groups are the same, some units *cough* mine *cough* are little better or equal to a group of pugs (yea i know git gud n00bs).

PSR .. when you have 70th percentile Tiers 1's and 99th percentile Tier 1's, that doesnt even come close to balancing anything.

This match maker design might actually be WORSE than the free for all currently, unless you are a Faction specific unit or a 90th + solo player.

#142 BROARL

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Posted 09 April 2019 - 03:34 AM

there have been no 12v12 games yet there have been 10-20 registered users and 20-50 guests reading this topic for the past few hours, basically since the scouting ended, clearly there is interest, is it possible the beeping could be a factor?
does the storyline progress in the event of a tie?

Edited by BROARL, 09 April 2019 - 03:36 AM.


#143 Oor Wullie

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Posted 09 April 2019 - 03:38 AM

I just turned the in-game master volume all the way down. Guess what no more bloody beep beep ******* beep!

That has to go fast as I do not want to keep going into the settings to adjust the volume. Soon it be a case of either the beep goes or the players do.

#144 Darkstrand

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Posted 09 April 2019 - 04:08 AM

Please keep the reward increases for FP matches, there is no reason a 25-30 minute game loss should pay as much as a 6 minute win quickplay match. Incentivize people to gravitate toward FP to fill their cbill accounts, stomps will not feel as bad.

Also, will there be a reward structure for winning storyline events with the side you fought for? Is it likely just multi-faction loyalty points and follow current promotion rewards?

Edited by Darkstrand, 09 April 2019 - 04:12 AM.


#145 Ch_R0me

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Posted 09 April 2019 - 04:17 AM

Well, here is how PTS is looking at 2 PM:

Posted Image

As we see, lack of players doesn't help anybody.

#146 Davegt27

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Posted 09 April 2019 - 04:21 AM

I finally dropped out and the game locks up and I have to use ctrl-alt-del to get out of the game

#147 Bishop Six

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Posted 09 April 2019 - 04:25 AM

View PostDavegt27, on 09 April 2019 - 04:21 AM, said:

I finally dropped out and the game locks up and I have to use ctrl-alt-del to get out of the game


We are 10 people now. Come back :)

#148 Ch_R0me

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Posted 09 April 2019 - 04:34 AM

View PostDavegt27, on 09 April 2019 - 04:21 AM, said:

I finally dropped out and the game locks up and I have to use ctrl-alt-del to get out of the game

Also got dropped out, symptom was the same. Thankfully I was in Windowed mode, since I needed to get into builds on Smurfy.

View PostBishop Six, on 09 April 2019 - 04:25 AM, said:


We are 10 people now. Come back Posted Image


Give me a sec to build a deck, ok? ;)

#149 Teenage Mutant Ninja Urbie

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Posted 09 April 2019 - 04:55 AM

well, since we're already waiting in que, here's a few things YOU guys at pgi could change on the fly probably, to improve QoL.

-beeping has to go.
-window message (aka, blinking/lighting up) has to go. give the system one, once a lobby is found.

that said, I like the 10sec pace and that you can still type while searching a game.
-on the liveservers, -maybe- give out a tiny amount of cbills&xp per 'tic', just so folks don't think that "waiting in que doesn't make money, I'd rather Quickplay"

-pretty happy with the looks and the "story" (minimal, but at least something). we just need WAY more people in here to test ;)

#150 slide

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Posted 09 April 2019 - 04:56 AM

Sat in queue for an hour (OC primetime). 5 people in my friends list were on, only saw at most 3 people in the queue. Gave up and watched tv with the wife.

Can't test anything if no one is playing. I should note that the last thing Paul suggested is it would be next weekend after things went poorly last Friday, it was only luck that I logged into MWO and saw the post about the PTS today. Many other perhaps won't. Try sending a mass email like you do ad infinitum for the MW5 pre-order and other sales events.

Will try again tomorrow if it's still going.

Edited by slide, 09 April 2019 - 04:58 AM.


#151 Bishop Six

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Posted 09 April 2019 - 05:00 AM

14 people now

#152 DAEDALOS513

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Posted 09 April 2019 - 05:04 AM

Are you increasing the countdown timer from 1 minute to at least 2 minutes for cases of insta-drops? 1 minute is hardly enough prep-time to prepare any sort of strategy for any given map.

#153 Yondu Udonta

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Posted 09 April 2019 - 05:18 AM

View PostCh_R0me, on 09 April 2019 - 04:17 AM, said:

Well, here is how PTS is looking at 2 PM:

Posted Image



Poor dave, I will stream PTS on Thursday when I’m back home ;)

#154 Ch_R0me

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Posted 09 April 2019 - 05:22 AM

View PostTeenage Mutant Ninja Urbie, on 09 April 2019 - 04:55 AM, said:

well, since we're already waiting in que, here's a few things YOU guys at pgi could change on the fly probably, to improve QoL.

-beeping has to go.
-window message (aka, blinking/lighting up) has to go. give the system one, once a lobby is found.

that said, I like the 10sec pace and that you can still type while searching a game.
-on the liveservers, -maybe- give out a tiny amount of cbills&xp per 'tic', just so folks don't think that "waiting in que doesn't make money, I'd rather Quickplay"

-pretty happy with the looks and the "story" (minimal, but at least something). we just need WAY more people in here to test Posted Image


I would rather say - separated beep for friends would be nice.

#155 General Solo

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Posted 09 April 2019 - 05:52 AM

I will try it as long as I dont have to wait long

#156 Bishop Six

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Posted 09 April 2019 - 05:53 AM

Ok my first thoughts about PTS:

- you should have a better announcement to gather more people (i thought it will start coming friday)
- maybe if its possible do PTS without 12vs12 limitation (for example: If there are 7vs6 people after 5 minutes of waiting, just drop 6vs6)
- beep sound has to go. But the Solaris counter is nice for FP
- I like the faction focus. We already feel the (friendly) beef on IS Chat xD

Edited by Bishop Six, 09 April 2019 - 05:54 AM.


#157 DAEDALOS513

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Posted 09 April 2019 - 05:59 AM

View PostKamikaze Viking, on 08 April 2019 - 11:36 PM, said:

I dont like the Solaris style timer being put on faction play when you hit "fight now".

Worse is the continuing trend of Locking out the remaining UI so that you cant do anything else while queueing.
Please learn to use windowed elements better.
It sucks that most of the waiting time in faction play you cant have access to modify your drop decks. Eventually you get a game. and either wait 10 min for nothing OR 1 minute scramble to edit a deck into place appropriate for the map.... Oh and then after you save the deck you THEN need to press <Select> or all your effort is for naught... oh and if its in the last 10 sec. it might not stick anyway.

I will continue to add feedback IF i am able to get into a game

Well put Viking. I think PGI would be surprised how happy it would make the player base if they worked on all these little issues that have been nagging us all these years. On their own, each issue might seem trivial, but when you run into a 'trivial' issue at every turn of the MWO experience it adds up and starts to grate on your nerves.

Fixing these small issues would not only make the game more enjoyable but would show that you are listening to the community.

Edited by DAEDALOS513, 09 April 2019 - 06:07 AM.


#158 tee5

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Posted 09 April 2019 - 06:41 AM

waited 30 minutes to get a match.

Finaly 12/12. Match starts. Match crashes.

Error:"Unable to load your account-data."

Unable to rejoin. Restarted Game. Still unable to rejoin.


Chapeau PGI. Well done, well done.

#159 Oor Wullie

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Posted 09 April 2019 - 06:42 AM

So yeah finally get 12 on each side and what should happen.......... the game boots us all out after the lobby. Some get game crash others got game no longer exsists. Yet your mechs are in a game and there is no way to rejoin.

#160 Serial Number

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Posted 09 April 2019 - 06:43 AM

So... after 50 minutes wait we finally got 12-12 lobby... Got queue'd up, could choose mechs... just to see the "No servers available" error pop up and got sent back to main menu... GG =D Mechs are still locked even tho the match didnt start <3





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